Juber

Juber



Comment
    Juber on Forums - Thread - Direct
Regarding the previous announcement:
Due to an error when collecting those boosts, we decided to remove them for now and look into a fix early next week. This however means, they might not make it back in time before the end of the event. You also still might encounters issues, if you rerolled one of those for the daily special today. This will fix itself tomorrow.
We are sorry about the inconvenience this caused and hope to re-release those boost items soon.

Sincerely,
Your Forge of Empires Team  
Comment
    Juber on Forums - Thread - Direct
Dear History-makers,
the event might be close to finish, but we are not yet done! We have another batch of balancing changes for you to enjoy. Those will be applied with the next update.
  • We added new boost items!
    • Easy Difficulty: 5 new boosts, that improve your army in Guild Expeditions for 30 minutes each with up to 500%! :guild_expedition:
    • Medium Difficulty: 5 new boosts, improving your army in Guild Battlegrounds for 30 minutes each with up to 500%! :guild_battlegrounds:
    • Hard Difficulty: 5 new boosts, that imp...
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Comment
    Juber on Forums - Thread - Direct
Dear Adventurer,
you have come far and high on the Basilisk Peak, and we hope you enjoyed your journey so far!

Today we have to make a small but important announcement: We are going to extend the current Quantum Incursions Championship by another 2 weeks. We're doing this to ensure a smooth transition between the Championships and minimize the interference with the other updates we're planning.

Please be aware that this change is temporary. The QI Championships in general will continue to run for 12 weeks (6 QI Seasons), and we are not planning to make this extension on the live servers.

Because of the extension, you will have 2 more weeks to collect progress on your Quantum Pass and complete more difficulties in the Quantum Incursions! However, you will have to wait longer to collect your final Championship rewards.

We thank you for your understanding and if you want to share feedback, please visit this channel!... Read more

10 Apr

Comment
    Juber on Support Forums - Thread - Direct
The Lady Redneck said: Same thing happened to me on the live server. I do not think it is a bug. Will probably be told it is part of some rebalancing .
No, it is a bug, it has been reported and is still under investigation. Currently it is unclear how it happens, as only some players are affected, it fixes itself when storing and placing the building again and the parameters for those buildings are set correctly.  
Comment
    Juber on Support Forums - Thread - Direct
The original bugreport was: My population is suddenly negative, I can't place more buildings requiring population.
This indeed is not a bug, because of the balancing changes.
However, not being able to remove buildings that require population or placing ones that provide it is a whole different story. There is another bugreport for that, that will be forwarded.  
Comment
    Juber on Support Forums - Thread - Direct
Thank you for the report, we will investigate it and forward it to the developers.  

09 Apr

Comment
    Juber on Support Forums - Thread - Direct
xabarin said: That technology is not from the iron age. I can't investigate it
You are not bound to stay in the Iron Age. You can also research technologies from the next age, as soon as you reached the end of Iron Age.  
Comment
    Juber on Support Forums - Thread - Direct
This is related to todays balancing changes: https://innogam.es/Hero24Changes  
Comment
    Juber on Support Forums - Thread - Direct
Please research the required tech, if you want to complete this quest.  
Comment
    Juber on Forums - Thread - Direct
Dear History-makers,
we are happy to present you some balancing changes to the Event.
  • We did balancing changes to all the new buildings! More details can be found in our Knowledgebase. Please be aware, that changes to population requirements can cause you to have a negative population. In this case, please either remove buildings, that require too much or place new ones providing more.
  • We added the Trailside Smithy to the Silver League Rewards
  • We added all Silver League Rewards to the Gold League
  • We added a new card to the reward pool of normal ability cards: Loot!
    • With this card, you receive the reward from defeating the enemy instantly! (You still have to defeat them afterwards of course).
  • ...
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07 Apr

Post
    Juber on Forums - Thread - Direct
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Hello Queens and Kings,

In this update, we are implementing technical improvements, bug fixes, and adding content for future events. You can find highlights of these changes below. Please note that FOE-XXXX indicator before the bug description is the number we use for tracking internally.

Improvements
  • FOE-80005: In Guild Battlegrounds, it was possible to gain a starting province exclusive building when a guild dissolved. Now, those buildings will be automatically destroyed.
  • FOE-81481: On the 4th of April, we added a new option in the settings: It is now possible to deactivate the cap of 30 FPS (Frames Per Second) in the game. Please be aware that deactivating this can lead to performance issues. If that is the case, please activate it a...
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03 Apr

Post
    Juber on Forums - Thread - Direct
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Our History Event runs on BETA from April 3rd to April 24th!

Have you ever wondered what would happen if famous historical figures of different times and origins could meet? Too bad if yes, because we also don't know what would happen! But we got inspired by this thought to create the History Event!

This Event features the recently introduced Cards mechanic, this time — in a completely new style and setting! In your Card battles, you will now be joined by famous historical figures and can put their unique abilities to the test. But don't expect your enemies to go down without a fight!

To help you navigate the challenges, we've added new tooltips, expanded the battle guide, and created more guiding visuals for the battle... Read more

29 Mar

Comment
    Juber on Forums - Thread - Direct
Hello, scientists! We want to announce some changes we did to the Anniversary Event after the beta test ended. Most of those changes are related to the Rival Challenges.

- All Rival Quests are now easier to solve
- We added several non-event related tasks to the Rival Quests
- The received rewards in the Rival Challenges have been reduced and some rewards have been removed
- We removed one Upgrade Kit from the Milestone rewards. You now require more Energy to get the full Metro Station

We believe that those changes will make the Event more enjoyable for everyone and we of course want to hear your thoughts on those changes in the feedback thread!  

28 Mar

Comment
    Juber on Forums - Thread - Direct
March 28th
Browser/General
  • :x: It was no longer possible to login in the browser version under certain conditions after the settlement buildings got upgraded. The issue got hotfixed on the live servers.
  • :fragment: The Assemble All button will no longer be displayed on all pages of the Inventory.
Beta-App
  • :ranking: Clicking the ranking button in another guilds profile opened the ranking at the position of your guild. It will now open at the position of the guild you saw the profile beforehand.
 

27 Mar

Comment
    Juber on Forums - Thread - Direct
March 27th
Browser/General
  • :guild_battlegrounds: When a Guild on the map disbands, buildings placed by this guild will now be destroyed as well.
Beta-App
  • :quantum_incursions: The rewards for place 51+ in the QI Guild ranking was not displayed correctly. It will no longer overlap.
  • :fragments:...
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26 Mar

Comment
    Juber on Forums - Thread - Direct
March 26th
Browser/General
  • :fragments: We added a new button to the inventory, which allows you to assemble all items, where you have enough fragments of. This will be added to the app as well very soon.
  • :guild: If a guild was dissolved during a Guild Battlegrounds season, the wrong rank would be displayed for some guilds in the reward banner after the season ended. It will now display the correct placement and rewards.
Beta-App
  • :quantum_incursions:...
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25 Mar


24 Mar

Post
    Juber on Forums - Thread - Direct
newlogo1.png
Hello Queens and Kings,

In this update, we are implementing technical improvements, bug fixes, and adding content for future events. You can find highlights of these changes below. Please note that FOE-XXXX indicator before the bug description is the number we use for tracking internally.

Improvements
  • City
    • FOE-71379: Previously, using a Store Building item would automatically collect the building when you clicked on it. We changed this, so it will now only auto-collect when you actually store it!
  • Settlements
    • FOE-81113: Building and removing a lot of small diplomacy buildings can be very tedious, but fear not! We've made an improvement to only optionally display the sell confirmation ...
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Comment
    Juber on Forums - Thread - Direct
March 25th
Browser/General
  • :quantum_incursions: Hovering over a Quantum Good in the Expansion menu displayed the wrong text and building for Limestone. It will now display the correct ones.
  • :quantum_incursions: The text on Nodes was not translated (e.g. "Defend the Stronghold!", "Donate resources!", ... ). Those texts are now displayed in the correct language.
  • :quantum_incursions:...
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21 Mar

Comment
    Juber on Forums - Thread - Direct
March 22nd
Browser/General
  • :residentials: Collecting a building with multiple assets caused the other variant to appear for a short time. Those buildings will no longer change.
  • :fragments: We added the option to assemble multiple items using fragments at once! This will also be added to the app in a future update.
Beta-App
  • :population:...
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