Kalvothe

Kalvothe



21 Nov

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    Kalvothe on Forums - Thread - Direct

Hey all,

Updating or changing a system is never an easy task nor one that is taken lightly. My personal experience with the Mercy rule has been a positive one, but I understand that is not the case for everyone, but that my reasons for playing co-op may be different than others. Since I started, I've read and discussed the feedback we've gotten on the Mercy rule. The feedback we're getting is being shared with the development teams, but for now, we don't have anything to update.


19 Nov

Comment
    Kalvothe on Forums - Thread - Direct

Wow, the past few replies have been a rollercoaster! I'm not sure if my emotions should be high or low right now. :P

One of the questions was, what am I going to focus on? The short answer is everything. The long answer is... long.

First, we should explore what a community manager does. Most people know this, but, for the sake of being thorough I'll type it out (or copy/paste, whatever)

According to Wikipedia

This is a very very broad generalization of the role. Over the years, I've heard many different definitions of the role, from 'a player that works at the studio', to 'the megaphone in the studio.' While these are both correct, they hardly scratch the surface of what we do. Community management is not just about listening to the community and feeding it back to the developers, or sharing information from the developers with the players. It goes FAR beyond that.

My style of community mana...

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16 Nov

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    Kalvothe on Forums - Thread - Direct

Let me check SOP.... nope. I am not supposed to do that. :P


15 Nov

Comment
    Kalvothe on Forums - Thread - Direct

Hey there, I am of course reading this.

Thanks for your feedback and suggestions.

Can you elaborate on what you mean by 'get NA going?'


14 Nov

Comment
    Kalvothe on Forums - Thread - Direct

I started on Tuesday, but I had to go through forum quals and get my CPO to sign off on my request chit.

I am forever enthusiastic, so that will never change. As far as the POD, I'm working on that. Right now we're building out the NA community team, we'll have another member joining us soon. We're also hiring two others to join our team and support our LATAM regions. Check out the job postings for those billets:

https://wargaming.com/en/careers/vacancy_1204423/

https://wargaming.com/en/careers/vacancy_1204479/

Comment
    Kalvothe on Forums - Thread - Direct

It was a combination of both.

I went to the "Old Navy" bootcamp at Great Lakes. We did not have coffin racks, we had to march to the galley, and to various evolutions. The new Navy experience has everything within the ship. Recruits do not have to leave their ship for a variety of training, and their Battlestations evolution is done in a simulated ship experience, beyond just the Marlin Spike. Mine required we march around the base in the northern cold of Illinois during October.

However, when I got to the fleet, it was a much newer Navy. I still wore utilities but did not wear dungarees, we could smoke on the ship, but only in designated smoking areas. We flew the "Don't Tread on me," flag along with the American Flag, while in port. Chiefs and officers were the only sailors who wore khakis and we did not have Starbucks on the ship.

Comment
    Kalvothe on Forums - Thread - Direct

Hey there, Saintsfan.

Thanks for sharing your thoughts and feedback on ways that we can improve the game. I am still getting my sea legs here at Wargaming, so you'll have to forgive me if I don't have an immediate response for you on the topics that you're asking for. If you have more detailed thoughts on these areas you suggest we drive improvements, I'd love to hear them.

Post
    Kalvothe on Forums - Thread - Direct

Hey everyone,

I wanted to take a moment to introduce myself and say hi! My name is Tim “Kalvothe” Slager, I’ve recently joined the Wargaming team here in Austin, joining Femennenly and KARMAT1KA on the World of Warships Community Team as a Senior Community Manager.

I’ve been involved in the game industry for many years, in a variety of roles – most recently, I was an Unreal Engine Community Manager at Epic Games. I got my start in building gaming communities around 1997 with Ultima Online, running the gambit through the MMO and MOBA spaces. I also worked on RiME, Grey Goo and Dreadnought.

In my former users, I was also in the US Navy and served aboard the Nimitz-class aircraft carrier, USS Dwight D. Eisenhower (CVN-69), and VAW-120, an E-2 Hawkeye and the C-2 Greyhound training(rag) squadron, as an Aircrew Survival Equipmentman or parachute rigger for short. Despite the title we hardly ever packed parachutes, I spent my time working wi...

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