=(
Was hoping he'd have more input on weapon handling/spray patterns etc as 1.6 was some of the best gunplay in a competitive fp and Valorant is off.
Ah, just because he works on map design doesn't mean that he has input into various gameplay elements. He most definitely has input! I don't work on that side of things, but I know that there's a ton of ways that the design team work together with each other, and with the broader dev team to make sure they are getting feedback and tweaking things accordingly.