Lucía Prieto

Lucía Prieto



09 Jan

Post

  • We’ve had to delete all the Showdown codes, except the eSports ones, due to a data conflict. Your teams haven’t been affected, you’ll just need to generate a new code, and, if you were using or posting it somewhere, replace that with the new one.
  • Aqua Bullet Hell has accidentally been removed from your Umishi and Ukama, but you’ll have an empty technique slot and ABH will be in your learned techniques, so you can re-learn it immediately. We apologize for the inconveniences!

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17 Dec

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Temtem Championship Series

The Temtem Championship Series (or TemCS, as we like to call it), is Crema’s officially-sanctioned tournament series. It will take place in 2023, with the possibility of celebrating future editions based on the success and interest it generates in this inauguration .  Players around the world will be split into 3 regions to compete in a set of regional and interregional tournaments throughout the year, battling for Tamer Rating Points (TRP) to qualify for the Temtem World Championship, where the strongest Tamers around the globe will fight for the title of World Champion.

While we are very excited to announce it, keep in mind this is our first time maintaining an official competitive scene, so while we plan to stick to the format presented below, changes might be made to the circuit in the future to better fit and adapt to the need...

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15 Dec

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Hello, Tamers!

To celebrate the start of Temtem Season 2, and to start getting down to business on the esports scene, we will be holding the first ever Crema-run tournament this very Saturday!
The tournament will be a friendly show match tourney with the best minds the competitive scene of Temtem has to offer. The highest ranked players have signed up and are ready to show everyone the peak of Temtem PvP battling.

...

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12 Dec

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Welcome Tamers to our first event ever, and the first of many: the Winterfest!

Winterfest is an event to commemorate the festive season and the hol...

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05 Dec

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Hello Tamers! We’re ready to give way to a new Season of Temtem, and with it, patch 1.2, filled with exciting new content and delightful improvements.

Like you already know because we told you back then, this update is actually 1.1 and 1.2 merged together, and called 1.2 for clarity. This means there’s a lot of content to dig through, so accompany me as I walk you through it!

A new Season

Of course, this means a new Season is beginning!...

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  • This patch represents both update 1.1 and 1.2 fused together, like we explained in-depth here...
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26 Oct

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Hello, my dear Tamers! It’s now been over a month since Temtem fully launched, and we’re still working hard as ever on creating more content, polishing more features, fixing more bugs, and maintaining everything looking nice and fresh.

It’s then time to talk about the future, and more specifically, about the two upcoming updates, which will be fused as one.

 

The merging and delay of 1.1, and the arrival of 1.2

When we talked about the launch window back during the Golden Week, we always expected it to be a matter of weeks, a month at most. But we clearly underestimated the amount of issues that the launch would have, or the quickness which with we could approach them. Part of this is our fault, part of it was outside of our hands. Nevertheless, we apologize. We know you’ve been eagerly waiting for some of the features announced for the launch window, with Showdown being the #1 of them, but it’s going to happen a bit la...

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13 Oct

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  • The Luma captured stat in the Tamer’s Info card will now only count the OT Lumas that the player has or has had at any point since version 0.8.
    • There were many issues with Tamer Card’s info and Kudos recounting, and a bug last patch caused even more trouble. To tackle this once and for all, we’ve completely rebuilt this system with the data we have, which covers everything since ...
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23 Sep

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  • We’re carrying out a set of improvements to Tamer Pass experience gain:
    • Battles against NPC Tamers will now give Tamer Pass experience. This experience has been added to all of your passes retroactively.
      • While Weekly Challenges and endgame activities, unlocked after completing the story campaign, will still be the easiest and main form of progressing through the Tamer Pass, it was a mistake to leave people progressing through the campaign out of it.
      • With this change, completing the campaign and all side quests will give you ~15 Tamer Pass levels.
      • This new way of gaining experience will sto...
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07 Sep

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The gorgeous, jaw-dropping art of Temtem, all in one place! 🖌   It’s a whole 232 pages of concept art, turnarounds, design processes and insight, and never-before-seen iterations on Tems, characters, and the Archipelago. The Art of Temtem is presented in a large format volume, in hardcover and with the highest quality finishes. Its cover is finished with gold stamped details and inside you will find contents printed in an extra metallic ink. The texts inside are available in both English and Spanish.   📘... Read more

06 Sep

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Hello, Tamers new and old! Temtem 1.0 is out now.

It sure has been a journey! Early Access launched on January 21 of 2020, and today we finally close down that chapter and walk into a new era. The 1.0 release means we’re now on all four planned platforms, that the game is complete, and that we can look at the bigger picture, and look back at the road we’ve traversed. We haven’t stopped working, but today still feels like a dream even if we saw it coming.

With the Golden Week spoiling most of the content and changes coming to version 1.0, this post might not mean much to regular players who frequent our website. But just in case you’re new here, or you want to take a good look at all the changes, here is everything that the 1.0 version of Temtem is going to be changing. Take a seat, be...

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  • This update represents the end of the Early Access period.
  • We’ve globally restarted the cooldown required to reset accounts, in case any Tamers wanted to start fresh on the 1.0 launch.
  • The new quest to enter Tamer’s Paradise won’t appear as tracked automatically. You will be able to find it in your Quest Log.

  • A whole new island has been added: Tamer’s Paradise, the endgame island. Tamer’s Paradise...
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29 Aug

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Hello, Tamers!
Although some of our players have already been enjoying Temtem’s world, a handful of new players will join the fun on September 6th. Through its day one cross-play and cross-progression, Xbox Series S|X and ...

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24 Jun

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Hello, Tamers! In case you’ve missed it, we spent the entirety of last week spoiling content and surprises that are coming to the game on version 1.0, on September 6th, or soon after. While this is pretty out of character for us, who like to only reveal stuff when it’s set and done, we believe the 1.0 is important enough that we had to give you a peek into it beforehand.

This is the bullet-point, patch-note-style recap of the whole week, for those of you who might want all the info in one place, but we still recommend you read the whole posts! There are a lot of details, info and insight that are useful to understand the bigger picture, and it’s much more enjoyable.

However, keep in mind that things are still subject to change, and iteration might happen from now up until 1.0. What you’re about to read might change before it reaches you, or might take longer than expected. Do keep this as an illustrative and generic look into what’s coming with 1.0 and close to it.

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17 Jun

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Hello once more, Tamers, and welcome to the last day of the very exciting Golden Week, a week where we spoil content and changes coming to version 1.0 or close to it! We close the week on a sweet note, with a couple of changes made to improve your shopping activities,...

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16 Jun

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Hello, Tamers! Welcome to the fourth day of our Golden Week, a golden celebration of 1.0 content and improvement. As the week ends, we’re ready to bring out the big guns: today we’ll be talking ...

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15 Jun

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Welcome to day 3 of our Golden Week of 1.0 spoilers, a week where we share spoilers on what’s coming with version 1.0 and shortly after! Today we tackle the very delicate issue of microtransactions with as much honesty and transparency as we can.
But first, as it...

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14 Jun

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Welcome everyone to day two of us literally spoiling the full launch version of Temtem during an entire working week! Today we approach the Competitive and PvP scene of the game. But first, another disclaimer:

Day 1 post, as well as most ...

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13 Jun

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Hello, Tamers, and welcome to the celebrations of what we’ve come to call the Golden Week! As 1.0 approaches we’ve decided to progressively but decisively unveil the mystery of 1.0 early on, for those on the fence about the immediate future, and for old and new players alike.
Every working day of this week we will share a post covering one of the sectors of the game that are getting improved in 1.0, or part of the new content coming with it. We recommend reaaally reading them all!

But first, a disclaimer:

Coming out of our cage and we’re a tad nervous about it

We are not usually huge fans of talking about what’s coming up in future patches, and there are some good reasons for that:

  • We want our players to experience surprises when they receive a new patch. We like to spoil some minor features here and there so there is some hype on what’s coming, but we believe that having surprises is important...
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25 May

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Temtem

  • #036 – Nidrasil
    • Depress has been removed from its move pool.

Techniques

  • Soil Steam
    • STA cost increased from 21 ⇒ 25.
  • Toxic Ink
    • Damage reduced from 80 ⇒ 65.
    • Toxic Ink has always been an emblematic Technique for Toxic type teams. By reducing its damage we believe it’ll still be a powerful Tech due to the Poison ticks it applies, but this might open the door to new Techs and strategies being employed by Toxic teams.
  • Leech
    • Healing reduced from 30% ⇒ 25%.
    • Damage reduced from 30% ⇒ 25%.
  • Leech (Synergy)
    • S...
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