Lucía Prieto

Lucía Prieto



14 Jun

Post

Welcome everyone to day two of us literally spoiling the full launch version of Temtem during an entire working week! Today we approach the Competitive and PvP scene of the game. But first, another disclaimer:

Day 1 post, as well as most ...

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13 Jun

Post

Hello, Tamers, and welcome to the celebrations of what we’ve come to call the Golden Week! As 1.0 approaches we’ve decided to progressively but decisively unveil the mystery of 1.0 early on, for those on the fence about the immediate future, and for old and new players alike.
Every working day of this week we will share a post covering one of the sectors of the game that are getting improved in 1.0, or part of the new content coming with it. We recommend reaaally reading them all!

But first, a disclaimer:

Coming out of our cage and we’re a tad nervous about it

We are not usually huge fans of talking about what’s coming up in future patches, and there are some good reasons for that:

  • We want our players to experience surprises when they receive a new patch. We like to spoil some minor features here and there so there is some hype on what’s coming, but we believe that having surprises is important...
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25 May

Post

Temtem

  • #036 – Nidrasil
    • Depress has been removed from its move pool.

Techniques

  • Soil Steam
    • STA cost increased from 21 ⇒ 25.
  • Toxic Ink
    • Damage reduced from 80 ⇒ 65.
    • Toxic Ink has always been an emblematic Technique for Toxic type teams. By reducing its damage we believe it’ll still be a powerful Tech due to the Poison ticks it applies, but this might open the door to new Techs and strategies being employed by Toxic teams.
  • Leech
    • Healing reduced from 30% ⇒ 25%.
    • Damage reduced from 30% ⇒ 25%.
  • Leech (Synergy)
    • S...
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24 May

Post

Tamers, rejoice! Today we celebrate that Temtem’s final launch date, the day on which version 1.0 will hit digital and physical stores, has already been set. Mark your calendars, for we have a date on September 6th, 2022! Check out the announcement trailer right here!

Preorder on XBox now (and Switch soon)

You’ve been asking us for a date and we can finally answer! September 6th is not only the day we launch our final version and leave Early Access, it’s also the day we reach Xbox Series X and S and Nintendo Switch! To all our Tamers out there who have patiently waited for this, thank you, and we’re super eager to welcome you onto the Archipelago on September 6th!

You’ll be able to choose between the Standard edition, which includes the game in all its glory, or the Deluxe edition, which also comes with an unrevealed, super exclusive set of cosmetic goodies to start yo...

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23 May

Post

This patch is focused on addressing balance changes long requested by the community, as well as implementing a new system for stages. This patch will likely be the last patch of CU1, and we’re now fully focusing on 1.0 launch.

 

  • We’ve extended the Tr...
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17 May

Post

Hey, Tamers! We’re now commencing the Discord to Steam migration we talked about in the past. Again, if you have never purchased Temtem on Discord you can entirely disregard this post!

Like we said back then, and following Discord’s decision to remove the ability to sell SKUs through their platform, we’re giving every player who owns Temtem on Discord a free, new and fresh Temtem Steam key so they can migrate their current Discord accounts to a new place. You’ll need to make the migration effective before the 1.0 launch, so please go forw...

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29 Apr

Post

  • Dyes can now be bought and sold at the Trade House.
    • We know being able to sell Cosmetics in the Trade House is a common request, but due to the nature of the Trade House and how it is built, there are some technical issues with it. While we can’t add support for Cosmetics, we’ve managed a way to include Dyes in the system.
  • 👥Added a new minimum fertility filter to the Trade House filter options.
  • 👥...
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21 Apr

Post

Heeellloooo Tamers! The wait is over, and we’re here today to present the glorious Arbury Content Update 1, or CU1 for short. This update introduces some of the most awaited, biggest features in the game, all at the same time, so this is going to be a long post. Grab a drink of your choice and accompany me as I tell you all about Temtem Plus, a Storage rework, cross-progression, mounts, Trading Houses, Dojo Wars, and more!

 

Temtem Plus

Temtem Plus is a DLC available for purchase to family-shared accounts in the pertinent platforms (PS5, Xbox, Switch). All primary accounts that purchase Temtem automatically have Temtem Plus without any additional cost. This includes past accounts that have already purchased the game, and any future accounts that purchase the game. Temtem Plus opens up convenient new functionalities for secondary family-shared accounts in Temtem, while allowing us some control over a situation that posed many challenges.

...

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Post

  • This update represents the Content Update 1 in the Arbury Cycle, the only one planned. Our intention from here onwards is to focus on 1.0, the full release of the game, which includes launching on Switch and Xbox Series X&S. We might still release patches with bug fixes and improvements as required.
  • To address the issues the server has been having, we’re establishing a periodical server reset. The first Monday of each month, unless a reset has happened on the week prior, server will reset with the Weekly Reset, at 8 am UTC. This periodical reset includes pre-maintenance and...
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01 Apr

Post

  • 👥Twemtwem is now a datim simuwatow game.
    • Date the Onsen Mascot (or perish).
    • You still hav to battwe Twemtwem b-because it entewtains the Onsen Mascot.
    • You might awlso date the Phiwosopher (but onwy after Onsen Mascot!!!)
  • Airborne Archipelago is now UwUbowne Awchipewago.
  • UwU wanguage is t-the onwy officiawwy recognized tongue in the Awchipewago xD
  • Howtfixes hab been wemoved and suwubstitued by UwUfyiers, which waise the cuteness stat!!1
  • 👥Pwayews awe now

 

...

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08 Mar

Post

Hey tamers! We’re here today to share some small but considerable milestones reached in console development, as well as an outline of the features coming later down the road with CU1. Let’s dig in!

 

Switch certification

We’re excited to tell you that we’ve sent the first, preemptive build to Nintendo for Switch certification! If you’re familiar with game development, or you’ve dropped by our Discord server while we were talking about it, certification is a series of processes where the platform holder reviews our game and evaluates its current status to check its adequacy to release on said platform. This is just a first step in the process of getting the game set for the platform, and we’ll have to undergo further certification in the future, when the game is closer to launching, but we’re trying to anticipate and prepare for any possible hiccups by starting out early.

While this Switch build that we’ve just sent is n...

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24 Feb

Post

Hello everyone! We have super exciting news to share today: Temtem will be launching on Steam Deck.

As some of you who are tech-savvy might already know, many games compatible with Steam are also naturally compatible with Steam Deck thanks to Proton, and Temtem is part of those!
There are some minor issues that we have to fix before we get the badge, but as you can see, if you’re one lucky Steam Deck owner you’ll be able to play Temtem straight away, right from your Steam library. Your progress is stored in the cloud, so you’ll pick up your adventure exactly where you left it.

This doesn’t, of course, affect our plans to launch on Switch and Xbox Series X&S once we reach version 1.0! The ports are safe and actively being worked on, and once we have a solid date to share with all of you, we will.

For now, Steam Deck up!💜...

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13 Jan

Post

These patch notes contain references to quests and events that take place during the last part of the main story quest. Some might be spoilers if you haven’t completed it yet. We recommend finishing the MSQ before reading patch notes!

 

  • Dojo Rematches have been revisited, tweaked and re-adjusted to include the new changes described below. We’ve also fixed some bugs in the rematches.
  • The final battle of the Main Story quest has been tweaked to be a tad more difficult. While we want it to be achievable, of course, we also don’t want it to feel too easy.
  • We’ve added some explanation and insight into some of the most requested/awaited/delicate balance changes made in this patch. They are in cursive following the change, hope you find them interesting and they add clar...
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23 Dec

Post

The following patch notes contain spoilers about the story. Please proceed only if you have already completed the main Campaign quest.

 

While this patch does not contain balance changes, we’re aware that there are some tweaks to be made and we will get to it once we (and the world) return from the holidays. Balance changes are never as straight-forward as bug fixes, and we don’t want to rush them and make mistakes. We apologize for the inconveniences and thank you for your patience 💚

 

  • Fixed a softlock when skipping a dia...
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17 Dec

Post

  • Fixed Players getting stuck after talking to Shiratama right before going to Telobos.
  • Fixed several cases where Players were getting stuck in a black screen.
  • Fixed getting stuck in battle after getting the Absolute Unit Kudo with a Mimit in battle.
  • Fixed getting stuck in battle if the first technique of a Temtem was removed (due to the changes made in the ...
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16 Dec

Post

Hello Tamers! Are you keeping warm (or cool) and drinking enough water? We hope you are!

We’re here to make the winter holidays at least 20% better with Arbury, the awaited last island in the Archipelago, which just also happens to be amazing. Let’s dive in to see everything this island contains!

...

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Post

  • This update represents the first patch in the Arbury cycle. We plan to release another content update during this cycle, including access to some currently closed areas on the archipelago, new features and improvements, and more.
  • This update is fully translated already. Enjoy!
  • This patch includes changes to Stamina cost in Techniques to adjust them to the new max level cap. Please read below for more info.
  • These changes have also caused changes in the required level to learn certain Techniques. Please read below for more info on this, too.

 

...

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02 Dec

Post

Hi Tamers! This one’s for the Discord players of Temtem. If you’re a PS5 or Steam user, this does not affect you at all and you can keep enjoying your Temtem adventure.

We recently got news from Discord that they’ve made the decision to deprecate the Store channel functionality and the ability to sell SKUs through Discord. The change will take place in March 1st, 2022. This means that you will not be able to purchase Temtem through Discord past that date, and that the Store channel will be deactivated.

While Discord was a great chance to distribute Temtem in its earliest stages, and we’ve enjoyed a very long run with it, this decision raises concern, as we cannot be sure how long support for the games will be provided, and could potentially complicate the ...

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29 Jul

Post

  • We’ve added 6 new technique animations ✨

  • 👥Notes #5 and #6 are now more distinguishable between the Blue and Orange octaves in the Toy Piano. Damián really is fine-tuning this.

...

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22 Jul

Post

  • We’ve changed the minimum number of players for a Tournament to 21.
  • We’ve also made some improvements to the way Tournaments are created, to ensure the highest possible number of tournaments.
    • Before, the system would try to pack as many players as possible in a tournament until it was filled entirely, even if it meant that 10 other players would not get a tournament at all. Now, it will take into account the number of participants and split them so it can create as many tournaments per league as possible.
  • 👥...
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