Lucía Prieto

Lucía Prieto



17 Nov

Post

Highlighted Changes

Temtem

  • #065 – Hedgine 
    • Binary Flood has been removed from its move pool.
    • Token has been added to its move pool.
    • Hedgine is one of the strongest digitals in the format thanks to its Gotta Go Fast Trait .This is why we’ve decided to remove the move that we think is the most problematic in the Hedgine kit, and we will keep watch on it and its trait to see if it needs to be adjusted for 1.6.
  •  #131 – Tukai
    • Noxious Bomb has been maintained in its move pool as a TC.
    • One of the most talked-about topics in the Tuwai line has been the Noxious Bomb tech. We have considered the feedback provided and have decided to remove this tech from the entire...
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24 Oct

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  • The Ignoramus Cloack is no longer a unique item! You’ll be able to obtain a second one in the Pansun route.

  • We’ve reviewed a very, very long list of emotes (49 on surfing board/skates, 31 sitting/espectating) so they can be used during spectating, sitting, surfing and crystal-skating! Try your favorite emotes to see if they made the list.
  • Lair Bonuses will now increase depending on the group size, to make Lairs more attainable.
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18 Oct

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Hello, Tamers! Patch 1.5 launched late September, and with it, Temtem’s third Mythical Tem, Galios. Since it’s such an important Temtem, and the last to fulfill the Temtem roster, I sat down with Art Director Cris “Nae” Jiménez and Game Director Guillermo “YaW” Andrades to learn and share some insight on the birthing of the supernova Temtem! Grab a sippy drink and follow me.

Nae, what was the goal in mind with Galios’ design?

Since lore-wise Galios is in charge of rotating the Pansun’s plates and keeping the archipelago afloat, its design had to show power and omniscience. In addition, it was like the “final boss” of the game so it had to feel really special, almost like a god.

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25 Sep

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Welcome, Tamers, to the spookiest of Seasons, the crumble of old relics being awoken, the shadows: welcome to patch 1.5 and Season 5, Endless Night! Patch 1.5 is probably the biggest patch since we launched 1.0, and the first patch in a while that adds a new Temtem.

Galios, the third Mythical

Galios has awoken, or rather, you have awoken it! Start a new quest at Nanto Labs to discover unexplored heights, a mysterious order with much to hide, and the Temtem behind crucial natural forces.

Galios comes with a brand new route, in a brand new area. Enjoy new music, new effects, new cinematics and new (and not so new) characters. Its Traits are totally new mechanics that revolve around the Doom Status Condition, so it’ll be sure to cause plenty of surprises and unexpected twists in battle.

Maybe defeating Galios will unleash the biggest surprise...

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Post

  • A new Mythical Temtem is here
    • Galios is the third and last Mythical Temtem. With a kit focused on Doom, new Traits with new mechanics, and a brand new route and Lair, it’s sure to spice things up around the Archipelago, a place it hasn’t visited in eons.
    • There’s a new quest that will take you to its Lair and unprecedent new heights. You can start it at Nanto Labs, in Cipanku.
  • A new quest and a new route
    • Come onboard to a most distant land. The third Mythical Lair can now be unlocked, if you dare.
    • Meet a mysterious Order on your way to Galios, and find out more about their intriguing schemes.
  • A new type of...
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07 Sep

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The time has finally come to dispel some of the mystery surrounding 1.5! As you know, patch 1.5 will launch on September 25th along with Season 5. And there’s a lot to talk about in this patch, so take my hand and I’ll walk you through some of the most interesting or relevant features of the upcoming patch 1.5.

The 3rd Mythical and its route

The third and last Mythical Temtem will be landing in the game very soon! This Mythical comes with a brand new route, in a brand new area that we think will surprise and delight you! We’re dying to welcome you onboard!

While we don’t want to give too many spoilers, this last Temtem’s Traits are totally new mechanics and revolve around the Doom Status Condition, so it’ll be sure to cause plenty of surprises and unexpected twists in battle. It’s also chonky, if you cared.

Its name starts with a G 😉...

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17 Aug

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We’re trying a new approach to balance changes this time around! We’ll be posting some Temtem and the changes that apply or heavily influence them all together, so you can more easily see and gauge the impact of these changes. To make sure nothing gets lost in the fray, though, these changes will still appear under their respective categories lower down below. Let us know what you think of this change, and any feedback you might have on it!

HIGHLIGHTED CHANGES

  • #001 – Mimit
    • DNA Extraction
      • SPD Stage modification has been reduced 2 ⇒ 1.
      • Damage has been reduced 25 ⇒ 20.
    • Striking Transmog
      • Damage reduction has been reduced 50% ⇒ 30%.
    • Mimit is one of the most predominant Temt...
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08 Aug

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Hello, Tamers! Temtem’s next event is here! 🐕🐈
Pet a Tem is now live, and will last until August 27th! This event, which will be the last one during Season 4, revolves about loving your Tems as your companions and is cuddly, cute and fluffy!

...

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04 Jul

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  • 👥Added the visual indicators for effectiveness (the red and green circles) to PvP matches.
  • Added a choice in Settings to be shown pre-made Temtem builds again if you had deactivated it previously.
  • 👥Added different dye slots to the Hocus costume so you can make the Luma version!

 

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26 Jun

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You’ve got plenty of questions, and we’ve got plenty of answers. Welcome to Temtem: Showdown’s official FAQ.

  • How much is Temtem: Showdown?
    • Temtem: Showdown is totally free to play, free to own, and with no-ingame purchases. It is 100% free.
  • Where can I get Temtem: Showdown? Is it available on all platforms?
    • No. Temtem: Showdown is only available on Steam as of now, and you can get it here: ...
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19 Jun

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Hey Tamers! Three months flew by and we’re here again with another update! Patch 1.4 is mostly focused on the competitive aspects of the game, while patch 1.5 will be entirely PvE-centered. While we’re all super bummed about the Arcade Bar being delayed, we’ll keep working hard to make every patch interesting and an improvement to the game!

A new Season

With patch 1.4 comes Season 4: Splash up! This is a Season filled with pool parties, beach sunsets, chill activities and summer fun. It’s a Season for splashing around and not fighting the current, but rather following it! There will be two events during this Season.

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Post

Dojo Wars are disabled throughout June. The first Dojo War with the new system will take place on the week of July 24th to July 30th.

  • Time for a new Season! Season 4, called Splash Up!, is all about pools, beaches, summer and its activities.
    • Season 4 will last from June 19th to September 25th. Remember you can see this in-game, on the upper right corne...
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06 Jun

Post

Hello, Tamers!

The build for patch 1.4 has been sent out, which means that the platform holders for the consoles will review the build, and find any possible issues. Once they give us a green light, the patch is ready to be published on the the planned date, which for 1.4 is June 19th.

Would you like to know more about what’s included in patch 1.4? Let’s go!

 

A new Season

With patch 1.4 comes Season 4: Splash up! Like you can probably guess, this is a Season filled with pool parties, beach sunsets, chill activities and summer fun.

...

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18 May

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Hello, Tamers! Season 3 is still in full-blown, but, following community feedback, we’re showing you the end-of-season rewards a bit earlier this time, so you’re encouraged to aim for the rank you want. This Season’s rewards are themed around victory and glorious laurels, to commemorate the competitive theme of the Clash of Tamers Season.

Banners:

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04 May

Post

All platforms

  • Fixed a softlock occurring when a Trait that is activated when a Temtem faints is triggered.
  • 👥Fixed getting softlocked when using certain techniques with Striking Transmog Mimit during a Randomlocke run.
  • Fixed a softlock after scrolling down in the Showdown’s Tempedia if the Temtem shown filled exactly one entire row.
  • Fixed Scent effects being transferred from the main file to the Challenge Mode save.
  • Fixed swapping a Temtem for another in a Showdown team would show the Techs of the previous Temtem on the new one.
  • Fixed Zaobian/Arachnyte being banned on the TemSafari if they’d changed their secondary Type through their traits, and it ended ...
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03 May

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Hello Tamers! We are bringing you a mid-Season update on the upcoming balance plans for Season 4 and patch 1.4. We have been working on this patch for some weeks and there’s already a lot of progress on it, so we’d love to share some of it with you.

We previously announced that the focus for this patch would be on Stall, and that has not changed: we’ve practically reviewed all Temtem with a primary usage in Stall. 

Overall, the key to making Stall more interactive is to strike balance between defensive and offensive strategies, and to keep the opponent on their toes by introducing unexpected moves and tactics. 

That’s not all, of course: during these past weeks we have also started reviewing every support and some bulky offense Temtem. Our approach has been to establish a set of “rules” or checks shared amongst all of them, to ensure that they are all seen under the same light.

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17 Apr

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  • 👥We’ve added an indicator for the Nuzlocke and Randomlocke modes that will show you the number of captures left for the zone you’re currently in. It’s located next to the Minimap.
  • 👥We’ve added an Species Clause to the Nuzlocke and Randomlocke modes:
    • When running into a Temtem they have already tamed before as the first encounter on any given zone, the player can defeat it or run away without wasting one of their allowed encounters.
    • However, if any given Temtem has already fainted in that Tamer’s run, defeating it will count as an encounter still.
    • ...
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13 Mar

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Tamers, the time has come to face challenges like we’d never seen before! Patch 1.3 is here with a new Season, three new Challenge Modes, a new currency, new location and new usage for Luma Tems.

Ready to dive in?

 

Challenge Modes

Have you ever considered Temtem to be tough? Yeah, me too. But what if we managed to make it even harder? The new Challenge Modes are here to add a new layer of complexity for those who love a good challenge, extreme limitations, and a taste of pure randomness.

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  • Like with every Season change, your TMR will be soft-reset at the beginning of Season 3. Soft reset means it won’t be reduced to 0 or to 1000, which was the starting point, but rather to a middle point between your TMR at the moment and 1000. The formula, for those interested in the specifics, is ((1000 + S2 TMR) / 2).
  • Following Season change, too, rank redistribution will happen, and Competitive ranks will be redistributed in accordance with the population that played ranked matches during the previous Season. This means the cutoff numbers will change, i.e., if yo...
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01 Mar

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As Temtem enters its 3rd Season, Clash of Tamers, so begins the TemCS Season 3! Here are the date and time for the next batches of TemCS Tournaments.

By community request we’ve delayed the start date of the tournaments on all regions, as well as set a common time so all tournaments in the same region start more and less at the same time. Please be careful of daylight saving time!

Remember you can see all the dates, times and info over at temcs.gg!

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