Thanks for all the detailed information here, everyone. Sending this over to the team to do some back end testing to see what's causing this.
Thanks for all the detailed information here, everyone. Sending this over to the team to do some back end testing to see what's causing this.
Thank Mustard the melee bug is getting fixed.
Also nice that Saurian Vigor is getting fixed. Now all they need to do is buff that perk then I will actually use it.
It's one of the perks we want to address for sure. Not sure if it'll make the first round of perk adjustments but it's on the list to be reviewed.
With update 17.00 this is still broken, still not on Trello, still ignored.
u/Magyst will we ever get a fix for this?
This is an ongoing issue. We've resolved some parts of this but in testing we're discovering some more issues with this and are hitting it on a per mission basis as well to button up any cracks. Definitely something that's still being looked at.
The Maintenance update SHOULD have resolved Bow issues for PC only at this current time. We're working on getting another update rolled out to address this issue for Console.
Here are some Trello Cards (1, 2) to follow along with for updates.
Please let me know if bows are still broken on PC after this morning's update. There was a chance players were still on an old update, but it should have been fully rolled out at this point.Thank you!
However, it does seem to still be broken. So we'll take another pass on this and see what the underlying issue is. We'll need to release a new server to resolve this issue.
I definitely apologize if this is still occurring.
So this update (for pc only too) did absolutely nothing
Nice
Tagging u/magyst here to make him aware
Read moreAs it was already posted by another user, melees are broken once again on PC. Some hits are not registering on many melees, most of the time it's 3 out 4 not registering. I just wanted to provide more info and showcase how actually ridiculous it is compared to a working melee. In the clip we were both using the same loadout and same weapon, fire Sir hootie that deals 108.5 dmg to the cars. Both cars had the same amount of health and we started breaking them at the same time (actually I started 1 second later) but I finished 12 seconds later than my friend. I first noticed it on husks earlier today, but decided to record a clip of hitting cars instead of husks because it's much easier. Here is also a clip of me solo vs smasher, it's painful to watch how I'm hitting blanks: https://streamable.com/1gpuab My friend helped me do an investigation and this only occurs on PC, not on PS nor on Xbox (few months ago PC and Xbox were affected by diff...
And also if I already wrote a novel, I'll just take an opportunity to mention this post: https://www.reddit.com/r/FORTnITE/comments/nqolei/rockin\_riff\_doesnt\_boost\_damage\_anymore\_it\_went/
Definitely appreciate you taking the time and write up some feedback. Regarding what you've mentioned here.. The QA team will run test to actually verify what the actual issue is. Having found that this is only a visual issue, which is still a bug, ...
Read moreu/Magyst More issues regarding weapons.
Thanks for the tag, we're already looking into this one.
u/magyst it looks like a bigger bug than previously thought of
I guess something went wrong with charge weapons as a whole in this update
Yep, we're aware of that also. Been diving into this issue. Thank you!
PC players can try to swap to DX11 which might help out in the short term. We're gonna dive more into this and figure out what's causing this type of slow down.
Thank you, I can also vouch for that it is happening in creative (even though that isn't really your problem, I thought knowing that might be some help if it's the same issue causing it)
Yeah, for sure. Bugs having has much context when reported is great. Definitely makes things easier if we can determine if it's isolated to one game mode or spread.
This is very much not a Premium Experience ™️
Thanks for the tag. Gonna have the QA team run some tests and see if we can take a look at what's happening here.
We're are of this bug, here's our trello card for tracking.
This a super huge one, game is not identifying how far you push it and just returning to the standard value
Some guy said it’s also happening in creative, so maybe could be an engine bug? Just in case: u/magyst
It's a definitely interesting one.. Here's Trello for tracking. Definitely sorry about this one, I know how popular bows are. Pushing with the team to try and get some fixes.
Writing this up and shooting it over to the team. Thank you.
Definitely need to get DECOY's voice lines working again. 100%. This made the ability so unique. Apologies that it's been an issue for this long.
Interesting, I'll have the team take a look into this one.
Thanks for the heads up. Shooting this over to the QA team to investigate.
This was resolved late last night. We deployed some new servers to correct this issue.
Thank you for your patience!
Thanks for the heads up. The team is looking into this now. Definitely seeing some issues on our end as well.