Unrelated to the post, but are you also logging feedback on the current Ventures season's modifier?
Smashers are nigh-unkillable (even more than usual) and they one-shot Tier 3 walls. In later Ventures levels, 4+ Smashers can spawn at once and can entirely take out a fully-stocked base before you can kill a single one. The abundance of triple-burst Lobbers and Flingers certainly don't help.
Unviable to run in and smack them with melee weapons, considering melee enemies slow you down to a crawl and Zappers can one-shot (or in this case, two-shot?) you. Abilities are your only real option there, and very, very few Abilities have the firepower to take down a Smasher on their own. Plus, the Nature enemies zap away your Energy.
You need to keep your distance, but are punished for doing so. You need to get up-close, but are punished for doing so. The treasure chests full of weapons and ore aren't worth the trouble, nor are the 1.5 second stuns upon killing melee e...