Mark_GGG

Mark_GGG



02 Jul

Comment
    Mark_GGG on Forums - Thread - Direct

" Dark0mens wrote: Necromantic Aegis - I would assume that it also transfers the bonuses from passives to your minions as well as the base stats on the shield but cannot verify that 100% without testing or researching further on the forums. You might find the answer to that in the mechanics thread linked in the FAQ and elsewhere on the forums. Skill gems in your shield do no transfer to your minions via Necromantic Aegis although that would be rather awesome wouldn't it(hint hint hint GGG Devs!)?
This is not the case. You minions do not have your passives, and are not affected by them. They ... Read more

15 Feb

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: The description of Lightning Warp skill mentions lighting damage.

Unless you're kicking over a lamp, it's probably missing an N. :)
Fixed


14 Feb

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: The description of Lightning Warp skill mentions lighting damage.

Unless you're kicking over a lamp, it's probably missing an N. :)
Fixed

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: The description of Lightning Warp skill mentions lighting damage.

Unless you're kicking over a lamp, it's probably missing an N. :)
Fixed

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: The description of Lightning Warp skill mentions lighting damage.

Unless you're kicking over a lamp, it's probably missing an N. :)
Fixed

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: The description of Lightning Warp skill mentions lighting damage.

Unless you're kicking over a lamp, it's probably missing an N. :)
Fixed


12 Feb

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: Character panel - Charges tab: "PHYSICAL DAMAGE REDUCTION PER ENDURACE CHARGE"

Should be ENDURANCE.
Fixed this one!

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: Character panel - Charges tab: "PHYSICAL DAMAGE REDUCTION PER ENDURACE CHARGE"

Should be ENDURANCE.
Fixed this one!

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: Character panel - Charges tab: "PHYSICAL DAMAGE REDUCTION PER ENDURACE CHARGE"

Should be ENDURANCE.
Fixed this one!

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: Character panel - Charges tab: "PHYSICAL DAMAGE REDUCTION PER ENDURACE CHARGE"

Should be ENDURANCE.
Fixed this one!

Comment
    Mark_GGG on Forums - Thread - Direct

" Cristo9FP wrote: Character panel - Charges tab: "PHYSICAL DAMAGE REDUCTION PER ENDURACE CHARGE"

Should be ENDURANCE.
Fixed this one!


07 Dec

Post
    Mark_GGG on Forums - Thread - Direct


"

Wootness wrote:


I have a question. What happens when you try to use glacial hammer when you have Avatar of Fire. Does it do fire damage instead? or just zero damage because you no longer do physical.


Avatar of fire notices that some of your physical is already going to be converted, so leaves that part alone and converts the rest. So you end up with 50% converted to cold and 50% to fire.

Post
    Mark_GGG on Forums - Thread - Direct

Double strike rolls for crit only once, and uses the same crit roll for both hits. Thus in normal situations either both will crit or neither will.

Post
    Mark_GGG on Forums - Thread - Direct

Stun Threshold reduction got reworked yesterday - as off 0.9.5 it will actually be effectively reducing the stun threshold by that amount. So 50% reduced stun threshold will mean it's twice as easy to stun an enemy, 100% will mean you always stun.

The values available will be substantially reduced along with this change to keep things balanced.


06 Dec

Post
    Mark_GGG on Forums - Thread - Direct


"

konfeta wrote:


Does -100% stun threshold means every hit will stun? Or do some monsters have a built in stun threshold +%?


No. The calculation doesn't work like that. I have a note somewhere to change the description to make that less confusion.


05 Dec

Post
    Mark_GGG on Forums - Thread - Direct


"

Xapti wrote:


If you deal 2 simultaneous pieces of damage, such as 2 fireballs to the same target


It is impossible for damage packages from two individual actions to combine. This means that two different actions can never cause this to happen, but also means multiple projectiles from the same action can't either, as a new action is copied for each one. So the two fireballs can't do this.

"

...
Read more

20 Nov

Post
    Mark_GGG on Forums - Thread - Direct


"

Wipman wrote:


Hi, i think that this is the best thread to post this; i've a problem with my Cleave Gem.


In future, stuff like this should be posted in the skill feedback forum - there's a thread in there for each skill, and you can post in the appropriate one for the skill you're talking about.




"

...
Read more

14 Nov

Post
    Mark_GGG on Forums - Thread - Direct

The amount of damage reduction from your reduction rating compared to the incoming damage is calculated and the additional reduction from the charges is added, and then the damage is reduced by that total amount of reduction.

Post
    Mark_GGG on Forums - Thread - Direct


"

taekvideo wrote:



"




Magic, rare, and unique monsters only drop equipment, and have a large Increased item rarity modifier for those drops.





Just to clarify... does that stack multiplicatively or additively with your character's increased item rarity modifier? (I assume multiplicatively)


Additively



...
Read more
Post
    Mark_GGG on Forums - Thread - Direct


"

siis wrote:


There are bows with +spell mods, these bows are useless because poison arrow and explosion arrow are not spells but attacks, so would only gain more dmg from +elemental dmg mods?


Explosive arrow (and infernal blow) are special cases.

While both these skills are attacks, the explosions are not dealing attack damage (the explosion isn't based on your weapon), but spell damage.

So in those two cases an attack is dealing damage that counts as spell damage (and gains the increases to it).

Even if that were no... Read more