Mark_GGG

Mark_GGG



03 Dec

Comment

Originally posted by Erreconerre

Hi Mark, would the banner aura count as an ally aura for the purpose of ichimonji? (And so wouldn't have an effect on the player)

If you have an ally which uses a banner, then that's an ally's aura, and will not affect you (and similarly, your banners won't affect them, due to the other mod on ichimonji)

Comment

Originally posted by JennyInTheWood

Does this work with [thousand teech temu] the unique shield?

The shield has a mod of "10% of Damage you Reflect to Enemies is gained as Life "

I am just not sure if the impales debuff counts as the reflected damage I deal to the Enemies.

It could be build enabling if this works.

No. You are not reflecting that damage.

Comment

Originally posted by Nickoladze

Would activating "chance for ES recharge to start" (for instance on the new unique helmet or Xirgil's Crank) proc "if ES recharge has started recently" even if it's recharging already?

ES recharge can't start if it's already happening. Effects which would start it instead do nothing.


30 Nov

Comment

Originally posted by ArmaMalum

That makes me realize that EB is one of of the few ways to remove ES without actually taking damage, so we've never actually had to ask whether capping out stopped recharge because any situation where that happened was either damage or old EB. huh.

Vaal Righteous Fire would be the other one. It also technically matters for things which track whether it started recently, since if it was interrupted upon reaching full ES, it would then have start (and presumably immediately stop) again after the delay, and trigger those effects.

Comment

Originally posted by jaeh42

and there would be very little point in going to the trouble of making it do so

Not very little point, Trickster 40% attack/cast speed if ES recharge started recently.

This is big nerf to my league starter. :(

That part isn't a change - ES recharge has never been interrupted by reaching full ES, only by losing ES or the thing it's protecting.

Comment

Originally posted by Zietlogik

Why do both of these have to launch on the same day!

I am going to be playing a lot of Smash over my Christmas break.

Comment

Originally posted by SingleInfinity

I think the main question was whether or not you could effectively hide the banner as to not see it, and thus not have it block other mtx.

Does using an aura mtx replace the banner on your back with a standard aura effect when it's on your back (thus having it not actually show up on your back)? The wording isn't quite clear, as you said replacing the blank effect.

The banner, either on your back or placed, is not an aura effect, and does not interact with aura effect microtransactions. The aura effect of the banner skill is invisible, but can be replaced with a visible one from a microtransaction. This would then show in addition to the actual banner.

Comment

Originally posted by qikink

Will Banners count as "Auras from your Skills" for the purposes of Necromancer Ascendancy buffs in their placed versions?

Yes.

Comment

Originally posted by SingleInfinity

They called it an aura. They made aura MTX global. That hopefully means you can change it to a regular aura via mtx.

Aura MTX replace the aura effect of the skill - banners by default have no aura effect, but my understanding is you can add one with microtransactions (effectively replacing their blank effect), in which case it will show around you while carrying the banner, or around the banner itself once placed.

I'm not aware of any specific microtransactions in 3.5.0 to replace the banner object with an alternate one, but it seems likely those might happen eventually.

Comment

Originally posted by Mountebank

Does that mean Berserker's rage no longer interrupts ES recharge? CI or otherwise?

Rage does not deal any damage, so yes.

Comment

Originally posted by [deleted]

[deleted]

Ah, fair enough. That's old enough that that'd be talking about the original version of EB (converted all ES into Mana), and there might have been a similar abuse case with that version, although I don't remember it off the top of my head.

Comment

Originally posted by [deleted]

[deleted]

Pretty sure you're actually thinking of CI, which has significant problems making any form of it you can easily gain and lose at will abusable. There's never been any problem with EB on items that I'm aware of.

Comment

Originally posted by Vesuvius079

Won’t it stop if you’re full on ES?

Recharge is only interrupted by things that actually interrupt it - previously this was any loss of ES or of the status (life/mana) protected by ES. As of 3.5.0, interruption is limited only to loss of ES, or the status protected by ES, due to damage.

Reaching full ES does not make you lose ES or the status it's protecting, and thus does not interrupt recharge (and there would be very little point in going to the trouble of making it do so, given it would be entirely possible for the recharge to start again after that interuption without ES having been lost).


29 Nov

Comment

Originally posted by TheJollyLlama875

What about Ball Lightning?

Ball Lightning does not (and can not) pierce, so removing the ability to pierce from it accomplishes nothing.

Freezing Pulse pierces - when it collides with a target, it continues on the same path instead of stopping. Ball Lightning does not - it doesn't collide with things other than blocking terrain in the first place, so has no opportunity to pierce (or chain, or fork).


28 Nov

Comment

Originally posted by ZeusKabob

Can we think of Armageddon Brand being similar to Firestorm in terms of dealing spell damage, having a duration, and having AoE hits occur several times during that duration?

Yes.


27 Nov

Comment

Originally posted by golgol12

Yes.

From what I can tell burns can stack, but ignites don't stack. The burn from herald of ash, ignite, searing totem, burning ground (From flame trap), and scorching ray do stack.

Also, from what I can tell, whether a source of a dot stacks with others from the same type is customizable by GGG on a per type level.

Also, interestingly enough, it looks like GGG needs to deliberately make them not stack, as evident from the rework of coldsnap (when it first came out, a spell cascasde of coldsnap had the over lapping damage areas stack, but then they fixed it, there was also a bug where while the graphic went away, the dot didn't). And how all the pods from toxic rain stack dots. But multiple caustic arrows splats don't.

Also, interestingly enough, it looks like GGG needs to deliberately make them not stack, as evident from the rework of coldsnap (when it first came out, a spell cascasde of coldsnap had the over lapping damage areas stack

This is not true, but keeps getting repeated. They never stacked. There was a bug that meant the dot would permanently stay on an object after that area stopped affecting that object, which meant they could accumulate from areas that no longer existed, but the areas did not stack.

We don't need to "deliberately" make things stack any more than we need to make things not stack. There is no default, the way duplicate effects are handled must be specified for each type of effect. There are currently 10 options, of which 3 are commonly used, a couple are rarely used, and the rest are a variety of special cases.

Comment

Originally posted by VoidInsanity

All that really needs to be done is for AoE modifiers to effect the radius of the fuse stacks instead of just the base radius.

They do.


26 Nov

Comment

Originally posted by golgol12

Nothing of what you said precludes the ability to have a Brand support. Functionally brands are just like a totem that attaches to the monster that they cast at. So... it's not far fetched to have a brand support.

Just think about the synergy. It oozes with ways to creatively combine spells and brands. Imagine a curse brand. Imagine an scorching ray brand. Imagine volatile dead brand! It'd create a wave of VD across a screen as it kills and jumps to the next monster just in time for the VD to hit them!

Nothing of what you said precludes the ability to have a Brand support.

It does prevent having a support that works the same way as the totem/trap/mine ones, which is what I specified. Those work by casting spells. That means they're separate entities which are actors (able to take actions), with all the knock-on effects that entails (having life, having AI, being able to die, etc).

Functionally brands are just like a totem that attaches to the monster that they cast at.

No, they very much are not. Totems are an entity which casts spells. Brands are a spell - to the extent they exist in the game world, it's only as a visual effect. They're fundamentally something your character is doing. They're like a fireball, not a totem - a spell in progress, as cast by your character.

Comment

Originally posted by Dantonn

A recalled brand that was initially cast by a totem would remain the totem's for purposes of reflect and on-kill effects and the like, correct?

Yes.

Comment

Originally posted by fred523

do the brands count as projectiles, what would gmp do?

do the brands count as projectiles

No.