Why do you need user authorization in the WGC?
In order to understand by the user account in which version of the client you need to install the mods.
Depending on the region, the user may have a different current version. For example, for RU it is already 0.10.0.0, and for ASIA it is still 0.9.12.0.
To do this, ModStation asks the WGC what region the user has. And for this the WGC must be running and the user must be logged in.
WGC is launched, but ModStation claims otherwise. What is the problem?
At the moment, the following cases are known why this happens:
You have a test client installed (PT, ST, etc.)
You added a client to the list manually.
Solution: Reinstall ModStation. For advanced users, you can simply delete the configuration file with the list of game clients ("C: \ ProgramData \ Wargaming.net \ World of Warships ModStation \ WorldOfWarships.ModStation.co...
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