Mod_Curse

Mod_Curse



05 Aug

Comment

Originally posted by SAITAMA_666

It doesn't hurt to poll stuff...

Just poll Gauntlet loot buff, if the community wants it, it gets 75%. Just poll Blade of Saeldor buff, if the community wants it, it gets 75%.

There is no downside to poll these things, just f**king do it. I don't understand what is taking you guys so long.

The content has just been released, and we are continuing to monitor things. We will poll things as and when we see fit, I don't understand what you mean by "taking us so long" when the content hasn't even been out for two weeks yet?

Comment

Originally posted by ReswobRS

It only needs 100 shards to charge. I think the weapon is fine as is. You shouldnt make it compete with a rapier. Blade reqs no items and gauntlet, rapier is a reward for the hardest pvm content, tob.

If you’re going to buff the blade, buff rapier too then.

Other suggestion: make the blade speed 5 (long sword) with a higher str bonus at the cost of some speed. That way it’ll fill it’s niche use in a different way that isn’t an exact rapier clone. It’ll be slower but hit higher and be somewhat similar dps if you plug the numbers in right.

The main change I was personally thinking was to make it 50 charges per shard, but I understand your feedback. We won't be making any changes to the Ghrazi rapier alongside any changes though.

Comment

I did, and a few others on the OldSchool team did as well. Agile, Witchdoctor mask, Inferno adze and a max cape were the real Gs.

We actually discussed adding this as a potential reward from the Prifddinas agility course, however with graceful being in the game already it was somewhat difficult to find it a niche. It could potentially come in the future if it had good enough reason to.

Comment

Ever since initially pitching aerial fishing I wondered when I'd see someone do this. Congrats!


04 Aug

Comment

I've briefly spoken with the others about this subject, and I'd honestly expect to see a poll question soon about increasing the number of charges per shard on the blade. I'm unsure yet about whether or not we'd change the max charges that is is able to store, that would still require further discussion, just know that we're monitoring everything that was released with Prifddinas and if we feel a change needs to be made based on feedback, we'll poll it.

Comment

Originally posted by Dedicat3d

Inspired by John C?

Anyways. Recolours, petscape, and these newschool fashionscape changes..is that really what people want to see?

Sometimes something prestigious to flex that has no real impact on gameplay other than being a cosmetic is a nice thing for people to grind for in a game, and it's one of the main things I enjoy going for so there's probably other people out there with the same mindset.

Comment

Originally posted by FortnitePapi

Hey mod curse any chance of zolcano dragon pickaxe changing? The original teaser you have pinned on your Twitter looks 1000% better. Don't see a reason why you guys added that gold accent

The gold was added to fit Zalcano's theme more.


03 Aug


02 Aug


01 Aug

Comment

Originally posted by Mofoe_Cake

I'm sure you've had this feedback already, but if not, it would be very helpful to have the singing bowl menu have the same items every time and have them grayed out or something if you're unable to use them. The current way leads to a lot of misclicking.

Love the gauntlet btw <3

We have a job in to investigate what we can do regarding something like that already don't worry, and glad you're enjoying it!

Comment

Originally posted by MikeHawkIsGod

it's good to see you so often at the gauntlet, hanging out and chatting with players

Best way to get feedback is from the people sat doing it there and then, it's more natural that way :)

Comment

Originally posted by insomniuhhhh

I would like it better without the spikey bois

The spikey bois are the Hunllef's horns, unless you haven't noticed, the top of the cape is the Hunllef's head.

Comment

Originally posted by Alienscaper

All you are doing is alienating your core players and nerfing ancient quests for a very questionable gain.

If you can get by on 30 agility now at underground pass then that is just sad. Ditto with the biohazard samples, before you had to transport them carefully to their destination, now you can just teleport to it?

The only thing I know for sure is that I'll be voting no on all quests from now on, since apparently you are going to use that as an excuse to silently be "reworking" aka babying entire quest lines.

I have already stated that we won't be doing anything like this again with future updates. During development there were some areas of the previous questline that felt out of place and didn't really seem like they would have had some real sort of intentional design, so we removed some things and changed the previous quests slightly. Regrettably some of these changes were unpolled, but we've heard you and are in the process of reverting them.

Don't let this sway your vote for future quests, as they are completely unrelated to this.

Comment

Originally posted by ur_mom415

/u/Mod_Curse /u/Jagex_Wolf Fix this too, you monkeys

Don't be rude.


30 Jul

Comment

Originally posted by SAITAMA_666

That sounds good! Hope we also get some Quality of Life updates?

  • Crystal shards automatically go to inventory when you kill monsters.

  • Boss attack needs visual indicator when your prayer is going to be disabled. (normal mode)

  • Buff the loot table, 55k on a end-game PvM 10 minute fight is more than poor. I can kill Hydra 3 times in 10 minutes and make 400k also with a chance at a Claw.

  • Crystal Singing needs a proper interface (think like anvil smithing interface) instead of a chatbox interface.

Anyways LOVE The Gauntlet, I hope it receives some focus from the dev team with some updates and improvements!

Boss attack needs visual indicator when your prayer is going to be disabled. (normal mode) - This one is done and will be going live on Thursday as well.

For the rest, noted and taken into consideration, cheers.

Comment

Originally posted by LordGozer2

On the other hand, remember you're running a competition for the fastest Gauntlet completion for another week. Even though this isn't a straight nerf, any "rule" changes might be advantageous for later attempt, e.g. you don't need as much food anymore if your prayers are on point.

If we were making this slower I'd be concerned and we'd hold off, however we aren't so it should be fine.

Comment

Originally posted by TheGeemo

Yo what about your competition though lol

Well this would only really apply if we were making it slower, which we aren't doing.

Comment

Originally posted by killgore755

But how bout them zolcano mvp mechanics 😬😬

There will also be some changes to Zalcano's reward calculations.

Comment

Originally posted by RuneChainbody

I just made a level 3 so I'm gonna run it tonight before I get 1-hit :D

I respect it.

Comment

Originally posted by SkitZa

Now I'm on a timer, get corrupted beat before you nerf it!

"I got my gauntlet cape back when it was respectable!"

On a real though we didn't really want the main challenge of the gauntlet to be based purely around RNG so these changes should help a lot whilst still keeping it challenging. If you mess up there's still a big risk of dying.