Some Switch issues.
There's a button to reset camera view to horizon, for use with motion controls. When setting this button, it is not possible to have other controls mapped to that key, e.g., when mapped to left-D in combat mode, it will map for build mode as well, and re-mapping swap material/trap to left-D on build mode will remove the binding on combat mode. Try it and see!
During intense combat, analog controls will "stick" after releasing, for fractions of a second. Doesn't always occur, but very noticeable when it happens.
Unsure if Switch-specific, but ghost shots are very frequent, often registering hits client-side, using ammo, displaying hit markers, making noise, and no damage numbers shown.
I meant to post these in the Switch thread the other day but I forgot.