NotAYakk said: I mean, the entire point of a game like Stellaris is to tell a story in an enjoyable manner.Read more
What is the point of it telling a story? That is the entire game.
And an industrial space station devoted to converting ores into high tech alloys *should* feel polluted by default, moreso than a station devoted to trade, entertainment or farming.
This is just an attempt to hook into the habitability mechanics to provide that feeling. Which in turn provides hooks to enrich habitability mechanics.
Life support in a space game is a rich subject area f...