NylesBlack

NylesBlack



25 Apr

Comment

We are still investigating stutter and stall issues for some players that would be very annoying to release to the public. Other than that 6.0 is good to go! We hope to have more news for you soon!

In the meantime, if you are experiencing any of the above on test server, please get in touch witj our community team to help us gather more data.

Thanks and sorry for the inconveniences the delay is causing! It’s very frustrating for us as well and we want you to enjoy 6.0 as soon as possible! :)

Comment

Originally posted by bony7x

Not only fire... turned off lamps also explode on impact for some reason.

Oil in lamp + burning fuse = bigbadaboom :)


05 Apr

Comment

It's a known issue. Should get fixed early next week. :)

Comment

We deployed an update today on test server that should fix this! Let us know, if you still got problems!

Comment

The Sparks is supposed to cause 149 damage to the upper chest, like before. Any video repro cases of this in 6.0 (test) would be very helpful for us! Please approach our community management, if you got any!

Cheers!

Comment

The Bomb Lance literally penetrates your skin and embeds itself deep inside your bowels, turning them inside out when it detonates. No surgeon in the world can get that thing out of your body in time.

You might ask what the reason is for team-mates being able to revive you?

Fair point!

No-one really understands the dark magic that is the revive ritual, but it somehow can reverse gunshot wounds and even the destructive power of a Bomb Lance explosive shredding your guts.

What wonderful and exciting times we live in! :D

Comment

It's not possible to migrate that data easily, so we won't be able to move unlocks from test to live unfortunately.

The Book of Monsters is a test case for us at the moment, but the long term plan is to make the mastery unlocks persistent across Prestige even, so once unlocked they remain unlocked. They might still receive another reset during Early Access however at one point, but more on that in the future. :)


30 Mar

Comment

Originally posted by DeluxeDuckling

I love crytek but sometimes they're kinda weird.

New perk: Adrenaline

Known Bugs: Adrenaline trait is not working as intended

Edit: Right, don't criticize daddy crytek

We only noticed a bug slipped in when we were already deploying to test server, and I am sure you would agree having some other stuff to test over the weekend is still better than waiting for a fix and only be able to play on test server next week! Will be working correctly soon, sorry about that! :)


28 Mar

Comment

It’s working as intended!

The Bornheim has a small opening at the bottom through which the empty magazine falls out automatically.

If you have less than 5 rounds left, you cannot load a full clip in. So what do you do? Easy: Put an empty clip in and use your finger to prevent it from falling out. Then, start inserting whatever spare rounds you got left from the top to fill it up.

Like with many of Hunt‘s weapons you can optimize reload times for the Bornheim, if you pay attention to the weapons‘ mechanical details. In this case, try to reload full clips with five rounds and avoid less than 5 extra for the last reload, if you fully emptied the weapon. Saving those last 1-2 rounds can speed things up a lot!

Guns of the era were very often clunky and highly experimental still, meaning many handling procedures known today, simply were not invented in 1895.

Hope this helps clear this up a bit! :)


27 Mar

Comment

Originally posted by Nibblewerfer

Definitely, I cannot really think of a situation where using the flare gun as a flare gun makes it better than the perfect aiming arc you get with the fusee.

Fusees are great to create a wall of light at certain exposed doors when you are defending, like in the staircase at Crematorium. They have to push through that, giving me the first shot most of the time.

Comment

Originally posted by Schwahn

Exactly.

It takes 4 seconds to loot now, and even if I loot money, I have to extract with it.

Burning them to secure a bit of safety is more worth it to me.

I loot for the chance to replenish a consumable so I can use it again in the mission. That’s something no money can buy. Burning preventing looting also means I can never get my (hell)fire bombs back I used to set them on fire in the first place.


20 Mar

Comment

Originally posted by Nibblewerfer

Yeah, still shit compared to the concertina though, as of late I haven't been able to destory that with fire anyways.

Bleeding is always worse than poison, unless they make poison block healing (with medkits and such) it won't be as viable.

You might be on to something there... ;)


18 Mar

Comment

So far so good, reports on disconnects have died down drastically since the update!

Any fresh encounters with the disconnect issues for anyone since the update?

We want to make sure we got it fixed! :)


16 Mar

Comment

Reminds of this old Crysis bug! Memories! :)

https://youtu.be/Qc6AHtM8qKM