NylesBlack

NylesBlack



02 Oct

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That is what we are trying to implement now. Keep in mind, we are on test server right now.... that's for....testing. :)


30 Jul

Comment

Originally posted by Alelogin

You guys made a harpoon spear shooting exploding crossbow bolts. I think you can change the mechanism of a gun to fit it to the game.

True, but that's not what was asked here. :)

One way to make this work would be to stay closer to the design of a Spencer Carbine for example, instead of a helix magazine, and swap four separate spring-loaded tubes that force rounds towards the breech, instead of having one big tube that moves them up like a conveyor belt with the aforementioned disadvantages.

Let's see what the future holds. :)

Comment

Yeah, levering would be tough with that one. :)

Also, from my understanding, working the lever once moves a round forward through the helix magazine. So unless you top it up after shot fired, you might need to work that lever a lot of times until the first newly inserted round at the back is ready to be fired in the breech.

Very interesting weapon designs back in the day, but many of them were very clunky in practice. :)


16 Jul

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Originally posted by pillbinge

You ever get around to doing that? I put 4 rounds in a guy with fanning last night and he didn't go down, so I thought I'd check what the multipliers were. Can't find them, unless it's just buried.


27 Jun

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Originally posted by TheDarkGod

I would be curious if /u/nylesblack could put that to rest... I really hope they didn't temporarily disable ELO-based matchmaking just to ensure full servers for the Twitch drops event.

I am not aware of any intentional change to the ELO system that would cause that, but the issue is being investigated as far as I know.


25 Jun

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Originally posted by frkadelle

Not all. The Redneck is inspired by NylesBlack and whatever character you consider most handsome is inspired by you

It's a warning for everybody what 3 months of working from home can do to people! :D


16 Jun

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Originally posted by Thenidhogg

how long does it take to reload 1 chain pistol? 21 seconds? (I have no idea), but 21 x 2 =42

so.. maybe just a joke?

please god.. I guess it doesn't really matter with all this levering though :/

Pew pew!

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Originally posted by OMG_Abaddon

Reload time from 0% ammo: 15 minutes.

Actually around 42 seconds. ;)


02 Jun

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Originally posted by Lank3033

Can also confirm this is very much on the current live branch too. Not just the test server.

Good to know, thanks! Fix will be deployed with 1.4 and should be on test server by tomorrow, if all works out.


01 Jun


30 May

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Originally posted by FrontlinerDelta

Hi Dennis, do you know if the crosshair bug with resolutions higher than 1080 has a fix incoming?

I know that people are working on a fix for that at the moment, but cannot say when it will be ready exactly.

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Originally posted by Kaptain_Konrad

Still waiting for a base Springfield and officer carbine skin.

Soon. ;)

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Originally posted by alexsmusic

This is a very good point. I don't really understand the practicalities of it but it seems silly to have crossplay without the ability to invite friends cross platform.

It's mostly about increasing the user base by combining two platforms together. This means faster and fairer matchmaking, more players in matches and more random team-mates.

Many games take this step to ensure there is a healthy population.

Comment

Originally posted by Cramedberry

They f**ked ADS in hunter mode, and the vocabulary in the patch notes makes it seem like they AREN'T going to fix it before goes to live server; this is actually unacceptable and creates a disparity between Hunter and Gunslinger.

*getting downvoted because there is ACTUALLY an issue with the game, class act y'all are.

This will be fixed before live, don't worry.... :)


29 May

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The issue here is that sometimes hit events get combined into one entry for the death screen history. This can happen with desync or high ping.

In this particular case, you were likely hit twice, with the second hit taking the remaining health, adding up to a single event comprising your entire healthbar.

Comment

From a developer perspective, we try to give the players options - as many as we can. It's one of the strong sides of Hunt that there isn't really any clear right or wrong equipment (with maybe a few leftovers, we need to clear out still, ok!)

What we also try to push more for is that no single equipment category should be able to fully dominate the game. We've had this before during various stages of the game (both during early access and after) but it's getting better with every update. Our data suggests that long ammo weapons are still the deciding meta, but others have caught up a lot.

It should all be about a healthy mix of equipment, so that your secondary and your tools can help make up for the shortcomings of your primary, giving you flexibility. If you play in a team, ensuring that between you and your mates there is a healthy mix of short, mid and long range weapons usually works well in your favor. Ideally, you can fight at distance, you can push, you ca...

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Comment

Originally posted by TehArkhamKniggit

The core gamplay is just too slow but idk what they can do to fix that.

Watch the next devstream! :)


28 May

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Originally posted by SIGPrime

I don’t have a source for you, but maybe /u/NylesBlack would be willing to confirm that I heard once that the LeMat shotgun is Rival(?) Handcannon equivalent?

That is correct. It’s like one shot from the Rival handcannon. Not bad for the second mode of a small slot, 9-shot revolver.


01 May

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Originally posted by Sesh458

any other quirky things you can do this way?

Not yet. :)