NylesBlack

NylesBlack



03 Dec

Comment

Originally posted by Glenniss2

Or am i wrong? is there anywhere in the game that explains penetration? I just think it should be more clear, but that's my opinion.

Wall penetration is a very analogue system, mostly based around the type of bullet and how far it has traveled already as well as thickness and type of the obstacle you hit.

For example, shooting a compact round at a fence within a few meters usually makes the bullet go through, however if you shoot from a longer distance, at some point the bullet will not be strong enough to pierce the fence anymore.

For trees it can mean that even a nitro bullet will eventually lose enough power over distance that it fails to penetrate a tree.


02 Dec

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If it was through a tree, it likely just chipped through the outer part. Keep in mind, trees are round (duh!) which means the mass to penetrate is less to the sides than in the middle.

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Originally posted by RohanAether

I know its a le meme but the uppercut is basically a Colt Walker. 1847ish I think and was made because a Texas Ranger officer wanted a pistol that could take down a man OR a horse. A bunch of the original 5000 went back to be fixed since the load was so hot too, a pretty interesting forgotten weapons video about them is available!

The Uppercut is a fictional converted revolver that fires .45-70 rifle rounds instead of the pistol cartridges. The weapon in the video is probably as close as it gets to that firepower. The real-world parent of the Caldwell Conversion would be the Colt Open-Top revolver from 1871, which was based on the trend at that time to convert cap'n'ball guns to load cartridges, but was actually built from scratch rather than a conversion. The Caldwell Conversion in the game is a fully invented gun that we assume could handle the strong force from the larger caliber rifle round when properly reinforced.


19 Nov

Comment

Originally posted by Incunabuli

Three sacrifices for Dennis.

Regrettably, Shadowplay didn't pick up my mic audio.

I accept your gifts, mortal!


06 Nov

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It's one of the remaining issues within the core loop of the game that we plan to address by ensuring a slightly better exit distribution so situations like the one above would mean you at least got one of those exits with a lot more distance to the other two.


22 Oct

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Originally posted by brushboss

The only times i saw dennis in game was him dying in 2 different games right before i could get to him :/

Story of my life.


08 Oct

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One of my personal favorites. If we ever get the chance to add it to the game, I want it to be called "Winfield 1887 Terminus" ;)


07 Oct

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Originally posted by BelgianRattlesnake

Is that possible Hunt Showdown 2 in WW1-era I just smelled? :)

Let's not get ahead of ourselves here. Still soooo much to explore in 1895! :)

Comment

Originally posted by BelgianRattlesnake

Well if so, this means that you may add things like the Lewis Gun as a mounted/pick-up weapon in this universe since it's kinda like a jacked-up history alternative universe like in for example Attack on Titan where it's set in around the 9th century and there are like Mauser C96s and stuffs...

Haha haha.............. I'm just joking with the Lewis Gun... perhaps?

There is a fine line I suppose. We definitely took some liberty since it's a game not a documentary about the biggest cover-up in history (or is it?), but we still try to be truthful to the era for the most part. Don't expect WW1 weapons, unless there is a way we can explain them in the universe, like how the Avtomat is scratch-built from the Mosin Nagant, similar to how the Huot was modified from the Canadian bolt-action rifle out of necessity to have more machineguns for the war 20 years after the events in Hunt. :)

Hunt has a very interesting setting in that we have one foot in the Wild West era and one foot in the modern age leading up to WW1. This gives us a lot of different areas to explore, but even in 1895, machineguns were already a thing and appeared in all major armies in one way or another. Be that the classic maxim water-cooled model or the colt-browning model 1895 and others. If we feel a machinegun would be needed, the era would have plenty of oportunities f...

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Comment

Originally posted by BelgianRattlesnake

Uppercut is actually supposed to fire .45-70 as well!

As far as I'm concerned, the Colt Walker Cartridge Conversion irl (probably the Caldwell Uppercut in-game or at least its inspiration) uses .45 Long Colt, not .45-70 Govt so well, artistic liberty perhaps, similar to the "Huot" Mosin?

Ps: Also since we have the Browning Auto-5 in game, which was only produced in 1902 while the game is in 1895, why don't we have the Ross rifle and the Huot Auto instead of the Mosin?

The thing is, the Uppercut is not even based on the Colt Walker. It's based on the Colt Open Top, like the Caldwell Conversion is, just reinforced and modified to fire the larger caliber. The idea is that the Hunters took a stock weapon and made it use rifle ammunition instead. Of course there is artistic liberty with this, just as you say the Avtomat being based on a modified Mosin Nagant, while other weapons mound blades and attachments that no real sane shooter would ever consider getting close to their weapon. But that's the beauty of working on a game in a fictional scenario - even if parts of the rules, gear, etc. of course is very closely leaned on their real-world counterparts. And of course the Hunters might get their hand on early prototypes and military-grade gear with their apparent connections to some powerful institutions like sources in the Russian Empire, etc. :)

Comment

Originally posted by wolverineczech

Just FYI, to put it in perspective for Hunt players, Uppercut probably shares ammo with Sparks, Springfield uses the much shorter, "stubbier" .50-70 Govt. round in-game.

Uppercut is actually supposed to fire .45-70 as well! It's not that strong of a round compared to other rifle cartridges in the game, so we thought of using that as the model reference for the Uppercut as it still qualifies as long ammo. Sparks in-game is chambered for a much more powerful .50-90 or .50-100 buffalo hunting cartridge. And yes, the Springfield '66 is using a much weaker "medium-sized" bullet with the .50-70. It's successor, the Springfield '73 would be using what the Uppercut uses: .45-70 government. Pax is in .45 Long Colt, which is still pretty comparable in power to today's .45 ACP. The Nitro is chambered in .500 Nitro Express.

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Well done! I need more popcorn! :)


06 Oct

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Originally posted by _Pohaku_

When you say 1 in 1000 - relative to what? If that is that each weapon spawn location has a 1/1000 chance but there are 200 weapon spawn locations, that's one game in five that has a Nitro lying around.

Not at all moaning, by the way - I'm just curious about how you state the probabilities.

See above! Answered under another reply! :)

Comment

Originally posted by WildbliW

less than 1%

1 in 1000

0.10% chance for Nitro to spawn in the world confirmed.

Nah, that was more about also finding one in the RIGHT moment where you can actually make use of it so it actually becomes that game changer moment... :D

Comment

Thanks for your feedback! We are still continuing to iterate on the changes to movement and there should be a bit more fluidity coming to the animation transitions from sights to swap in the next days.

The Nitro has a less than 1% chance to spawn in the world. It's more a lure to make people keep looking rather than it playing a huge part. But then again, finding one could be a game changer for that 1 in a 1000 situations.


04 Oct

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Originally posted by [deleted]

No problem, I have not seen anything official but that is the word around the bayou

The word is true. :)

Comment

Originally posted by StrangeShaman

Veteran player here. My crossbows don’t have recoil so I won’t be affected at all.

They actually have "negative" recoil. The weapon dips down a bit after the shot. :)


02 Oct

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That is what we are trying to implement now. Keep in mind, we are on test server right now.... that's for....testing. :)


30 Jul

Comment

Originally posted by Alelogin

You guys made a harpoon spear shooting exploding crossbow bolts. I think you can change the mechanism of a gun to fit it to the game.

True, but that's not what was asked here. :)

One way to make this work would be to stay closer to the design of a Spencer Carbine for example, instead of a helix magazine, and swap four separate spring-loaded tubes that force rounds towards the breech, instead of having one big tube that moves them up like a conveyor belt with the aforementioned disadvantages.

Let's see what the future holds. :)

Comment

Yeah, levering would be tough with that one. :)

Also, from my understanding, working the lever once moves a round forward through the helix magazine. So unless you top it up after shot fired, you might need to work that lever a lot of times until the first newly inserted round at the back is ready to be fired in the breech.

Very interesting weapon designs back in the day, but many of them were very clunky in practice. :)