Great shot!
Return to base immediately.
Great shot!
Return to base immediately.
I remember hearing that one of the characters that show in this DLC is an Automaton. Does that mean that we will also be able to play as one and have it as a selectable race?
No, it's companion-specific, similar to how Arushalae had a unique race/archetype. A whole new selectable race is roughly tenfold more expensive to include.
Will they be additional VFX for things like inevitable Fate ability or it exclusively for the Blood Kineticist?
There are a few new spell VFXes. Don't have a complete list on my hands yet though so can't say whether Inevitable Fate is included.
Yeah, my game is up to date. I think the only time I have ever seen the swarm effect was on my very first play through at launch.
Checked with the QA team, 2.2 has that fix as well.
For instance at lepers smile, the location should be riddled with insects buzzing around but now you only get the audio effect but not the visual.
Odd, I could swear it was fixed a good while ago. Are you using an up-to-date version?
Is the missing swarm visual been fixed with the next update?
Missing swarm visual? Could you elaborate?
Will you fix the shadow spells (shadow evocation, shades etc.) that currently have incorrect DC? They should have the illusion school DC but use the evocation/conjuration one instead. I thought that the new shadow wizard archetype might warrant such adjustment
Asked the QA team. The fix is in 2.2.
Sadly, no.
At least it is not mention in the patch readme. People had been report about it for years. As early as the game launch, I think? It is a pretty old bug.
Just received a confirmation from the team that this fix is coming in 2.2
Very hyped for the upcomming update. But rly hope they have fixed stuff like spell/ability animations now playing correctly in turn base mode on console. For example Justice Bolt does not play its animation in turn base, it does its damage, but you dont see the bolt hitting the target.
Hope for actually unique visuals and sound for the current archetypes. Like actualy BLOOD visuals for the blood kinetisist. And eldrich archer needs some new animations
Cape/cloaks dissapearing randomly when you have more that 2 party members weraing capes/cloaks. A visual glitch
And ofc the memory leak that happens with items you do not pick up and leave behind. Hope now the "destroy loot" option now actually works when we leave a zone
I can confirm that blood visuals for Blood Kineticist are coming in the upcoming update on November 21 :)
The patch contains a monstrous list of fixes (600+ and counting at the time of writing of this post, and it's still a couple of weeks away), so some of the issues you encountered, should hopefully bother you no longer.
There is a rod. And deactive it cause you to lose the kinetic blast icon.
It is permanently disappear from the menu, not just the quick bar.
If you reported that, there's a high chance it was fixed. The page that comes with the DLC is monstrous in terms of number of fixes. I'll let the team know just in case though.
Archetypes are just variations of the class or in dnd terms subclasses and the new archetypes are free in new update minus shifter one that only comes if bought dlc that came with shifter base class
That's incorrect - the archetypes are a part of DLC content.
Free updates are new mythic feats, assassin rework, new VFX for some spells and abilities, and massive bugfixes (600+ fixes and counting)
This isnt all the new Archetypes right?
Rest are covered in the first article: https://store.steampowered.com/news/app/1184370/view/3717218046706419466
Between this game and Rogue I doubt I will be playing anything but Owlcat games for the next little while. You guys make the games I've always wanted.
Is it to much to ask for one in this vain based on medieval europe or warring states Japan or something a bit more grounded? We got the fun fantasy with Path, scifi with RT, now we just need some civilization style fun.
Thank you for the trust!
Unfortunately these decisions are not something you can just ask us to do :) They are planned years in advance and go through really hot internal debates before any decision is taken.
Awesome stuff!! Are you able to give us an idea when we can expect to receive part 2 of the new archetypes reveal? And/or details on the new mythic feats etc. coming with update 2.2.
Thanks in advance!
Article about the second part of archetypes is coming tomorrow :)
We're adding blood VFX to blood kineticist spells in 2.2, yes.