OwlcatStarrok

OwlcatStarrok



30 Sep

Comment

Originally posted by Travismt01

Out of curiosity, is anyone getting really low resolution character models across the board? Sticks out a lot more in character creation, but it’s a bit odd to see for a PS4 game; especially since it’s obvious that the game has pretty good graphics. It’s not quite potato-mode, but things like clothing, weapons, and outfit and eye colors are super low res for some reason.

Wrath is very 'heavy' in terms of memory, and this is one of optimization solutions to ensure stability. We will be looking if we can safely improve it after the launch dust settles.

Comment

Originally posted by viewtifuljojo

Couple bugs and 1 crash on ps4:

Big one is that some point in the shield maze I removed my rest spell in slot as an eldritch font and have since been unable to add any spells to it. I kept playing till I gained a new spell slot to see if it fixed itself but nada, I did notice my other party member with spell slots could still change em tho.

Other one was after a rest in that area where you first see the wardstone crashed down and you fight that like pincer attack with the orc paladin, we got ambushed and must have been holding L2 to bring up the character cards at the very start of it cause I could not get them to go away and couldnt do anything, was softlocked lol.

Finally the crash was during the load to the next area in that same area as the softlock bug

Edit: This was also last night and sounds like there may be a new patch. Will check soon if the spell slot thing is fixed.

Edit 2: just booted it up after downloaded the patch, yeah, stil...

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Which class was your character, originally?

Comment

Originally posted by icydicy777

I hope so thank you.

Unfortunately the build sits on certification, and we're still waiting for it to be finished from the platform side. Apologies for the "couple of hours", it seems to take way longer than expected.

Comment

Originally posted by No-Anxiety-8291

Do you really think it can be deployed today ?

Or shall we wait until Monday ?

It depends on the platform. All we can do now is wait, unfortunately.

Comment

Originally posted by Steravian

Datamining is one thing but the main problem IMO is that fans simply expected much more late mythic paths content than this.

Remember all the complaining when it was discovered that Golden Dragon would not get anything? While people do not like any features being cut its the more anticipated ones being cut that hurts the most. Fans were NOT compainig about Golden Dragon being so shafted because they love the Golden Dragon far more than the other late mythic paths but because they hoped that ALL these late mythic paths would be greatly expanded.

Whether it was Swarm, Devil, Legend or Golden Dragon that was left with nothing fans would get equally angry.

And now that they learned that while other late mythic paths other than Golden Dragon will get some content...said amount of content falls quite short to what they hoped.

That is why everyone is so angry IMO.

They fear that those mythic paths might have lost their only chance to get truly polis...

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I would like to comment that this is not the only chance for them to be polished. We intend to update the game for a long time and mythic paths are one of the big attention points.

Comment

Originally posted by Baroness_Ayesha

I mean, the f**k? There's zero way they didn't know a month out that they weren't going to be able to finish it without running out of money or whatever the excuse is.​

Oh yes there is. Maybe the publisher decides to not encourage this particular kind of content and tells Owlcat to cut it. Maybe something else happens in the studio and suddenly the budget for this feature is needed elsewhere. Maybe the feature just isn't working out, this quest just isn't coming together in a satisfying way at all, and you'd rather leave it unimplemented than force something mediocre or sub-standard into the game. And any of these things can happen mere days before shipping, especially for a digital update. You can pour your heart into something and try to make it work before another person has to step in and say, "enough".

Things happen during game development. They were likely working on it right up to the final days before realizing it wouldn't...

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^ This.

Comment

Hey guys.

I absolutely understand your frustration. A large part of it is on me personally to blame, because it was me who many months ago told to delay playing the Devil until the update.

When the unfinished quest was discovered via datamining, it was instantly attributed to my words. As a result, when a chunk of Devil content didn't make it into the final build, while the mythic received multiple updates in dialogues nevertheless, it feels as I've created false expectations for you guys, and I'm very sorry for that.

Unfortunately, the cuts happen. It happens all the time. There are always factors you can't predict, often late in development, which lead to hard choices like this. Cutting the Devil quest was a VERY late and a forced decision, very short before release. It's always very painful and sad, especially for the team who spent the effort. But this time it feels worse, because unfinished files slipped into the build and you guys saw them.

Wit...

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Comment

Originally posted by CWagner

I'm not exaggerating, within roughly the past month Starrok was on here teasing the EE and hyping everyone up for substantial changes or at the very least additional content for the Devil mythic path

Looking through his profile, the earliest thing I see is 3 days ago

Swarm and Devil received some new dialogues and decisions.

Then 2 days ago:

Devil receives new act 5 content in EE.

I must say, I feel like they have a very good point with the datamining driving the hype about devil and NOT Owlcat.

Unless some other account said more about devil or Starrok deleted comments?

I don't think I said much beyond that about the Devil, no. But honestly, it doesn't matter that much, because I fully understand how much it feels as a let down for people after the hype from the datamined texts and it was me who started the false hopes. I'm really sorry about that.

Comment

Originally posted by RegalGoat

Not to throw stones at you directly Starrok, but this was flagged as an issue all the way back in beta. And it was already an issue in Kingmaker, which didn't have Mythic features. I am beyond confused as to how there's an effort to fix this now when it should have been caught in the earliest stages of mythic progression design, then caught again pre-release, then caught again immediately postlaunch. And now its 'waiting for implementation' after the launch of 'Enhanced' Edition? I'll be honest, this feels like a supremely slow turnaround on a solution.

Feel free to throw, I'm here to hear you guys out, even if the feedback is sometimes harsh. It's better to make mistakes and later fix them than to do nothing, ignoring feedback. Thanks for your input!

The effort is now, because we're done with a huge amount of issues, mainly bugs, that required a more immediate attention. We finally have our hands more or less untied for looking at problems that aren't exactly bugs, but design flaws or balance issues. We've already started the work, and you may see the first results partly in Enhanced edition, partly in patches before it, and you will see more in the following patches.

It's important to understand that the Enhanced edition is an important yearly milestone, but not in any way the end. I suppose we haven't been clear enough with that. Development process continues, and will do so for a while.

Comment

Originally posted by GrandConqueror

I also asked regarding the weak sauce heavy armor builds, "Its designed the same way as the tabletop". Like excuse me?!?! f**king Total War Warhammer trilogy ain't a 1:1 recreation of tabletop Warhammer Fantasy yet Creative Assembly still nailed it with improvements to suit the gameplay in a video game. Also they said there was no issue with monk dipping for tank builds and working intended.

This is directly incorrect though - we are aware of the problem with the heavy armor builds (and multiple other problems with class usability) and intend to address it soon. For instance, a new mythic feat with a bonus to armor that scales off your mythic level is already designed and waits for implementation.

Comment

Originally posted by Steravian

If there is no chance (or very little) that Devil gets said quite promising corrupting quest alongside with all other mythic paths that got so little in comparison to Legend...then how about a "Expansion for Late Mythic Paths" DLC?

Sure, folks might not be overjoyed that they need to pay to see the content they expected for free in the first place but its better to see a paid satisfying expansion to these late mythic paths than risk them remaining "incomplete" forever.

If there are not enough funds to give fans truly satisfying late mythic paths for free then if paid content is needed to make it happen then so be it IMO.

A big quest for every mythic path, a couple of unique sidequests for each of them, more reactions from everyone to those transformations, a couple more Mythic dialogue options for each and maybe a few more unique epilogues (maybe an Ascension ending for Swarm at least for example). Then those late mythic paths would not look so underwhelmin...

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This is something that we are considering, yes. We're doing a lot of research and analysis on the subject.

Comment

Originally posted by No-Anxiety-8291

Hi, Do you know what’s happening with the patch on xbox?

Hello! Patch's going through certification on the platform for the last dozen of hours. Sorry for the delay! We're waiting for it to be deployed anytime.


29 Sep

Comment

Originally posted by Puzzleheaded_Low951

Its not live yet, any new info?

It's being processed by the store, should appear in a few hours at worst.

Comment

Originally posted by Ghostfac3r

The game actually seems awesome to me. Haven’t played a pathfinder game before. Total noob, so I’m wondering: What’s the difference between the enhanced edition for ps5 and just the regular ps4 version played on ps5?

All console versions are enhanced edition by default.

Comment

Originally posted by SuspiciousVoice5563

So the problem still exists. After a fresh install it happens in both old and new characters.

I even tried with a “pre-gen” and default settings to see if any of those caused the issues.

Peculiar. What is your region?

Comment

Originally posted by Loutrez

Thanks for the update, looks good to me!

But I can't load my DLC save! DLC 3 last azlanti, I only have one save and i'm fairly deep into the isles, please tell me this can be fixed :)

Main campaign saves seem to work correctly, this is strange

(Yes i used Alt+B)

You're the third to mention this, we're already investigating. I suspect some of the rebalancing in the DLC didn't interact well with saves. Give it a few days, we'll figure it out. Thanks for the report!

Comment

Originally posted by CrocoBull

Oh boy, does anyone know if the optimization fixes got rid of the random frame drops/memory leak or whatever it was? I was having so much fun with this game but got kinda sick of having to restart steam/my computer after playing for half an hour when the game decided to become a slide show.

Seen some other people mention this happening but not many fixes going around. Supposedly just an issue with unity that happens with some games?

I'm yet to have the time to check the game myself, but I heard from coallegues about significant improvements on test machines in large complicated zones such as Kenabres market square, Drezen and Alushynirra.

Comment

Originally posted by Skittle11ZA

Help a noob out here.. I just started playing Kingmaker, is WotR an expansion to Kingmaker or is it more like Kingmaker 2?

It's a separate story based on the same (yet vastly expanded) mechanics, which takes place in another region of the same world, a few years later.

Comment

Originally posted by ValosDrakshal

Im playing on xbox one and i just met Irabeth after leaving the maze. After that cut scene, my action bar for all characters is blacked out and i can not see or use any abilities in the action bar. The game is still running. I can still play and go into combat but can not use anything other than the move and basic attack functions that’s don’t require the action bar.

Hello, did you update the game to 1.0.0.7?

Comment

Originally posted by Rehevkor_

Quick bug report! On Steam Deck the prompt to press A or Enter appears to interpret pressing A as a keyboard input and starts the game in keyboard +mouse mode. As a result it looks like we can’t use the controller mode on Steam Deck.

Thank you, noted. Went for investigation.