PDX-Trinexx

PDX-Trinexx



10 Nov

Post
Hello everyone! We're releasing a hotfix today to address some issues reported to us in the aftermath of yesterday's 1.11.0 release. We hope this improves your experience with Legacy of Persia and the 1.11 "Peac*ck" Update released alongside it. If you encounter any issues after today's update, please let us know on our official bug report board here!

Note: At this time this update is only available for Steam users; the update will be pushed to Microsoft Store users on Monday.



Update 1.11.0.1 Changelog
  • The AI will no longer try to claim your throne if it is not at least a count and has the appropriate personality.
  • Only Powerful AI vassal...
Read more

09 Nov

Post
Hello and welcome to the final development diary for Legacy of Persia!

With the release now upon us, what I have to share today, apart from general excitement, is the list of new achievements with Legacy of Persia and the update notes for the free 1.11 ‘Peac*ck’ update!

As with previous achievements our aim has been to have a good mix of achievements with a focus on new features, the new struggle, and the focus region of the flavor pack itself.

Discuss Dev Diary #140 on our forums![forum.paradoxplaza.com]



Legacy of Persia Achievements

Easy Achievements Rich ... Read more

31 Oct

Post
Hello and welcome to the Developer Diary focusing on 3D Art for Crusader Kings III: Legacy of Persia. I’m Lucas Ribeiro, the Art Lead for the project. Before we move on to looking at some of the amazing 3D artwork the team has created for the Flavor Pack, I would like to give an overview of our decision-making process.

Discuss Dev Diary #139 on our forums![pdxint.at]



When creating art for Legacy of Persia, we were looking for ways to represent the resurgence of the Iranian identity in the Iranian Intermezzo after two centuries of intermingling and struggling with the Arab and Turkic peoples. This meant we needed to give Persian characters their own new look and at the same time reinforce ... Read more

24 Oct

Post
Hello and welcome to this development diary about flavor additions to the greater Iran area. That means in this diary you will get a test of many things that, while individually small, aim to increase the overall authenticity and uniqueness in this part of the world.

I will also begin with a shout out to Vaniljkaka who worked on the first draft of this DD and did a lot of the event and research work for Legacy of Persia.

Discuss Dev Diary #138 on our forums![pdxint.at]



Historical Flavor
One way to significantly improve the state of the game in a given start date is to look into what unresolved issues were ongoing in a specific location at the time. To a large degree tha... Read more

17 Oct

Post
Salutations!

It’s been a while since I last wrote a DD, so a quick (re)introduction might be in order. I’m Emil, aka “Servancour”, one of your resident CK3 game designers. I’ve been on the project since way before release, and tend to mostly focus a lot on game mechanics and systemic features. Which, in fact, brings me to why I’m here today. When we settled on Persia as the focus for our upcoming Flavor Pack, we soon came to realize that this would be an excellent opportunity to revisit the Clan Government and give it a much-needed update.

Discuss Dev Diary #137 on our forums![pdxint.at]



Clans, as you currently know them, are very similar to Feudal. There are only two real po... Read more

11 Oct

Post
Greetings!

It is time to dive into the upcoming Flavor Pack - Legacy of Persia - giving a brief overview of the why and the what! The region has a rich and vibrant history making it both exciting and interesting to work with, not the least because it differs significantly from the regions we've chosen to cover in the past - Persia lies at the crossroads of the world, with a multitude of external influences combined with strong local traditions. Naturally while our focus has been on the Persian region itself, we've also aimed to shake up a portion of the world at large by revising how the Clan government works, so even if you're not playing in the Persian region there's something new and exciting to experience.

Co-writing this Dev Diary with me is Lucas Ribeiro - our skilled and multitalented 2D Art Lead at PDX Studio Black, who has been deeply involved with many of the features of this pack!

Discuss Dev Diary #136 ... Read more

12 Sep

Post
Hello everyone! Today we're releasing Update 1.10.2 for Crusader Kings III. This update is aimed primarily at addressing balance issues with the University activities introduced in 1.10, but we also took the opportunity to knock out some outstanding issues elsewhere.

As always, if you run into issues after this update, please let us know on our bug report board on the official Paradox Plaza forums[forum.paradoxplaza.com], or on our Community Support board here on Steam!




... Read more
Post
Hello everyone! Today we're releasing Update 1.10.2 for Crusader Kings III. This update is aimed primarily at addressing balance issues with the University activities introduced in 1.10, but we also took the opportunity to knock out some outstanding issues elsewhere.

As always, if you run into issues after this update, please let us know on our bug report board.



Update 1.10.2 Changelog

Balance
  • Rebalanced costs of the University interaction.
    • While remaining one of the most expensive Activities, the cost has now primarily moved onto the options; the lowest option reduces the bas...
Read more

07 Sep

Comment
Angrum877 said: Can we get a hint when the Dev Diary Cycle for Legacy of Persia will start? :)

I'm torn between my desire to watch people try to solve a riddle I posted and my desire to not be brutally mauled by Product Marketing for screwing up their timeline.  

01 Sep

Comment
To help set the mood, this is what one of our QA team members is wearing to the office today. You can hear him clanking up from a mile away.

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } 1693569913997.png  
Post
Hello everyone! September 1st marks the third anniversary of the release of Crusader Kings III, and we're excited to share this day with our loyal players! You've all helped make this game what it is today through your comments, feedback, and suggestions over the last three years, and we can't thank you enough for the support you've given us and the time you've put into our game.

To help celebrate this milestone, we've prepared a special anniversary video for you, featuring some highlights and statistics of the game, as well as a teaser for what you can expect from us later this year.



We've also prepared a set of h... Read more
Post
Hello everyone! September 1st marks the third anniversary of the release of Crusader Kings III, and we're excited to share this day with our loyal players! You've all helped make this game what it is today through your comments, feedback, and suggestions over the last three years, and we can't thank you enough for the support you've given us and the time you've put into our game.

To help celebrate this milestone, we've prepared a special anniversary video for you, featuring some highlights and statistics of the game, as well as a teaser for what you can expect from us later this year.


We've also prepared ... Read more

31 Aug

Post
Hello everyone! Today we're releasing Update 1.10.1 for Crusader Kings III. This update focuses primarily on resolving issues reported since the release of Wards & Wardens and the associated 1.10.0 "Quill" Update, but also targets some older outstanding issues. We hope this makes your experience playing CKIII smoother and more enjoyable!



As always, if you run into issues after this update, please let us know on our bug report board on the official Paradox Plaza forums[forum.paradoxplaza.com], or on ... Read more
Post
Hello everyone! Today we're releasing Update 1.10.1 for Crusader Kings III. This update focuses primarily on resolving issues reported since the release of Wards & Wardens and the associated 1.10.0 "Quill" Update, but also targets some older outstanding issues. We hope this makes your experience playing CKIII smoother and more enjoyable!

As always, if you run into issues after this update, please let us know on our bug report board.



Update 1.10.1 Changelog

Localization
  • Fixed some problems with translated localization entries for Spanish and Korean
  • Fixed problems with some...
Read more

24 Aug

Comment
SupercanelP085 said: Thank you very much for the hotfix devs ^^

Will this list be updated?
Or should we check the bug forum if a bug is already reported?
And I noticed sometimes the reports won‘t get flagged as „confirmed“ „duplicate“ .. or else
How do we know if you‘ve seen the report?

Keeping a public list of all reported issues requires a bit too much overhead, so the known issues list is typically limited to ones that would be particularly prominent or frustrating for players. Which is to say, yes it'll be updated but i... Read more
Post
Hello everyone! We're releasing a hotfix today to address some of the issues with yesterday's 1.10.0 update. While we have fixes for other reported/known issues coming up shortly, we felt the ones listed below were severe enough to warrant an immediate update.


1.10.0.1 'Quill' Hotfix Changelog
  • Fixed an issue where AI rulers do not marry as much as intended.
  • Fixed an issue that removed the two buttons under the Wards tab in the character interface.
  • Fixed an issue resulting in crashes for resumed games from older versions.

As always, if you encounter any problems not listed in our known issues thread[forum.paradoxplaza.com], then please let us know about it either in ... Read more
Post
Hello everyone! We're releasing a hotfix today to address some of the issues with yesterday's 1.10.0 update. While we have fixes for other reported/known issues coming up shortly, we felt the ones listed below were severe enough to warrant an immediate update.



1.10.0.1 'Quill' Hotfix Changelog
  • Fixed an issue where AI rulers do not marry as much as intended.
  • Fixed an issue that removed the two buttons under the Wards tab in the character interface.
  • Fixed an issue resulting in crashes for resumed games from older versions.

As always, if you encounter any problems not listed in ... Read more
Comment
IanReSc said: So, pretty much what it says in the title.

Don't get me wrong, I like the idea of scheming, murdering people or even backmailing them, but I find that the entire process is rather tiresome and more often than not I only use hooks in order to sell them back. That is hardly as intended. Rarely do I ever tell my Spymaster do to anything else, but to chose the standard task and rarely ever do I feel the need to pressure someone. By the time I have a hook on my liege, I have won a war against him anyway. Vassal contracts? Don't really care, especially since you seem to have to alt...
Read more
Comment
KCalo said: For those of us who have no idea what this technobabble means, it will still run on Mac?

It should, yes.

This is more of a heads up to users who are deliberately using OpenGL; if you're not sure what this thread means, then you're almost certainly not impacted by it.  

22 Aug

Post
Today marks the release of Wards & Wardens, and we hope you'll have plenty of fun wrangling unruly young rulers-to-be, managing your royal hostages, and visiting scholarly universities in the pursuit of knowledge!

As always, we want to keep updating and improving the game alongside each release - this time we've especially honed in on multiplayer stability, something that was unfortunately lacking after the last update. We've spent a lot of time hunting down annoying out-of-syncs, and we've managed to squash all of them that we could find - bar one that'll be fixed in an upcoming update (but it's fortunately avoidable; don't select Pay Homage/Petition Liege and cancel it before setting out on travel!)

Another change of note is that the AI will now purchase and manage Men-at-Arms more dynamically, especially later in the game - instead of all AIs wanting the exact same ratio of income-to-MaA. Warmonger Archetypes, powerful rulers, and strong mid-to-late-game economies ... Read more