PDX-Trinexx

PDX-Trinexx



20 Feb

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Hello and welcome to the first of our feature breakdown Development Diaries! I'm a game designer on Crusader Kings 3 and I surely hope that you have a nice cup of coffee next to you and the will to read for a while, as today's entry is on the chonkier side! Today we will talk about Legends, Legitimacy, and the Art behind Legends of the Dead.

So, let's get right into it! Legends!

Discuss Dev Diary #145 on our forums![pdxint.at]





Legends
We've already covered the original reasoning behind legends in our previous Vision Dev Diary, but to go o... Read more

13 Feb

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Hello everybody! Welcome to this Developer Diary explaining the creative vision behind Crusader Kings III’s first Core Expansion: Legends of the Dead, courtesy of one of our talented game designers (and resident historian on medieval plagues!)

Discuss Dev Diary #144 on our forums![pdxint.at]




In the year of the lord 1346 the Crimean port of Caffa was being besieged by the Golden Horde. The contemporary Italian notary de Mussis writes down that diseased corpses were thrown over its walls and thus, the Black Plague entered Europe. That same year, Edward III ... Read more

06 Feb

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What good are grand accomplishments and heroic deeds if no one sings of them after you have gone?

Crusader Kings III: Legends of the Dead adds new heroic gameplay, letting you stoke the flames of your legends into a towering bonfire, as the greatest scourge of the Middle Ages strikes down noble and commoner alike.

Prepare your realm and your soul to face the Final Enemy, and live a life worth singing about!

Legends of the Dead releases on March 4th, but you can purchase Chapter III right now to receive all of the content within it as it releases throughout the year.




Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, n... Read more
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Note from Community Management: If you missed the premiere video for Chapter III, you can see it below!






Greetings!

I’m Rageair, the Game Director for Crusader Kings III, and today I’m excited to present to you Chapter III - in this Dev Diary we’ll briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!

Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!

Discuss Dev Diary #143 ... Read more
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Hello everybody! With Chapter III now available, we're releasing the instant unlock for the expansion pass, Couture of the Capets. We're also adding some models from our Content Creator Pack, North African Attire, as personal and court artifacts for Berber Cultures.

Existing save games should be fully compatible with this update, but any mods that add or alter clothing may need compatibility patches to function properly on this version of the game.




PC Update 1.11.5 Changelog​
  • Couture of the Capets - Added several new clothing items based on the fashions of High Medieval France.
  • North African Attire - Made some props available as personal/court artifacts for Berber cultures.




Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. ... Read more
Post
Hello everybody! With Chapter III now available, we're releasing the instant unlock for the expansion pass, Couture of the Capets. We're also adding some models from our Content Creator Pack, North African Attire, as personal and court artifacts for Berber Cultures.

Existing save games should be fully compatible with this update, but any mods that add or alter clothing may need compatibility patches to function properly on this version of the game.



PC Update 1.11.5 Changelog
  • Couture of the Capets - Added several new clothing items based on the fashions of High Medieval France.
  • North African Attire - Made some props available as personal/court artifacts for Berber cultures.
 
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This post is reserved by the Community Team for collecting developer responses.


Empocariam said: Noticed on Steam that a new *Lifestyle* was being added with the Travel Event pack, that's awesome! Hope this space opens up more, (Raider and Adventuerer lifestyle?) and also maybe comes with an companying update to how XP is earned. A little boring now that you really only have 1 main lifestyle +% bonus. I really like +% bonus based on actual skills mod (so you get +12% Bonus to stewardship lifestyle if you have 12 stewardship, not just the stewardship education trait), that I think sadly has been abandoned.
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02 Feb

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Interested in seeing what 2024 will bring to Crusader Kings III? Then be sure to check our YouTube channel on February 6 at 18:00 CET, where our Game Director will be giving a full breakdown of the next content drop for the game as well as an overview of all of the content releasing throughout the year.



Be sure to check out our social media accounts as well, where we're counting down to the reveal with a series of teasers. Join the rest of our community in deciphering the clues and see if you can discover what's coming up next!

Join the conversation and connect with other Paradox fans on our social media channels! ... Read more

31 Jan

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sreckom92 said: I mean, I don't know why would they otherwise tease in this manner.

Mostly because I couldn't get approval to show off 7 pieces of unreleased artwork, but also because I think it's neat to go through the history of our previous chapters in the lead-up to Chapter III's reveal.

EDIT: Also, pretty much any of the artwork options would have given the game away immediately, and where's the fun in that?

We can hint more at what's coming via the text accompanying the images without outright spoiling the reveal than we ... Read more

26 Jan

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Sure, you drive a hard bargain. Keep an eye on our socials and for featured posts on the forums so you don't miss it.

(Seriously though, we have our schedule for the year laid out already. We'll have substantial information to share about the content plan for 2024 Soon™)  

23 Jan

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Hello everyone! Today we're releasing version 1.11.4 of Crusader Kings III. This update brings in new cosmetics as part of our first Content Creator Pack, North African Attire. See the full changelog below.

As there are no script, code, or database changes, this version should be fully compatible with existing mods and save files.



PC Update 1.11.4 Changelog​ Content Creator Pack: North African Attire Added new cosmetics focusing on North African culture.
  • 10 new clothing items
  • 16 new headgear items
  • New sword and dagger models
  • New cloaks, legwear, and patterns

A huge thank you goes out to Pierre "El Tyranos" Azuelos for this content pack; we're grateful for the opportunity to work with such a talented 3D artist and we hope we get to collaborate... Read more
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Hello everyone! Today we're releasing version 1.11.4 of Crusader Kings III. This update brings in new cosmetics as part of our first Content Creator Pack, North African Attire. As there are no script, code, or database changes, this version should be fully compatible with existing mods and save files.

See the full changelog below.



PC Update 1.11.4 Changelog​


Content Creator Pack: North African Attire
  • Added new cosmetics focusing on North African culture.
    • 10 new clothing items
    • 16 new headgear items
    • New sword and dagger models
    • New cloaks, legwear, and patterns



A huge thank you goes out to Pierre "El Tyranos" Azuelos for this content pack; we're grateful for the opportunity to work with such a talented 3D artist and we hope we get to collaborate again in the future!

... Read more

16 Jan

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Hello and welcome to this developer diary introducing the Crusader Kings III Content Creator Pack: North African Attire, I’m Pierre “El Tyranos” Azuelos and you might already play with some of my work in the Community Flavor Pack mod.

I have been playing Crusader Kings franchise since 2012 and mod my favorite games since 2004. I naturally switched to CK modding as soon as 3D characters were announced. Since then, I have made over 260 models for my mod: headgear, clothes, artifacts, royal courts, ships, props, etc. I also broadcasted several video tutorials to help beginner artists to make their way inside the 3D engine.

Today, Paradox Interactive gives me the opportunity and immense privilege to release an official cosmetic pack for our favorite game, so let’s jump into it in detail!

Discuss Dev Diary #142 ... Read more
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This post is reserved for collecting replies by @El Tyranos in the thread, since he won't show up under the "Show Dev Replies Only" option!





MixedMoor said: As a Moroccan Berber, I'm over the moon. Thank you Pierre!
I'll use your comment to thank everyone above my post with kind words, they are heart-warming, even more so w... Read more

12 Dec

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Greetings!

For those of you who do not know - I am Rageair, the Game Director of Crusader Kings III, and as we’re coming up to the end of 2023 it's time to look at this year in review - and take a quick glance toward the year to come! I will share our reflections, learnings, and opinions on the content we’ve made this year, and - while this diary will not be a roadmap/floor plan per se - I’ll make sure to share as much as I can about 2024.

Discuss Dev Diary #141 on our forums![pdxint.at]



2023 in Review So, what have we done in 2023? Quite a few things, it t... Read more
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Culture reform to add Recognition of Talent, then deliberately provoke revolts and pardon everybody involved. Strong hooks on half the people in your realm is hard to beat.  

11 Dec

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Hello everybody! We've got one more update before the holidays releasing today. It's a small one reenabling the OpenGL renderer for MacOS users. Please note that this renderer is still unsupported, we're just restoring the option to use it anyway.




PC Update 1.11.3 Changelog​
  • Reenabled OpenGL renderer for MacOS users. Please note that this renderer remains unsupported; we’re just restoring the ability to use it anyway for users who choose to do so.




This update should be fully compatible with 1.11.2.

Save files from this version and mods marked as 1.11.2 compatible should retain full functionality after this update.
Post
Hello everybody! We've got one more update before the holidays releasing today. It's a small one reenabling the OpenGL renderer for MacOS users. Please note that this renderer is still unsupported, we're just restoring the option to use it anyway.



PC Update 1.11.3 Changelog​

  • Reenabled OpenGL renderer for MacOS users. Please note that this renderer remains unsupported; we’re just restoring the ability to use it anyway for users who choose to do so.



This update should be fully compatible with 1.11.2. Save files from this version and mods marked as 1.11.2 compatible should retain full functionality after this update.  

01 Dec

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Karlington said: "Estonian/Estonian heritage" ? :)
Estonian culture itself or a culture hybridized/diverged from Estonian, if I'm not mistaken.  

30 Nov

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Hello everyone! Today we're releasing Update 1.11.2 for Crusader Kings III; With this update, we've focused on resolving several issues that have emerged since the release of Legacy of Persia to help ensure a smoother and more enjoyable experience.

This update also includes a couple of experimental fixes specifically for our Linux and MacOS players to improve stability and performance on these platforms. If you continue to encounter stability issues on these platforms after today's update, then please perform a clean reinstall of the game. Thank you to everyone who submitted crash reports from these platforms!

As always, we appreciate your feedback, support, and reports. Your feedback is crucial to helping us shape the future of Crusader Kings III, so don't hesitate to reach out with any thoughts or issues you have after today's update.



1.11... Read more