Hello everyone!
We're announcing today that with the release of Wards & Wardens, Crusader Kings III will no longer support the OpenGL renderer on MacOS and Linux as we shift our focus towards better support for the Vulkan rendering API. OpenGL served us faithfully for many years now, but we believe it has been thoroughly superseded by Vulkan at this stage and our time is best spent focusing on more modern technologies.
This change will not affect the minimum requirements for Crusader Kings III going forward, but will allow existing hardware configurations to take advantage of the performance and efficiency benefits offered by Vulkan. OpenGL has effectively already been deprecated on MacOS and (to varying degrees) Linux, so by using a more modern rendering API we're able to ensure better support for these platforms going forward. MacOS players on newer ARM chipsets especially should see notable performance gains from... Read more
We're announcing today that with the release of Wards & Wardens, Crusader Kings III will no longer support the OpenGL renderer on MacOS and Linux as we shift our focus towards better support for the Vulkan rendering API. OpenGL served us faithfully for many years now, but we believe it has been thoroughly superseded by Vulkan at this stage and our time is best spent focusing on more modern technologies.
This change will not affect the minimum requirements for Crusader Kings III going forward, but will allow existing hardware configurations to take advantage of the performance and efficiency benefits offered by Vulkan. OpenGL has effectively already been deprecated on MacOS and (to varying degrees) Linux, so by using a more modern rendering API we're able to ensure better support for these platforms going forward. MacOS players on newer ARM chipsets especially should see notable performance gains from... Read more