PDXRyagi

PDXRyagi



20 Apr

Post
Greetings everyone!

Today we released hotfix for 1.35.1 Ottomans addressing some issues that surfaced since the release of 1.35. Save games should hopefully be unaffected - but if you have the possibility to start a new game that is always recommended.

PLEASE NOTE THAT 1.34 SAVES WILL NOT BE COMPATIBLE WITH 1.35! (More info here![forum.paradoxplaza.com])

As always, please report any issues in our bug report forum[forum.paradoxplaza.com] or submit a ... Read more

19 Apr

Comment
    PDXRyagi on Steam Forums - Thread - Direct
There is a hotfix seeking to adress some of the weird naval calculations coming very soon (Along with some other fixes)

Thanks for the patience <3

17 Apr

Post
EU4 Domination releases tomorrow! We hope you're ready to claim the world under your Domain.

Today we wrap up our feature breakdown videos and proudly showcase part 2:


You can find part 1 here

If you haven't already, be sure to check out our store page for domination here:
... Read more

13 Apr

Post
Greetings everyone!

Domination is less than a week away 🥳
In anticipation of the April 18th release, we are excited to share part 1 of our feature breakdown. Enjoy!



If you haven't already, be sure to check out our store page for domination here:
https://store.steampowered.com/app/2223660/Europa_Un... Read more

11 Apr

Post
Greetings Everyone! Today we share the long-awaited changelog for 1.35, nicknamed the 'Ottoman' update, and its accompanying Domination expansion! 🙌

As you might expect there is a lot of text, so you'll have to go and read them on our forums here:

1.35 'Ottomans' Changelog[pdxint.at]
We hope you enjoy! :)

04 Apr

Post
Hello everybody! Welcome to today’s Developer Diary!

My name is Arnau, I am an Internal QA Tester working at Tinto. And I'm here with Pintu to bring you this week's Dev Diary where we will focus on one of our favorite topics, the new Achievements that will accompany 1.35.

The idea we have about achievements is to try to give a new inspiration or goal to our beloved players. Some of them are to provide additional depth and difficulty of the campaign and others are paths that will diverge from your normal gameplay experience. We have tried to give a little bit of everything in these new achievements and we hope you will enjoy them.
With the focus of Domination being on some of the major powers of the time it was a bit more difficult than usual to find suitable Achievements, since a lot of these nations are already covered with a fair share of Achievements.
So here is the list of the achievements we at Tinto came up with for the 1.35 Patch.

------------... Read more

03 Apr

Post
Greetings!

Over the last few months we've been communicating Domination's features through a series of regular dev diaries. Considering the diversity of content being bundled up into this DLC, and in the interest of being more concise, we've summarized and assembled into this infographic new features included in EU4: Domination.



And for those wishing to revisit each DD for Domination and for the 1.35 update, here they are in in chronological order:

Read more

28 Mar

Post
The last few months have been incredibly busy for the art team, and our artists have created a staggering amount of work, with around 600 brand new 2D assets including event pictures, government reforms, and missions to support the content that was added for Domination and the 1.35 patch.

Here’s some of our favourite examples:

Ottoman mission art:

Japan mission art:

Ming mission art:

new event art:
... Read more

21 Mar

Post
Greetings Everyone!

Today we will take a final look at some of the balance changes and the additions for usermodding coming with 1.35.

We'll also be presenting changes to the Age Abilities. As some Great Powers have received changes to their power level, it was only fitting to adjust their Age Abilities too. We have a lot of balance changes to show off. So many in fact we don't have room to post them all in this steam post!

Today's Dev Diary can be found on our forums here:

Developer Diary - 1.35 Balance Changes and Usermodding Additions[pdxint.at]

14 Mar

Post
Good afternoon and welcome to another Developer Diary! This week we will be taking a closer look at various types of new content added to the game, starting with a review of the new Government mechanics that will come with Domination, and the additions we made to previous DLCs as well as to the base game.

Before we begin, let’s take a moment to address the concern around power creeping in 1.35 that has been discussed by the community in the past weeks. The content we showcase in Developer Diaries is usually in a rough form, not just from the perspective of numbers but also even from that bonuses. QA and Beta testing, along with your feedback, shape and changes the content vastly over the coming weeks. As a result, more often than not the content of the Dev Diaries does not reflect the final iteration. We take great pride in combing through and interacting with many of the comments under the Developer Diaries. We wanted to take this opportunity and note that in the cases of the... Read more

07 Mar

Post
Hello and welcome to another Development Diary! Today we will be talking about the new, yet undisclosed content for Europa Universalis IV: Domination, the new expansion that was announced yesterday!

We are very excited to show you the final features that we will include. But let's start by addressing some of the countries that may be on the list of what could be considered Early Modern Great Powers, the main theme of Domination, and that will not receive new content in this expansion. First of all, you may have noticed (and widely requested) new content to be included for two of the ‘historical winners’ in the Middle East during this time period, the Gunpowder Empires of Persia and the Mughals, and also for some other ‘historical losers’ in the area, as the Mamluks. To be clear, they were left out of this expansion on purpose, since we have future plans for the Middle East, so you can expect us to create new content for them in the future. Some of you may have al... Read more

06 Mar

Comment
    PDXRyagi on Steam Forums - Thread - Direct
Originally posted by bri: They're doing a company-wide announcement show tomorrow.

Indeed you can find a link here [pdxint.at] if you are interested! It starts only a couple hours after posting his :)

21 Feb

Post
¡Hola a todo el mundo, y bienvenidos! In this week’s Development Diary, we will be talking about the content that we have created for Spain and the different Iberian countries, mainly Castile and Aragon, as they are the top runners for its formation.

First of all, for the redesign of Spain’s content for the upcoming DLC, we took a bit different approach than other countries that have been shown in the previous weeks, following this line of thoughts:
- We thought that its mission trees did not need a major overhaul, as it was already quite developed in Golden Century, covering most of the Conquest & Colonization paths required as Spain; therefore, we aimed to redesign its structure, adding a few missions here and there to get some extra flavor, and to rework triggers and rewards, to update them in line with the other Great Powers.
- We also decided to put more effort into adding more ‘mechanical content’ instead.
- On top of that, we also decided to add more ... Read more

14 Feb

Post
Bonjour! Welcome to this week’s Development Diary where we will be taking a closer look at the new content for France. Before we begin, I would like to take a moment and discuss the idea behind giving content to France and other countries which have already received content of any form in previous years. The idea behind revisiting them for the upcoming DLC is that we want to elevate them up to our current standards of quality and aim at making these nations fun again for people who have completed several campaigns before, already. In addition, we consider France alongside the Ottomans and some of the other Great Powers as the final big bosses of the campaign, powerful and scary, but at the same time not railroaded towards success.

To be clear, the content displayed here (missions, reforms and events tied to the tree) will be part of the DLC. We’ll also be adding a lot of new content in update 1.35 for free, but we’ll talk about that later in March (although we already gave an ... Read more

07 Feb

Post
Privet! Welcome to this week’s Dev Diary, which is all about Russia. The last time Russia saw any big changes was with the release of “Third Rome” in 1.22 and the addition of their mission tree in 1.26. Ever since not a lot has happened there. 1.35 will change this as we are revisiting this region and updating it so it can keep up with Scandinavia, the Polish-Lithuanian Commonwealth and the Ottomans.

All numbers and art you see here are not final.

So let’s take a look at what we have for Russia!

The mission tree for Russia is split into two sections: the one you currently see is the Muscovite section, while the mission “Found the Tsardom” updates your tree with the actual Russian part. As Muscovy is the major player in this region, I have decided to focus first and foremost on their update, which is why we have this part here.

However, the Russia mission tree you get when forming Russia looks a bit different - depending on who you form Russia ... Read more

31 Jan

Post
Konnichiwa! Welcome to another week’s Dev Diary, this time around focusing on Japan. As a region, it already received a good amount of interesting content during ‘Mandate of Heaven’, with the introduction of the Shinto interactions, as well as the Shogunate. The goal of revisiting Japan is to expand its mechanics & tie them around new flavor in the form of a mission tree for Japan, new events as well as government reforms. Let’s take a look!


[WIP] All values, art and even layouts showcased here are work in progress![WIP]

Note, as you probably might have guessed already, Japan also gets access to the Emperor of China dedicated branch that I showcased a few weeks ago albeit the descriptions and titles are curated for immersion and accuracy reasons.

The tree will be granted upon forming Japan and it houses 30 new missions,... Read more

24 Jan

Post
Merhaba ve hoşgeldin!

I am excited to showcase the new content for the Ottomans. But before we get to that, I want to comment on some lessons we have learned from the development process of Lions of the North, even if we are quite happy with the final result and its release state:
  • Branching missions are like seasoning: a few of them can add some interesting paths to your country. Too much and they ruin the mission tree as they are clunky to use, generate walls of text and are in general not pretty to look at.
    They are also prone to script-related bugs and are too painful to maintain. Because of that, we will not have any case akin to the Teutonic Order in the future where half of the mission tree is covered in branching missions.
  • Customizable government reforms like the ones of Livonia were a fun experiment, but from a script perspective a nightmare to create. It also requires the player to have Wikipedia open in order to get the g...
Read more

22 Jan

Comment
    PDXRyagi on Steam Forums - Thread - Direct
Glad to hear it :steamthumbsup:
Comment
    PDXRyagi on Steam Forums - Thread - Direct
Hi! Hope you have gotten this issue resolved by now, but if not feel free to contact our support over at https://support.paradoxplaza.com/ and https://pdxint.at/supportforum
Comment
    PDXRyagi on Steam Forums - Thread - Direct
No approximate date ready to share yet unfortunately. But follow along with the DDs and on our socials and we'll keep you posted ;)

If you want a very unhelpful approximation though it's going to release sometime in 2023