PDXRyagi

PDXRyagi



10 Nov

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Hey all! Community Ambassador Ryagi here to bring you the return of mod spotlights! As you might imagine, King of Kings being released kept us busy. But you can expect regularly scheduled mod spotlights starting with this one. And it's a juicy one, especially if you are a UI nerd like me.

Today one of EUIV's most impressive mods makes a return into the light, Europa Expanded. Europa Expanded has had plenty of room to grow with the new modding tools added by 1.36. Join as Stiopa, Lia and LordVarangian share their most recent work on User Interface and quality-of-life updates to the mod. Enjoy!

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Hello again, Europa Universalis Enthusiasts!

Since our ... Read more

08 Nov

Comment
    PDXRyagi on Steam Forums - Thread - Direct
Sorry to hear about this, I'd encourage you to look/post on our tech support forums if you haven't already. https://forum.paradoxplaza.com/forum/forums/euiv-technical-support.812/

Hopefully the issue gets resolved soon!

06 Nov

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    PDXRyagi on Steam Forums - Thread - Direct
Originally posted by Pegisuee: I Found out whats causing it to not show those buttons.
I had mods on, after I dissabled them all the buttons started showing.

I will test later which mod exactly caused it,
But my feeling says it was because of the bigger UI mod.
I will let you know!

Great! Glad you got it sorted. mods tend to cause trouble on patch day yeah :) Hopefully they will be updated by the authors soon!
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    PDXRyagi on Steam Forums - Thread - Direct
Hmmmm not sure myself. If no one else has an answer and/or it's not solved feel free to submit a bug report: https://pdxint.at/bugreport

:steamthumbsup:
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    PDXRyagi on Steam Forums - Thread - Direct
For anyone experiencing this issue. Be sure to close steam and even restart your computer entirely.

If the problem persists feel free to contact our support team (https://support.paradoxplaza.com/), though keep in mind in most cases this is a problem with the steam client.
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    PDXRyagi on Steam Forums - Thread - Direct
If you're still having troubles with this do let us know!
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    PDXRyagi on Steam Forums - Thread - Direct
Oil lamps so that the King of Kings himself can paint his map in the light >:D

31 Oct

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Greetings!

I’m Arnau Casellas, the new Associate Producer at Paradox Tinto. You may remember me from previous Dev Diaries, as I have been in Tinto as Internal QA since Lions of the North. So I hope to be with you more often from now on.

We're finally one week away from Europa Universalis IV: King of Kings release!

As a preview, we'll be hosting a King of Kings Q&A on our Discord server[discord.gg] on Thursday, November 2nd at 15.00 CET, so be sure to check that out if you have any specific questions!

In today’s DD, we're sharing with you the changelog of the new update, 1.36 'Byzantium'.

I’m really proud of the work that the Dev Team has put into King of Kings over the last few months, as more than 200 fixes and tweaks have been added since the last patch.

We ho... Read more

24 Oct

Comment
    PDXRyagi on Steam Forums - Thread - Direct
Can confirm, all QoL changes shown are with the free 1.36 patch :D
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Hello everyone, and welcome to another EU4 dev diary!

My name is David Horler (SaintDaveUK), the art lead at Paradox Tinto, and today we will talk about two different topics; the artwork behind King of Kings, and also the new achievements of the 1.36 update.

Loading Screen As our first piece of art, along with the patch we are adding the loading screen of Shah Ismail I of Persia (1487–1524), founder of the Safavid dynasty.

One of Persia’s most impactful rulers (and that’s saying something), he was a warrior at heart and is usually depicted engaging in activities such as fighting and hunting. Ismail’s reign is celebrated for his religious zeal, military prowess, and political cunning. His military victories and his patronage of the arts solidified his legacy, making him a significant figure in Iranian history.

His fiery red hair, unusual for a Persian, is attested in contemporary accounts and betrays his complex and oft-debated ethnic heritage as a c... Read more

17 Oct

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Hello, and welcome to another EUIV Dev Diary! Today it will be a bit of a different one, as we will be addressing three topics that we think are of the most relevance to the upcoming DLC and update, which are:
  • A recap on the list of features that will come in EUIV: King of Kings.
  • Addressing the questions and some feedback that arose in the last DD.
  • Presenting you the free features coming in the 1.36 update, which are mostly focused on QoL (Quality of Life) improvements added to the base game, and 8 new monuments added for the Leviathan DLC owners.
But before getting started, let me say a couple of things. The first one is that this DD was prepared with the help of our new Assistant Producer, Dargeths, who in his previous role as Embedded QA, also knows the game very well, with more than 5,000 hours of gameplay in it.

The second one is that today we have opened the Pre-Orders for EUIV: King of K... Read more

10 Oct

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Greetings everyone! Today we will take a look into Yemen and the Arabic states, coming back to a more regular type of DD.

Let us start with the content for the Yemeni countries:


Note: Mission icons are still WIP.

As you might notice, the first mission tree is for the Rassids while the second one is for all Yemeni countries. The reason for this is that they are one of the two unique tags that follow the Zaidi school of Islam (the other one is Gilan on that note) and even are a Feudal Theocracy, so figured they deserve a bit more attention.

In general, though, the Yemeni tags are relatively similar with a similar focus which is the unification of southern Arabia, expansion into the Horn of Africa, and, of course, trade.
... Read more

03 Oct

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Good afternoon everyone and welcome! This week we will be covering multiple nations through the lenses of 2 Developer Diaries, one for Qara/Aq Qoyunlu and one for Georgia/Armenia in the thread below!

Embroiled in both external and internal conflicts, the Turkomans in the Middle East offer a very interesting playthrough including government mechanics, events, and now completely new mission trees, government reforms, and more! Both tags share similar mission trees, each imbued with unique branches for AQ and unique branches for QQ.




QQ and AQ will largely share most missions, each tree granting certain diversity in key points.

Despite its smaller size compared to its Eastern neighbor, AQ starts at a much stable si... Read more

26 Sep

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On the 13th August 2013, EU4 was released to the public - and with it a small little event pack called “Purple Phoenix” for a country whose popularity was almost uncanny even back then. Over the ten years, this popularity did not stop but rose further and further, and now it is one of the main three focus points of King of Kings.

Welcome to today’s Development Diary which is all about the one country you guys have been looking forward to the most: Byzantium. Hardly in need of any more introduction on the country, as every single patch of EU4 has at least one video tutorial dedicated to the remnant of the Roman Empire. So without further ado, let us jump into the content we can expect for Byzantium in 1.36.

So first thing first: the setup of Byzantium. The province change has been somewhat spoiled already, but I will mention it here nonetheless to confirm it: yes, Mesambria is now part of Byzantium and it will have the Bulgarian core on it:
... Read more

19 Sep

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Good afternoon and welcome to today’s Developer Diary where we will be discussing new content for the Mamluks! As a preface, there is merit in addressing the design approach I chose to pursue for this country. Domination and its huge amounts of content served as a great platform to gauge what the people wanted, what they liked and disliked. This helped shape the content for 1.36 moving forward, as the entire team takes feedback very seriously and our ears are keenly tuned to the forums and various platforms for it.

How does this affect the content of the Mamluks? For starters, the entirety of the Mamluk tree hosts only 2 new country_modifiers, one temporary and one permanent (more on that later). The idea behind this shift is to give more room to mechanic-related bonuses over pure modifier stacking. So, missions for the Mamluks have been designed from the ground up as a way of investing more effort into slower and natural growth for the country. Moreover, the tree was conceive... Read more

12 Sep

Comment
    PDXRyagi on Steam Forums - Thread - Direct
Originally posted by Rialm:
Originally posted by Marquoz: Nope. They've talked about doing something for South America. After that, who knows.
It's going to be interesting to see how they are capable of making that sector interesting.

Luckily I would love to play as Mamluk, I will check it out when it's released.

You'll be able to see what we having cooking for Mamluks in next weeks Dev Diary :D
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    PDXRyagi on Steam Forums - Thread - Direct
Originally posted by High Society: didnt know this was comming, on the surface seems like a smaller one but I love to seem more flavour in this region.

For sure smaller than something like Domination, this is a region based immersion pack, similar to our previous immersion packs such as Lions of the North. This time focusing on the middle east :steamthumbsup:
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Hello everyone, and welcome back to EUIV Dev Diaries! It’s been a while since the last one, but we come with renewed enthusiasm and energy, especially after having celebrated the 10th Anniversary of the game. It’s been great to notice how big and strong the community is after a decade, and we’re very glad about the reception of the different activities that the CM Team has been deploying in the last month. Kudos to them, as well!

During the summer we’ve also been busy planning, designing, and implementing new content for the game. We still have a bunch of ideas even after the massive amount of content that was added in EUIV: Domination, and we think that we can keep improving the game, even after its longevity. Our objective for the next update will be to further raise the quality of the game while finishing fixing and balancing the post-release issues from 1.35.

In that regard, the topic of the next DLC will be new regional content. And the region that will re... Read more

25 Aug

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Grab some snacks 🍿
Our Anbennar Spotlight has turned into an Anbennar Marathon.

Part 2 (And 2.5) of our multi-part spotlight on Anbennar is out now! Featuring a look into the upcoming Sarhal update, join us as we continue our Anbennar world tour. (Once again way too long for steam 👀)

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Read our Anbennar Spotlight Part 2 here![pdxint.at]
And check out the moditself on the workshop here:
... Read more

17 Aug

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Hello EU4 community, and welcome to the first Anbennar Mod Spotlight!
Today, JayBean, the creator of Anbennar and Lead Writer Karlov will be introducing you to the Anbennar EU4 mod and the Anbennar setting as a whole as part of EU4’s 10th birthday celebration in this first of a two-part series.

We'll let JayBean and Karlov take it away:

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Anbennar is a fantasy total conversion mod set in an original setting inspired by D&D settings like Forgotten Realms as well as settings like Dragon Age and The Witcher. But first, let’s begin with a question:

Have you ever wanted to see how a fantasy world evolves PAST the medieval era?
How wizards react to the advent of gunpowder?
Or what if colonial exploration actually unearthed relics of immense magical power?


Anbennar is all about exploring those themes ... Read more