PDXRyagi

PDXRyagi



31 Jan

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Konnichiwa! Welcome to another week’s Dev Diary, this time around focusing on Japan. As a region, it already received a good amount of interesting content during ‘Mandate of Heaven’, with the introduction of the Shinto interactions, as well as the Shogunate. The goal of revisiting Japan is to expand its mechanics & tie them around new flavor in the form of a mission tree for Japan, new events as well as government reforms. Let’s take a look!


[WIP] All values, art and even layouts showcased here are work in progress![WIP]

Note, as you probably might have guessed already, Japan also gets access to the Emperor of China dedicated branch that I showcased a few weeks ago albeit the descriptions and titles are curated for immersion and accuracy reasons.

The tree will be granted upon forming Japan and it houses 30 new missions,... Read more

24 Jan

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Merhaba ve hoşgeldin!

I am excited to showcase the new content for the Ottomans. But before we get to that, I want to comment on some lessons we have learned from the development process of Lions of the North, even if we are quite happy with the final result and its release state:
  • Branching missions are like seasoning: a few of them can add some interesting paths to your country. Too much and they ruin the mission tree as they are clunky to use, generate walls of text and are in general not pretty to look at.
    They are also prone to script-related bugs and are too painful to maintain. Because of that, we will not have any case akin to the Teutonic Order in the future where half of the mission tree is covered in branching missions.
  • Customizable government reforms like the ones of Livonia were a fun experiment, but from a script perspective a nightmare to create. It also requires the player to have Wikipedia open in order to get the g...
Read more

22 Jan

Comment
    PDXRyagi on Steam Forums - Thread - Direct
Glad to hear it :steamthumbsup:
Comment
    PDXRyagi on Steam Forums - Thread - Direct
Hi! Hope you have gotten this issue resolved by now, but if not feel free to contact our support over at https://support.paradoxplaza.com/ and https://pdxint.at/supportforum
Comment
    PDXRyagi on Steam Forums - Thread - Direct
No approximate date ready to share yet unfortunately. But follow along with the DDs and on our socials and we'll keep you posted ;)

If you want a very unhelpful approximation though it's going to release sometime in 2023
Comment
    PDXRyagi on Steam Forums - Thread - Direct
What a cool project, best of luck!

17 Jan

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Hey everyone, happy new year and I hope 2023 grants you health, growth and lots of love. Let’s take a look at the new content we have prepared for China! We started thinking about this one year ago, while working on the 1.33 update, but now the time has come for it!

Before we begin, the content you will see here is by no means finalized, as always your feedback is greatly appreciated and cherished!

Playing Europa Universalis is all about building up your nation, growing and expanding your borders. It’s all about the struggles and the thrills of each conquest, fighting at the edge of bankruptcy or measuring your moves carefully. However, Ming does not really suffer from these issues at the hands of a player due to the fact that it starts as the nation with the highest development and strongest economy in 1444 and until 1.35 it was regarded as a fairly relaxing experience for most players. Surely there are some minor obstacles early on, but in general the playthrough wa... Read more

20 Dec

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Hello and welcome to another EUIV DD!

Today we will be talking about the rebalance of the Unit Pips we're working on for the upcoming 1.35 update. This task has been led by our QA Team, which was reinforced throughout the year, and that has been key to the release of Lions of the North, as the new members that have joined the Team credit over 5,000 hours of gameplay on EUIV. But apart from testing the game, they are also involved in the game design process, a classic at Paradox, which usually relies on close cooperation between the different teams. Therefore, this is the proposal we'll be testing in the following weeks, taking also into account the feedback we receive in this DD, of course!




Hello everyone, I'm Pintu, one of the Embedded QA’s working at Tinto.

I want to show you the rework we are doing on the Unit Pips of the different Techgroups, one of the Systems that saw very few changes since the Release of EU4. As we implemented... Read more

13 Dec

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Hello and welcome back to another Europa Universalis IV Dev Diary!

It’s been a while since the last one, back in September. The main reason for this is that the Team has been quite busy during these months. In October we released the 1.34.4 update, that fixed most of the issues we wanted to cover after Lions of the North, and participated in the last edition of the Grandest Lan, which could be organized again at Moszna Castle (and that you can watch at the Paradox Grand Strategy YouTube channel!). In November, the team focused on launching EUIV on a new platform, GOG, with the 1.34.5 update; this is the fou... Read more

15 Nov

Comment
    PDXRyagi on Steam Forums - Thread - Direct
Hello! It sounds like this is probably an oversight or bug in game. We encourage you make a bug report here: https://pdxint.at/bugreport

Be sure to give as many details as possible and check the guidelines and examples through the link above if you have any questions about how to write and submit a bug report. Thanks for your assistance in discovering this issue.

14 Oct

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The Grandest LAN is back in it's physical form!

~100 people from the community and Paradox Tinto will be taking up the mantle and once more spend three days in a Polish Castle for some amazing Roleplaying and Multiplayer action. If you are not one of the lucky participants this year you'll be able to follow the event in real time through our Twitch livestream as well as Skanderbeg[skanderbeg.pm] for some interactive map exploration.

Streaming Schedule (small deviations may occur)
Thursday 20th Oct - 19:00 - 00:00 CEST
Friday 21st Oct - 10:00 - 00:00 CEST
Saturday 22nd Oct - 10:00 - 23:00 CEST

Our channel on Twitch: https://www.twitch.... Read more

20 Sep

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Hello everyone!

It's been a week since we released EUIV: Lions of the North and 1.34 'Sweden' update, and I'll start by saying that the entire team involved in it wants to thank the community for their great support. The feedback we have received so far has been very positive and we greatly appreciate the passion with which players have embraced this release. The teams that have worked on this project at Paradox Tinto and Paradox Interactive have put in a lot of effort, and we feel very rewarded to see this great reception. So let me say on behalf of us, thank you very much!

But even if the release has been really good from our point of view, there will always be issues appearing, and our goal is to continue to improve the state of EUIV. Therefore, we’re currently working on the first hotfix of the update, version 1.34.3, which will fix a bunch of issues reported since last week. Stay tuned, as it will be released in the next few days.

Apart from that,... Read more

29 Aug

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Looking to stay in touch with the EU4 team? we've got you covered!

Last week we proudly launched our very own Europa Universalis Instagram!
There we look forward to sharing with you all of the most glorious content including

  • Historical Maps
  • Mod spotlights
  • History spotlights
  • much more :)
Instagram is not only a place where we will be sharing this content, but also a place where we can better connect with you the wonderful community!


Interested? Join us and follow along![... Read more

25 Aug

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Rich in natural resources and medieval trading cities, the Early Modern Baltic is fertile ground for a rising empire. Whoever controls the western passage can dictate access to lands ripe for development, exploitation and conquest. Old ways and ancient allegiances are quickly giving way to new ambitions. On 13 September, you will have your chance to be one of the Lions of the North.

Lions of the North is a new immersion pack for Europa Universalis IV, Paradox Interactive’s best selling historical grand strategy game set in the dramatic centuries of the early modern world. In Lions of the North, you will find a host of new National Missions and unique content tailored for the great and middle powers of the Baltic and Scandinavian regions. Preserve or undermine the Kalmar Union between Denmark, Norway and Sweden. Revive the Teutonic Order as a Crusader state. Build an island pirate kingdom to threaten thriving commercial centers. Dozens of new alterna... Read more

22 Aug

Comment
    PDXRyagi on Steam Forums - Thread - Direct
Thank you for the wholesome post, we're very happy to see that you are enjoying :D

09 Aug

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Good afternoon and welcome to today’s Developer Diary! Today’s topics are new Achievements and Moddability expansion, as well as further discussion on the Idea groups changes proposed by the community and our QA

But first, we’ve got a cool Stream for you!
Tomorrow, Wednesday the 10th between 10am and 6pm CEST we’ll go live with the Europa Universalis IV segment of this year’s Grand Campaign! So head on over to our Twitch channel tomorrow and join us![www.twitch.tv]

Read more here: https://pdxint.at/3p5vuqp[/url]
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Achievements




Brick by Brick
...
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03 Aug

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We're only one month out before PDXCON returns to Stockholm this September! Meet the devs, join a massive board game session, attend Paradox games' orchestra and of course play our games!



In addition to all the activities offered by our other games (Don't forget you'll be able play Victoria 3 at PDXCON!), you also get the chance to experience some in person EU4 fun such as...

Play through the History of Europa Universalis Have you played EU1 or EU2? This might be your chance to do it and to meet with Johan and the team at Paradox Tinto. We’ll have all the historical EU games playable for a day at the event, a good opportunity to dive into our (glorious) past.


EU4 Panel and Q&A Johan and the team will be talking about what’s next for EU4 at Paradox Tinto, and of course answer everything you’ve al... Read more

02 Aug

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PDXCON2022 returns to Stockholm this September! Join us on the road to PDXCON2022 with another Grand Campaign!

Watch our developers as they play through a customized game of Crusader Kings, Europa Universalis, Hearts of Iron, and Stellaris and follow laws passed by our Community-led Senate. Following the great tradition laid down last year for PDXCON, there may be familiar faces, returning arch-rivals, and maybe some new friends!



What is a Grand Campaign?
The story of a Grand Campaign is written in the senate, where Community-formed and led parties propose and vote on laws, that our developers have to follow on stream. This Grand Campaign spans the timeframe of four of our games, spanning several thousand years of alt-human history. Starting in the Crusader Kings era, all the way to Stellaris. In between games, we wil... Read more
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Welcome to another art dev diary! I’m David Horler, the Art Lead here at Tinto, and I am going to be telling you about all the amazing work that the team has been doing here over the last year or so.

As always, our artists have been working hard creating literally hundreds of new assets, big and small, including the beautiful new Monument illustrations that you saw last week, and dozens of new icons and event pictures for the amazing new mission trees that our Content Designers have showcased over the last few months.

For example, here are the Swedish Scandinavian, Danish, and Commonwealth trees that you have seen in previous diaries, but with all the new icons added.

... Read more

26 Jul

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Hello everyone! Today I’ll introduce you to the new monuments we’ve designed for the next update. As before, this content will be free for all Leviathan DLC owners. Along with that, I’ll also comment on some game balance changes we’ve implemented for free in the 1.34 update.

New Monuments
As already mentioned in some of the previous DDs, we decided to introduce a few more monuments. Overall, we’re happy with the monument density we got after the 1.32 update, so we just wanted to address one specific region that was lacking in love (Scandinavia, which fits in pretty well with the upcoming DLC), and a few gaps we wanted to cover here and there. Since we had few monuments to cover this time, we also tried to get creative with the attached modifiers (you may notice some new modifiers on them, also). Let’s see:

The Falun Copper Mine was already present in the game, as a local modifier to the province of Dalaskogen. As it was the main copper production site for... Read more