PUBG_Sword_Saint

PUBG_Sword_Saint



27 Jun

Comment

Originally posted by kactus

Why not just use the highest ranked player of the squad to determine the lobby the team joins? For your example, the squad with three masters and one bronze would be considered a Master squad and be placed accordingly. If there was a squad with one gold and three bronze, the squad would be placed in a gold level lobby. It would be a detriment to have lower ranked players in your squad, but that's up to the squad. Again, let's everyone play with who they want but you don't have squads trying to help boost a lower ranked teammate because the lobby they're in is more skilled.

I'm curious if that was considered, seems too obvious to miss so I'm wondering why you decided to place the restriction rather than simply use the highest rank within the squad.

The player pool at any time for a game like this needs to be pretty massive to actually separate out lobbies in the way you describe. China could do it, nowhere else really could to such precision or anything close.

Something similar to your suggestion that we have also discussed is to consider everyone in the premade group to be the same rank as the highest member for purposes of calculating RP changes. This also has its pros and cons, but would continue to limit the ability to be boosted.


23 Jun

Comment

Originally posted by Kaisonic

As a PUBG game designer, can you explain how canceled shots work? If the server determines that one player shot first and thus a second player's shots don't count (which is a separate issue), why does the first player still receive (and animate) the second player's shots when they do no damage?

I would imagine that the client side of the game reacts to the impact of the bullet with an animation and then sends off a message to the server, but then the server gets the message and says 'nope, you the person that shot you is dead already so you don't take any damage'.

This is just my guess since I don't work in this area.


22 Jun

Comment

Originally posted by zolexx

As much as I'd like to drop a mysterious teaser comment on things like this, it really wouldn't be a cool thing to do to our guys who put their time into making promo materials since it would lower the surprise impact factor of such announcements. It's also kind of rough on our teams who work directly on big showy features for someone else who isn't on that team to publicly put pressure on them to release something that hasn't been announced yet.

All I can really say here is that these placeholders aren't for show, we are actively discussing, trying out, and building new stuff that could show up here. When that would be and what it would look like is something you'll just have to wait and see.


19 Jun

Comment

Originally posted by NegativeExile

I see.

Make sure hard spawns for vehicles is top priority :) It's the most game breaking in ranked at the moment.

Yea we've received that feedback a lot. It's not really up to only me, but for what it's worth I'd like to move in that direction too.

Comment

Originally posted by NegativeExile

Fairly happy with that myself.

However as the pro-scene is moving away from Sanhok and as a competetive PUBG player myself, I no longer have any need to play Sanhok in ranked either. Ranked should mimic the PRO scene as much as possible.

That being said, just apply SUPER settings already :)

The end goal is for sure to have Ranked eventually be as similar in game settings to SUPER as possible. The plan right now is to move in that direction over time - sometimes Ranked will change to get closer to SUPER, and sometimes SUPER will change to get closer to Ranked.