Psyonix_Corey

Psyonix_Corey



11 Aug

Comment

Originally posted by JiroDreamsOfCoochie

I've been an xbox player forever, but this account syncing has finally made me want to switch to Rocket League on PC. One of the major things in doing that is the workshop maps. Is there a recommended path for someone going from console to pc so that you get all available options? Like should we buy the steam version first? Or get it from epic?

If you have the game on Xbox already, you won't gain any particular benefit from buying it on Steam before it goes free on the Epic Games Store. The only reason to do so would be if you want to launch the game from Steam instead of EGS.

Comment

Originally posted by OutaTime76

Will the Epic account "Display Name" become your in-game name? For example if I'm OutaTime76 on Xbox, OutaTime on Steam, I choose Steam as my primary account, but neither name was available through Epic, so I'm GenericName504.

What shows when I play Rocket League on Steam?

We generally use your platform name in online play (scoreboard, etc.) where other players see it.

Your Display Name is used for social features, like in the Friends List, any Epic Friends you add, you'll see both their Display Name and their platform name (when online)

Comment

Originally posted by BanzYT

Also keep in mind part of the Epic Games Account ruleset for linking is that a platform account cannot be linked to different Epic Games Accounts. So once you link your Steam account to one, you can't take it to a different one later. This is part of fraud prevention and other abuse.

What about the epic games store "lite" accounts you're talking about with no email, etc. Is that exempt? Would one have an issue unlinking from there and linking to a full account later?

They are considered the same as full accounts for the purposes of linking. However, you can contact Epic Customer Support and they can usually solve these types of conflicts.

Comment

Originally posted by [deleted]

[deleted]

Epic Accounts have their own rules for Display Names changes. IIRC, they let you change it every two weeks?

Comment

Originally posted by theshinycaptain

If I create a new account after Rocket League goes F2P - can you give me an example of how I could get Credits somehow other than purchasing, if trading is not possible?

I'm a designer, I'm trying to lay out rules that don't get contradicted later by something that doesn't exist yet.

E.g. if we for some reason gave everyone 500 Credits because matchmaking went down for a week. Those wouldn't count.

Comment

Originally posted by pikunderscored

Does this proxy account get the Chopper EG Wheels, or is a fully setup account required for that?

You get the wheels

Comment

Originally posted by dannyapplesauce

Thanks. It still seems low to me, but who am I to judge what is fairly common.

Edit: Wasn't the limit for Steam more for combating bots, and not necessarily combating scamming, like play-to-player trading scams? To pay $5 to scam someone out of a potentially $100 TW octane seems like a no brainer if I'm a scammer. I mean i guess this might stop those random bots from sending people links to fake steam login sites "TO CLAIM YOUR FREE REWARDS" or whatever is the current bull they are pulling. So overall it's mostly a good thing.

Any price deterrent at all screens out a large category of bots and fraudulent behavior.

You're correct that many thresholds still make scamming profitable. We have to attack the problem from multiple angles, and preferably without preventing trading unless you've spent $100+.

Truly addressing your use case requires all of them working in tandem:

  • Minimum spend to trade (can't spin up thousands of throwaway accounts for free)
  • Better in-game interface to expose scam techniques (working on actively)
  • Adding more trading requirements, like Two Factor Authentication, required to trade
Comment

Originally posted by theshinycaptain

That is an odd way of phrasing it, since you literally cannot receive "traded credits" if you cannot trade.

Was a poor example on my part. Just saying - if you get Credits somehow other than purchasing, they don't count if spent. It's the credit purchase that is tracked.

Comment

Originally posted by Grfine

If I set my steam as primary and Xbox on secondary will I be able to have access to the Xbox items while playing through steam, or would I have to be playing through Epic Games?

Yes, you will have access to your Xbox items while playing on Steam.

Comment

Originally posted by seaishriver

It's probably more like when you play Fortnite on console. You get an Epic username that people on PC can use to add you, but you can't login on PC with it.

This is a good comparison. Caveat for both - you can login on PC if you upgrade that console login to a "full account" with an email address on Epic's website

Comment

Originally posted by Fish_Goes_Moo

Thanks, I assume the proxy account won't effect linking if you want to do it later with a full account?

I don't play anywhere but pc, so I make the proxy account. If I then get it on say switch and want to fully link, I need an epic account. Is the proxy account going to cause a problem. Will Epic see it as X steam account has already been linked to an Epic account (the proxy one RL made) , and then won't let it link to a full epic account that I've now created?

Thanks.

You just need to do things in correct order.

The proxy account you create can be "promoted" to a full Epic Account at any time by attaching an email address on epicgames.com. This is similar to how Fortnite lets players "skip" full account linking but still have an Epic identity for social interaction/friends, but still use that platform to log in/link later.

So in your case, you'd just need to upgrade your Epic/Steam account to a full account with an email, then link your Switch to that account.

Comment

Originally posted by Baked_Gingerbreadman

Does that mean a one way platform transfer? Or does that mean that its full cross platform trading with the caveat of needing to own said platform?

It is not one way.

Comment

Originally posted by HarvInThePaint

Thanks for the example Corey! Very helpful . Would the same principle work for rocket pass?

2000 credits on switch. Buy rocket pass on switch. Get progress from playing on my PC ‘main’ account. (All linked to epic account)

Rocket Pass is different in that we use your Primary account's Rocket Pass progress and status.

So you would need to purchase RP on your Primary platform to access it everywhere.

Comment

Originally posted by goods03

How does this affect the workshop maps on Steam? If Steam is fully supported does that mean that all of the workshop maps are too? What about the creation of new ones in the workshop?

Workshop will continue to function as it has been on Steam.

Comment

Originally posted by dannyapplesauce

For real. For anyone that is scamming items, $5 seems like a REALLY low bar to hop over to continue scamming.

This is actually a fairly common threshold, it's the same for Steam trading.

https://support.steampowered.com/kb_article.php?ref=3330-iagk-7663

Comment

Originally posted by vicegold

Do Alpha rewards count as platform exclusive items? Or can I use them on my PS4?

Alpha rewards are not platform exclusive

Comment

Originally posted by Aluminizing

As an additional anti-fraud measure, we will also require both players involved in any trade to have purchased at least 500 Credits (players who played Rocket League before the launch of free to play are exempt from this requirement).

Is this limited to purchasing at least 500 credits worth of item(s) in-game (item shop / blueprints) or just purchasing at least 500 credits from your platforms store?

You must purchase at least 500 credits directly, you cannot unlock item shop content using traded credits to bypass this requirement.

Comment

Originally posted by Fish_Goes_Moo

So similar to satisfactory on Steam?

https://steamcommunity.com/app/526870/discussions/0/2299597907738984352/

If you don't want to make an account, it just uses your public steam id to log you on.

I haven't played Satisfactory, but going off their FAQ:

Similar, but meaningfully different. They say very clearly they will not create an Epic Games Account to play online. For Rocket League, you will need an account, but we make it frictionless to get one, and we don't require any personal information.

Essentially, you end up with a "proxy" Epic Account that lets you use our services and is associated with your Steam profile, but doesn't know anything else about you (email, name, etc.).

Comment

Originally posted by FIGHTME_RL

Will existing Steam PC users, after creating their Epic Games account, be able to trade with new free-to-play users who are on Epic Games PC?

Our plan as of today is that PC users can trade with PC users, regardless of platform/launcher. We will let the community know if anything changes with that.

Comment

Originally posted by SumoSizeIt

You will still have access to use the purchased DLC Packs on the platform where they were purchased. We are working to make Premium DLC accessible across platforms, but this will not be available when free to play launches.

Just to confirm because the caffeine hasn't kicked in:

I have premium DLC on PC (e.g. Batman, Back to the Future), and Xbox (Jurassic Park). At release, I won't be able to access Batman on Xbox and Jurassic on PC, but eventually that will be available, right?

Our goal is to make your Batmobile available on your Xbox and your Jurassic Jeep available on your PC, but yes, it will not function that way on day 1.