Psyonix_Corey

Psyonix_Corey



18 Sep

Comment

Originally posted by KevTap

"Finally, for anyone who still has missing items on some platforms after the update: Please make sure you boot up Rocket League on every platform you have linked to your Epic Games Account, and that should help populate anything you’re looking for. "

I still haven't received my Chopper EG wheels, despite logging into all linked accounts multiple times. I have everything else, and I don't particularly like the wheels, Just thought I'd put that out there.

Accounts missing the Chopper wheels will be awarded them in the coming days.


02 Sep

Comment

Originally posted by [deleted]

What will this mean in terms of ranked 1s distribution?

Nothing specific. The numbers under the hood change to be better standardized. 1v1 doesn't get squished as much as 2s or 3s, and it still has narrow skill tiers than other queues.

Comment

Originally posted by HoraryHellfire2

(Skip this paragraph Corey) For those wondering, the MMR value that Corey is referring to is not the same value as the MMR you currently know and use. The value you use is currently called "Skill Rating". The actual MMR value is much smaller. So the "oldMMR" of 75 is actually around 1600 Skill Rating now (100 rating above GC).

For Corey: Is the "Target MMR" prioritized to be around Gold 3 for each playlist? Or in Extra Modes is it planned for something higher than Gold 3 due to the sheer lack of MMR inflation that wouldn't be offset enough by it?

It's a little more complicated than just being "around" Gold 3.

  • The Median is around Gold 3 for each playlist. This and the Squish Factor are the only values that affect inflation.

  • The Target varies more (at least this time) because playlists like Extra Modes are currently more divergent. All Target effectively does is "recenter" the playlist. For instance, if Duel is currently centered around 18 MMR and Standard is 25, this will recalibrate Duel's skill curve to a similar 25 MMR midpoint without impacting the actual "squish" behavior.

Comment

Originally posted by HoraryHellfire2

I agree about the relying on it for maneuvers. I actually use it for slowing my momentum that much more when not boosting to get a softer touch on the ball to air dribble or to immediately flip reset after. It's also quite useful to descend faster with no boost and needing to recover. It can also be used in tandem with the Musty Flick/Breezi Flick to change the position ever so slightly.

I don't think it should be removed. But if you do decide to disable it for being bound to the same key, maybe implement an option to allow the behavior through, depending on how complex it is to do so.

Agreed, this is why we didn't touch it for now, but if it proves to be a problem, we will certainly make it configurable.

Comment

Originally posted by HoraryHellfire2

/u/Psyonix_Corey
How will the soft reset work exactly? Is it similar to Season 4's where it was quite aggressive at pulling people back (Champion --> Platiunum) or is it closer to our current soft reset of only those above C3 Div 1 gets pulled down to C3 Div 1?

 

 

Edit: With the information Corey gave below, I estimated how the soft reset/squish will work for the 3v3 playlist. Don't assume that it is the same for other playlists though.

How will the soft reset work exactly? Is it similar to Season 4's where it was quite aggressive at pulling people back (Champion --> Platiunum) or is it closer to our current soft reset of only those above C3 Div 1 gets pulled down to C3 Div 1?

It is not as aggressive as the Season 4 reset, but is more active across the entire skill curve to "squish" towards the middle. This helps mitigate inflation on the top end, and keeps the low end cleaner for true newbies.

NewMMR = TargetMMR + (OldMMR - MedianMMR) * SquishFactor

The function of TargetMMR is to recalibrate certain playlists with odd distributions towards a more consistent median with other queues. These values are different per playlist, but the SquishFactor is generally between 80-90%. There is also a "cap" based on the Grand Champion I threshold for each playlist that you can't go above post-reset.

For 3v3 Standard, MedianMMR is 25 and Targ...

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Comment

Originally posted by TsuyoshiPSER

But braking mid air slows you down slightly, doesn't it? Was that just an oversight? Doesn't seem like something that'd fit as a default bind.

It is not an oversight, it is a conscious tradeoff choice given how slight the effect is and how many hours of play it takes before it becomes noticeable (for many people who use LT binding already for Air Roll, it is clearly not a major handicap)

Comment

Originally posted by thomassauresrex1

Doesn't L2 actually slightly slow you down in the air though? (According to this video - https://www.youtube.com/watch?v=XoOWKG3xv7U&feature=youtu.be&t=118) so you'll be affecting your air speed by having brake and air roll on the same button

L2 has a very, very, very slight effect in air. We don't feel this will meaningfully impact the vast majority of users, and players concerned about it can simply rebind the key.

If we observe some kind of statistically significant win rate differential between default keybinds and non-default, we will take that seriously for sure.

We can also remove the subtle "air brake" behavior, or disable it when Air Roll is bound to the same key, but we elected to leave it alone for now given some players likely rely on it for particular maneuvers.

Comment

Originally posted by SACRED_SNAIL

These look to be some solid improvements! Why change L2/LT default to air roll though? L1/LB seems to be way more common among the player base.

Picking a default is tricky because there is no clear consensus among players or even internally about the "best" choice, and opinions are often contradictory.

In this case, we feel L2/LT is the easiest place for new players to utilize Air Roll because it doesn't require them to take their finger off of Brake. It's relatively common to use your Index finger on L2/R2 and this binding means you can slowly learn to air roll without having to adjust finger positioning.

There is a segment of players who really like using L1/R1 for things like Air Roll, Boost, etc. but in testing we found toggling between L2/L1 or using "claw grip" is not natural for a lot of people.


18 Aug

Comment

Originally posted by CunnedStunt

Are these redeemable tourney items tradable? I really hope not, because the incentive for people to just make free smurf accounts to farm these items and later trade them to their mains would be pretty high.

Not tradable

Comment

Originally posted by Perry_cox29

Will disconnecting carry the penalty of a ban? Those are hefty penalties to incur and 1 night of bad internet could ruin it for people if that’s the case

If you reconnect/rejoin, you will not be penalized.

Definitely sensitive to false positives, if we need to make adjustments, we will solve for this use case with tweaking ban escalation vs. punishing one-off disconnects.

Comment

Originally posted by Memisterzz

Will the tournament items and credits be tradable at all? And will this update drop 31st August?

Not tradable

Comment

Originally posted by copycatcabra

As a primarily solo queued player, I feel I'm going to find myself doing these instead of ranked. This just seems so much more fun and less stress knowing I can sign up knowing when a tournament is (play on my schedule!) and there are tangible rewards for doing so.

If you lose? Join the next one, and not have the stress of watching your rank drop.

Ranked Tournaments aren't scheduled so often that you can play them consecutively instead of Ranked.


15 Aug

Comment

Originally posted by TheElasticTuba

Is there any plans for a similar feature on EGS?

We won't have integration with EGS Mods at launch, but intend to look into how we can reuse the Steam Workshop behavior to detect content installed via EGS and show it in-game, like how Workshop functions.

Comment

Originally posted by Phippe

Basically the same question as u/Wubdor: I currently have an Epic account. Now, if I were to create a proxy account at first instead of using my full Epic account, would it still be possible to upgrade/link this proxy to my Epic account at a later point or would the proxy “generate” a new one?

If you bypass linking initially and "create" a new Epic Account in-game (aka a proxy account), you can't directly link it later to another Epic Account without help from their customer support team.

Comment

Originally posted by theshinycaptain

I've been answering other people's questions to save you some time, in the hopes that you will be able to find the time to answer my questions.

It is my understanding that when this update happens, I will be forced to either link my Steam account to an existing Epic Games Account, or have an automatic Epic Games Proxy Account linked to my Steam account

My questions are concerning this sentence:

You will be able to unlink your platform [...] you will not be able to link that platform to a different Epic Games Account.

First question:

Can I then simply unlink my Steam account from my Epic Games Account and use Rocket League on Steam without being linked?

Second question:

https://i.imgur.com/Opw4PSQ.png

What happens if I just delete my Epic Games Account while my Steam account is linked?

If I delete my Epic Games Account, will I then never be...

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If you unlink your Steam account, the next time you log in, you will be prompted to sign into an Epic Games Account. You must have an active link to play, even if it's just to a proxy account.

My understanding is that if you delete your Epic Games Account, your Steam account becomes unlinked and would have to be linked again before proceeding.

Comment

Originally posted by MisterLeon03

u/Psyonix_Corey what about blueprints and golden eggs themselves? Will they be tradeable on any platform we link it to?

Yes

Comment

Originally posted by Baked_Gingerbreadman

Hey Corey! Appreciate the response.
Have a couple of follow up questions if you don't mind.

A) My brother and I share the same console, he paid for the game and since it is his primary I have never needed to. Will I still get legacy items since my account was created before, or will I become 'F2P' and need to buy 500 credits to trade again?

B) Will Bakkesmod still work if I buy the game after the epic launcher transition on a PC once I build it? Or will the epic launcher no longer support bakkes/alpha mod?

Thanks!

A) As long as your account has played before f2p (with an online connection) it will be a Legacy status account.

B) Nothing about the Epic Launcher version of the game will directly conflict with third party mods like Bakkesmod

Comment

Originally posted by theshinycaptain

This comment, the purpose of which is to assure r-funnyman that he will get Est. 2016, has given people the false impression that you are saying he will ONLY get Est. 2016.

Please confirm that what you meant was:

His Steam account will get Est. 2016, and his Switch account will get Est. 2018 (or whatever), and both will be available in his Shared Inventory?

To me, it is clear that this is what you meant, but some people are reading what you said and telling other people they ONLY get one.

You will get the Est. title from each platform and can access all of them while linked. So in your case, you'd have both Est. 2016 and Est. 2018, not one or the other.

Comment

Originally posted by Soleniae

Haven't seen it mentioned yet - how's cross-platform chat coming along (outside of /party)? u/Psyonix_Corey

Still against platform policy


12 Aug

Comment

Originally posted by Blazingbee98

/u/Psyonix_Corey I have square deadzone enabled in Steam settings, do you think Steam controller settings will still be supported when this update is live?

If you're playing on Steam, it should keep working.