Psyonix_Corey

Psyonix_Corey



11 Dec

Comment

Originally posted by scottiedakid

100% this. Fortnite, Apex and most of the other similar designed stores have credit systems that earn credits through play time. Taking away trade ups and then making all items only purchasable is pretty ridiculous. That and even completing the Rocket Pass only gets you 6/10 credits back which doesn’t happen in any other battle pass to the best of my knowledge.

Edit: someone corrected me that you get all credits back by RP tier 110

Wanted to touch on a few of the points in this subthread.

First, the other games you're referencing do not have Player Trading, which adds a lot of complexity to making paid currency earnable. Because trading exists, we have to be extremely careful about how Credits are earned to avoid creating incentives to bot/AFK farm on multiple accounts (which could then be traded to a single primary account). We hear the feedback about the loss of Decryptors and are discussing ways to address it, but we can't commit to anything yet.

Second, Trade Ups were primarily targeted as a way to mitigate random outcomes from Crates. Even if you got a Rare Decal you didn't want from a Crate, you could recycle it for a chance at something else. In a world where you know exactly what you're purchasing (via Blueprints or the Shop), it no longer makes sense to Trade Up paid content, and conflicts with our goal of moving away from paid random purchases.

That said, we are actively inve...

Read more

01 Oct

Comment

Originally posted by CunnedStunt

Each remaining Crate you have will be converted into a Blueprint of the same series.

I have around 700 crates, so what your saying is I'll have 700 blueprints to chose from? Is there a chance the blueprint will have a BM decal or explosion? Does it cost more to craft said BM decals than a rare decal?

Yes, each converted Blueprint will have a chance to be a BM decal or Goal Explosion from the same series as the origin crate.

It costs more to create BM decals than a rare decal.


06 Aug

Comment

Originally posted by ial33m

And would new rocket passes provide you with the "funds" to get the next rocket pass? Or will we be required to pay for every rocket pass moving forward?

Current plan is to keep the same behavior for RP "funds" as it is on live

Comment

Originally posted by ImDrunkFightMe

Thanks for the reply, It just seems those that hold a major stockpile of 'keys' may get shafted after the changes take affect. Just as a follow up question, Will the skins available in crates now be available for purchase on epic or are you starting with a clean slate so to speak?

We fully expect items currently obtainable in crates to be obtainable via the new systems we roll out in the future.

Comment

Originally posted by CataclysmicEnforcer

But what about for Rocket Passes in the future? I have 10 keys specifically for that reason and they get renewed by the next Rocket Pass so I can keep getting Rocket Passes. If these keys are taken and I have to pay to get the premium Rocket Pass it simply won't be happening. As much as this doesn't hinder my gaming experience much I would still like the ability to access this extra content.

For changing Keys specifically, we will make Rocket Pass use the same currency system as whatever Keys "become", so you would still have the same value (~10 keys = 1 RP Premium Upgrade) in your account before and after the change.

Comment

Originally posted by ImDrunkFightMe

Will the keys refunded be transferrable in any way or will it be converted into a non transferable in game currency?

We can't speak to details just yet, but making "Keys" - or whatever replaces them - untradable would be very damaging to the trade economy, and doesn't meaningfully satisfy our company goals around removing random purchases. Take from that what you will.

Comment

Originally posted by C_hyphen_S

It's gonna completely destroy trading. If a new car comes out, people who want it will buy it, and keep it. The rest won't, so there won't be any sellers to trade with.

This assumes that new cars are automatically offered for sale to all users, but we have not shared details on the replacement system yet.

If the opportunity to buy the new car came as a random drop like receiving a crate and opening it, that "drop" would still have trade value.

Comment

Originally posted by Johnston42

It'll be interesting to see what it does to the market but it shouldn't ruin trading. You're still just as likely to get a crate with a specific item in it. On the other hand prices could drop like crazy if it only takes 1 key to open a guaranteed BM decal.

Edit: actually depending on how the system works. If players know what is in the "crate" before opening it it could lead to MORE trading. For example, if I get a "crate" that I know has valuable stuff in it then I will trade it, where as it would currently just sit in my inventory never to be opened.

It is safe to assume that you will not be able to get a guaranteed Black Market Decal for 1 Key.


23 Jul

Comment

Originally posted by giantslaya11

I don’t see anything about rewards for winning a tournament, does this mean it is not something you want to implement in the next couple updates?

there will be rewards


29 Mar


19 Feb

Comment

Originally posted by Optimus_Prime-

Very cool! Watched the GDC talk. So it doesn't reduce the input buffer below the standard amount (e.g., 16ms) but it increases it and speeds up the simulation when it sees there are connectivity issues/loss of input (before bringing it back down when issues subside). Would you say it's safe to use STS or CSTS even if you have a good connection? For when we do run across connection issues?

It's definitely safe to use, just not to the point yet of saying it's recommended for everyone.

I will have to check with /u/Psyonix_Cone on the standard buffer size as of this update.

Comment

Originally posted by Optimus_Prime-

Do the new STS and CSTS options add a little input delay ("input buffer") to help with connectivity issues? Kind of like how v-sync adds display lag when it has to wait for the frame to be fully rendered before displaying it? Is that why it's better to stick with Legacy if you don't have connectivity issues?

All models use an input buffer. The new options handle maintaining it differently, similar to how Overwatch does it. (See Tim Ford's GDC talk around ~25minutes in for more context on their approach)

The Overwatch approach involves very very subtly slowing down or speeding up the client's game simulation to maintain an input buffer size that can handle variation in network traffic.

Comment

Originally posted by won_vee_won_skrub

They definitely make it sound like you want to stick to Legacy unless you have bad connection.

Not exactly. The new methods are just that - new - so we just didn't want to oversell them until people get some hours into testing them out in a variety of real world conditions.

The new stuff is closer to how Overwatch does latency mitigation, which has some advantages over the Legacy model in theory, but real world is always different.

Comment

Originally posted by joyrida12

Any chance of one of y'all giving a GDC talk about this? That last one from /u/Psyonix_Corey was eggcelent.

https://www.youtube.com/watch?v=ueEmiDM94IE

Also worth watching Tim Ford's talk on Overwatch architecture (Network stuff around 25 minutes in)

https://www.youtube.com/watch?v=W3aieHjyNvw...


31 Jan

Comment

Originally posted by euronate

Thanks Corey! I copied the following from my edited comment, but just trying to throw the idea out there. I hate to complain about something without trying to think of a possible solution.

One of the suggestions that I had was to reset your casual MMR to whatever your highest MMR was in a competitive playlist at the end of the previous season. It'll get inflated again probably, but at least it would reset somewhat regularly.

Our tentative plan is to 'squish' the curve to maintain everyone's relative placement, but reduce how extreme the outliers are on the top end numerically so it plays nicer with Matchmaking.

It will probably be nonlinear so we can account for the extreme edges of the MMR curve without putting them right back into a situation where they have few valid opponents in queue.

Comment

Originally posted by euronate

Can you please do something to re-calibrate unranked MMR? I have over 2200 unranked MMR and my highest actual rank is C3. I can't find casual matches anymore without waiting at least 5 to 10 minutes.

Edit: one of the suggestions that I had was to reset your casual MMR to whatever your highest MMR was in a competitive playlist at the end of the previous season. It'll get inflated again probably, but at least it would reset somewhat regularly.

This is something we'd like to address soon. I don't have a firm timeline on it right now to give you yet.


14 Jan

Comment

Originally posted by ytzi13

Thanks. Someone already linked that to me elsewhere and for some reason I thought it was an older comment. Oops!

Still, my question extends beyond that response.

Will they be adding a "Party up?" quick chat? Will we have to just send them an invite and hope they respond? Does this special waiver apply to players across platforms who are in our club? Do these waivers apply to private matches where it would be implied that players communicated outside of the game in some way already?

This also seems to be indicative of the usefulness of a "stay as team" button that Psyonix did mention they would look into once RocketID matured a bit, in which case I'd be curious how that would work in a 3v3 where only one teammate agrees.

u/Psyonix_Corey I guess you'd be the guy to ask.

Lot to unpack here, here we go:

  • No "Party Up" quick chat, but something I can circulate internally for adding.
  • You send Party Invites to Friends (platform or RocketID) and they'll get a notification they can accept asynchronously. If you're talking about inviting non-friends, you'd need their RocketID and have to friend them (and they have to accept) before you can party up. Given that you can't chat cross-platform by default, this is tricky, however...
  • There's a "Recent Players" tab in the in-game Friends List you can use to friend people you played with recently without them having to chat their RocketID to you. The Friends List is part of the bottom panel next to Party Chat and can be accessed mid/endgame, you don't have to go to the Main Menu to use it.
  • Chat Waivers aren't unique to any particular qualifications e.g. Club Membership. It's simply only allowed for Party Chat specifically. Private Match "open chat" would require us to ...
Read more