Raging-Spaniard

Raging-Spaniard



20 Aug

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tbh I think its well made so thats a job well done but its too realistic for my taste and for the game at large. My intention when we started going with higher res models was to still stay a bit cartoony and find the sweet spot like we did with RH Finn, Cara Dune, JKL, etc … but the newest batch with Old Ben and Dooku is too far in the realistic range for me.

I also dont like the new icon work a whole lot, I always tried to keep them close to the model with a slight touch up instead of making them look like marketing art.

Small gripes tho, plus Im not there anymore and I know how hard it is to do all of this so I don't want it to sound like I don't appreciate the effort put into it, and trust me theres a lot. More than two ways to cook an egg, is all.


19 Aug

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Originally posted by Joliet_Jake_Blues

Why did you make original Rey look like Gollum?

thats some low quality bait there, you can do better, I believe in you

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Originally posted by PopularExpulsion

Scav Rey is essentially climbing out of her portrait, while GAS is like 5 steps back. Why can't they be consistent? It's also off center.

Why … do they have to be centered? This aint the DMV. A little variety is good.


14 Aug

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Before I left we planned to update it more regularly but screens like these are pretty difficult to get approvals for, so its not surprising that it became a lower priority over time. Its a big upgrade over the previous and honestly, for screens like this, thats enough.


14 Jul

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So “as of recent” that Garret and I no longer work there :P

I did hear great things about the new artist though, but I havent met them yet. The big shame about the Journey Guide is that it de-emphasized that movie quality event art we got good at making so the game hasn't had much cool stuff in that regard lately.


27 Jun

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Eh, phase 2 was harder IMO. Only had Droideka and B1 at relic


21 Jun

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Originally posted by voncruxz

An ocean of bad content is not a good thing. That orientation makes it literally unplayable <3

Consistency is the death of innovation, you know. Probably.

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Originally posted by voncruxz

He is clearly a scourge upon this Earth.

Bah, you should be thanking me for keeping the IG-2000 relevant after all this time. Its almost like I provided a veritable ocean of content.


17 May


14 May

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I think Disney is pumping out enough new SW characters that they wont go back to KOTOR for a while (I havent asked, this is just speculation)


13 May

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Originally posted by july1st2018

20 different skins for a protocol droid. yeah no wonder theyre not there any mopre

ah yes, a nice reminder of "why do I bother"

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Originally posted by july1st2018

ok... how are there 20 different concepts for c3po. It's literally c3po, how complicated does it get.

cause they were for different kinds of droids, what you see in-game is just what we ended up with

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Oh the guy we made like 20 awesome concepts for before he ended up as a texture swapped C3PO? Im still salty about that. At least we got to make him malfunction.


04 May

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Originally posted by Themi_

I always assumed they wanted to call her Rey Skywalker. They tried to keep it secret before launch and after launch they did a 180 calling her only "Rey" because of badly "Rey Skywalker" (and the film as a whole) resonated with fans.

None of that is even close, y'all think too hard about this stuff.

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Originally posted by amoliski

Agreed. If it was any other game, I'd say "How did it make it into a release build without someone internal noticing it"... but I guess you know better than anyone else here how CG tends to do their testing.

I do and I can tell you CG does a great amount of testing but people continuosly misinterpret that theres a great difference between finding bugs (which QA does) and fixing them (not QAs job)

QA sends their bug reports, they get flagged and prioritized and the dev team fixes the higher prio items which dont make it into the game, then due to a lack of time, we have to choose which bugs were forced to ship with … and that has very little to do with QA, they already did their job.

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Originally posted by amoliski

KRU’s looks great because the model from SLKR is f**kin dope.

It also looks like he's climbing through the portrait frame, while every single other portrait (before today) shows head and shoulders.

Well thats an implementation thing, either done by somebody new to the process or an oversight. The fact that the blue background isnt showing up in Ahsokas portrait is an implementation bug so Im thinking its the former. That same portrait scaled down at 20% would work just fine.

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Originally posted by DankBiscuit92

Its also a super tiny png and not worth a big fuss, you children.

Hard disagree. It’s jarring as hell when looking at the collection screen. Tbh I’m glad you’re an ex-artist cause no half decent artist would consider that acceptable.

Yep, that is me, no art standards. I can finally stop living a lie.


03 May

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From a guy that used to make the portraits: Theyre overpainted and the screencap is probably from a new setup, because the gov’s on all of these is making the head look a little too big. The key to make these look good is to not have a generic system and instead make each one look its best by making small alterations. The Farmboy Luke is actually my least favorite cause the portrait looks the least like the model (either because of how they took the screencap or too much post in Photoshop) KRU’s looks great because the model from SLKR is f*ckin dope.

Its also a super tiny png and not worth a big fuss, you children.