Reimerh_QArts

Reimerh_QArts



15 Apr

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We’re aware, but we’re looking into how to best fix it.

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This is intentional as this is part of the quest where the forces of Rahyeh and the forces of Heorot are fighting each other :smiley:

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This is due to being too close to the edge of something, and the casting distance being static, so sometimes portals end up in weird places. It is something we’ll look into in the future.

However you can create a new portal by pressing the T key.

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We’re looking into how to best resolve this!

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This is actually on purpose, so that enemy projectiles are also blocked. You can use those object to take cover behind in some situations. I recognize it might feel bad in some situations for some builds. But this level design is currently intended. If it feels bad for too many builds too often, then I’d suggest writing a feedback thread.

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Awesome. However we are looking into bugs with item labels that appear wrongly.


14 Apr

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Thanks for the report :slight_smile:

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This is not a bug, but a lack of the stat being shown on the character screen. We changed these affixes this patch to being a flat amount from added, so we just need to change the display on the character screen.

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Do you have an image for where this is happening? That’d be super useful so we can fix the exact spot.

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This one was easy to reproduce, thanks!

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Sorry, I could not reproduce this internally. Is this always happening in? Is it always the same spot and if you stand there specifically?


13 Apr

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As a note, could you list out where these buffs are coming from? We don’t remember all buff names by heart, so having the sources and effects will help us find out if we will make them buff icons.

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Did the monsters have any kind of Critical Strike avoidance, or did you also test this on a dummy?

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Thanks for the report!

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Thanks for the report, we’ll look into it.

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Yes, it still buffs the Chakram node, up to 50% at 5 points. This node is just limiting how many Shurikens are thrown with Shift.