Reimerh_QArts

Reimerh_QArts



13 Dec

Comment

Yea it doesn’t work for stationary minions, so we need a better handle on this.

Comment

Thanks! We have it reported internally already. We’ll take a look.

Comment

In any case, we’ll take a look. Thanks for the report!

Comment

And there is no NPC to talk to if you go to the town?

Comment

Will be fixed in the future when we rework the character sheet.

Comment

Oh that’s a fun one. We’ll take a look.

Comment

That’s very strange. Do you have (or could get) a video of this? We previously implemented a system to prevent this exact thing from happening, but it sounds like it’s no longer working.

Comment

That’s rough. We’ll take a look. Is it fine again if you relog?

Comment

You can use a site like https://imgur.com/ and link to your image here :slight_smile:

Comment

Do you have the waypoint to the Shining Cove in the desert? After killing the boss there should be a questionmark at the edge of the ship to the north for you to jump off it. If not then we need to figure out a way to handle this quest better.

Comment

Were you transformed when you put the point in? Could you try and respec that point, check your crit avoidance, then put the point back in?

Comment

It’s possible it’s not actually working, but could you try equipping the sword before transforming into Swarmblade and see if you get the +5% crit chance?


11 Dec

Comment

So there is in fact a stash in the eternity cache room that you can use. You can still only craft 1 legendary per run though.

Comment

As Llama said, it was intended for the boss to drop a unique and an exalted item that go together so you could make a legendary. But it didn’t make it in and we’re still discussing it.


25 Nov

Comment

We will change it. It’s not the final icon.


10 Nov

Comment

This is really cool!


03 Nov

Comment

We are aware that this will limit beastmasters in the short term, but in the long term we are gonna look at beastmaster again specifically. Especially the old companion trees and totems. We might do some small changes to passive trees this patch that will affect beastmasters positively.


02 Nov

Comment

Unfortunately no, the way we have made the roots with animation and VFX didn’t lend them to be increased in size. However it might be something we can look at in the future if we find a good solution for it.

Comment

We are changing the wording to say “wraps around” since it doesn’t really make sense to immobilize something that is already immobile :smiley:

Comment

Shaman won’t be the focus this patch, but we will very likely buff totems in general.