Since we’re also updating the Druid passive tree, it’s very possible that there will be more minion or even totem nodes on there.
Since we’re also updating the Druid passive tree, it’s very possible that there will be more minion or even totem nodes on there.
They are quite different, but will have things that interact between them.
I’m not sure it’s the general consensus that we want a death penalty anymore. Some do, but we don’t have an official stanse on it. Since those thoughts in old posts we have introduced the loss of potential rewards in the monolith, which kind of acts like a death penalty, without being too punishing. It is very unlikely we’ll introduce an exp death penalty.
There might be something we can do in he campaign, but in general people don’t like dying as you’re set back a bit to a previous checkpoint or have to start over a boss fight.
Yup this is intentional to keep I better balanced with self casting shurikens.
We can’t “just” do that and we likely won’t. Raising the camera would have a lot of knock on effects, such as environments looking weird or you being able to see outside the map, and likely cause other problems. What we would rather do is limit the range of some of those enemy abilities that are not okay. So writing about which ones feel particularly unfair would be good.
We are going to expand the character sheet in the future with a lot more specific info.
This isn’t really a bug More like feedback. But yea we want to have better NPCs in the future. We made a lot of custom ones for the new chapter.
That can for sure be frustrating, we’ll look into it.
We fixed a bug where increased rarity from monolith modifiers had no effect on magic and rare drops. This is to balance it out a bit, since those modifiers now affect the rarity of the loot that drops.
How many times did this happen to you, did it always happen, or just sometimes?
I assume it’s what Andrew is saying. In any case we have plans to expand the quest reward system in the future, so they feel more useful and exciting depending on where you are in the story. Potentially items that give you fire resistance when you are at a place with lots of fire enemies. Stuff like that.
We should have a fix for this in the next hotfix.
Could you gather a video of this?
Yea these look like they were just not updated. We’ll look at it.
Correct, it’s because it is considered a movement skill so it’s technically not a bug. But I agree it is a bit odd, so we’ll look into it.
We’ll take a look at this.
Javelin had the same treatment as the bow skills with more effective hit box against enemies. But it sounds like it is still too thin.
That’s assuming Unchained is unchanged
That could mean any proc then. A minion is rather a physical entity that moves around and attacks on its own. Manifest weapon is just a procced overhead slash ability.
Llama is correct. You’re right that each individual roll has a 10%, but there’s a difference in a guaranteed chance and probability. If you try this 1000 times, there’s a very good chance that 100 out of those would roll as expected. But you wouldn’t know beforehand which of those 100 would be the ones you expected. The larger sample size the closer the successrate becomes to the expected chance.