RhysGGG

RhysGGG



25 Jun

Comment

Originally posted by paralyticbeast

extra gore isn't just a visual????

Extra Gore is just a visual. The server (in charge of deciding hits and misses) literally doesn't care about Extra Gore at all. I checked again in response to this thread, and the only thing that checks for Extra Gore is the game client, when adding on-hit effects, which by definition happens after hits and misses have already been determined.

If OP is getting less bleed explosions with Belly of the Beast, then something else must be the culprit. Like maybe he actually needed some other stat(s) from his previous body armor, for example.


07 Jun

Comment

Originally posted by butsuon

Do you want us to bug report when we get instance crashes or does the client/server automatically track those?

We do track instance crashes and collect data automatically, but it's still helpful for people to post a bug report with additional info about what they were doing at the time.

Comment

Originally posted by stagfury

What's even the point of this fix?

It now provides some visual feedback and has a useful error message, rather than your portals just mysteriously vanishing with no indication why. Also it has a different error message if the Map times out vs. unexpectedly closing/crashing.


09 Apr

Comment

Literally getting fixed.

Comment

Originally posted by Metaluca

ded.

Will the completed room be combined when the server merging (standard + synthesis) occurs? I'm tired of not getting her to lvl 7... Jun was so easy to get in comparison.

Alva's room exploration should get merged into Standard, yes.

Comment

Originally posted by nomnaut

While I had to suffer through it, I am SO glad you made this post to help people out in the future. Kudos.

Update: we're improving our systems to automatically fix this kind of thing (losing achievements due to changing requirements). We actually do store completed achievements, so we can recover from this type of error.

Even if you stop trying to level Jun now, you should get the achievement again at some point soon.

Comment

Originally posted by Notsomebeans

please reread what i said. i know that master levels are kept between leagues. Progress between levels is not.

It's intended.

Comment

First of all, achievements "uncompleting" is definitely a bug, and shouldn't be happening. I will look into this.

Regarding the Master decoration levels (and the Forsaken Masters achievement), we intentionally pitched these to not be too difficult, in terms of time-to-grind. This is why you don't need to fully complete anything to reach level 7 for them:

  • Zana level 7 only requires you to complete 120/159ish maps on the Atlas.
  • Einhar level 7 only requires capturing 160/270ish different monsters in the Bestiary.
  • Niko level 7 only requires delving to a depth 200, compared to 600 for the achievement in Delve League.
  • Alva level 7 only requires 70/73 rooms explored in the Temple.
  • Jun level 7 only requires 50/57 ranks defeated.

For clarity, Alva and Jun are not quite as straight-forward as the others, and worth elaborating on.

For Alva, there are 24 types of rooms each with 3 tiers, plus the Apex. Th...

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27 Mar

Comment

Originally posted by BenAdaephonDelat

As a programmer, can I ask how you'd go about looking into this issue? Do you just have a program that runs a bunch of simulations for the map layout and flags it if this issue occurs? Or do you have to manually check each simulated layout?

We have tools to quickly regenerate levels with specific features, where we can use a "bird's eye view" camera to see if there are any obvious problems. Usually that's enough, unless the problem is extremely rare.

Comment

Originally posted by rngineer

Yup! Flooded Mines

Thanks. Will look into it.

Comment

What area is this? We've already fixed many cases of this, but there are still a couple of areas that can do this sometimes.


22 Mar

Comment

This will be fixed. Sorry for the inconvenience.


11 Mar

Comment

Originally posted by setbnys

Please help those of us who cannot trigger Cavas after skipping it in acts, we are all stuck with maximum memory count without the ability to trigger Cavas quest line, there is no way for us to even play the league mechanic currently.

This is also being fixed. Sorry about that.

Comment

This was not intended and will be fixed.


05 Mar

Comment

Originally posted by ACTPOHABT

I am glad all my work was rewarded with an honest answer, thank you for clarifying the reasoning behind the current mechanics : ) I it wouldn't be too much to ask for actual numbers of the way adjacent maps are weighted ?

Thanks to KarvarouskuGaming for making the post and helping me with ideas of how to setup the tests. I might have not attempted to do it without his feedback.

As you have more-or-less shown, there is a 2x weighting for incomplete maps, and 4x weighting for adjacent maps, multiplicative.

Comment

So, adjacent maps have been weighted higher than non-adjacent maps (where applicable) ever since the Atlas was introduced back in 2.4.0, to make it easier to explore the Atlas where you want. The empirical evidence here appears to be roughly what's expected.

Sorry if there any accidental misinformation a few leagues ago. It was probably assumed that, since you were asking in relation to a change to complete vs. incomplete map drop weightings, that adjacency was not part of that equation (the numbers in that last question would be correct if all maps were adjacent).


21 Jan

Comment

Originally posted by RedLion_gaming

Really good change. Will the icon change if the encounter has been completed at that altar ? That would be amazing.

The icon disappears when the corresponding Incursion is complete.

Comment

Originally posted by DanielTeague

Added minimap icons to Incursion Temple Altars.

So close. Or does this mean the Alva encounters and I don't get the wording?

It does mean the Alva encounters. Normally we would say "Added a minimap icon to Alva" but she doesn't actually spawn until you get close so we instead added the icon to the little altar that she stands next to.


20 Dec

Comment

Originally posted by ringzero_

Hi all,

I'm a POE player since 2016 with a passion for reverse engineering, debugging, and malware analysis. I know first-hand that since roughly Abyss league, many have been plagued with unexpected game exits, crashes, etc, with Engine Multithreading enabled. Well it's still a widespread issue in today's league and patch, so I took a static look into some crash dumps and found some interesting stuff.

You can find the debugging/analysis post here, but I'll paste the most important takeaway IMO.

  • Continuously remind GGG via bug report forum posts, emails, support tickets, etc, that this Engine Multithreading issue actually still exists and is a real issue.

  • Ensure that when you report crashes by any of their channels of communication, you attach any/all appcrash dumps you have that POE generated to help their team out. Although it's in my b...

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It's always interesting to see this stuff "from the other side". Nice work.

However, I would like to correct one thing:

POE doesn't have automated crash handling and error reporting

We do, actually. We've had this for some time... many years, in fact. It just happens automatically. We collect all the client (and server) crash dumps and process them, which gives us a lot of information to help with bugfixing. It also tells us that most client crashes right now are unrelated to multithreading.

You know, we've already fixed a few various problems with multithreading over the years, but since we keep adding new content and new features, not to mention all the refactors, engine upgrades, and performance improvements, it's almost unavoidable that new bugs also trickle in over time. It's really more of an ongoing process than a single bugfix.

I'm sorry if you are experiencing client crashes, due to multithreading or otherw...

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08 Dec

Comment

Originally posted by SamulusRex

I am almost to the end of Act II with my wife and I have not yet heard him speak ONE WORD about a SINGLE damn "Styoopid Beast!" NOT ONCE!

GGG, if you removed this line from the game, we are going to have problems.

/signed, an Einhar Enthusiast

He should still say it, but I think he has more possible lines now so it's probably just less common