If you have the driver, there are also new settings in Video->STATS where you can turn on graphs for input latency caused by the GPU/CPU.
I just want you to know that you're beautiful.
You're breathtaking!
If you have the driver, there are also new settings in Video->STATS where you can turn on graphs for input latency caused by the GPU/CPU.
I just want you to know that you're beautiful.
You're breathtaking!
Hi Brentmeister! Since you seem knowledgeable on the topic, what is your recommendation for the Low Latency mode setting in NVIDIA's Control Panel for minimizing input lag in Valorant?
I think the typical advice has been to leave it to 'On' in cases where GPU load remains relatively low, such as in VALORANT.
Is this accurate? Or does VALORANT have other optimizations that make it prefer Ultra?
VALORANT's implementation of the NVIDIA Reflex SDK makes that setting moot. The VALORANT will override that setting with what you choose from the in-game options menu. I actually don't know all the details of how it worked before without an application component. I believe ultra was similar (but not as good) to what you have with "Boost" now and in general I'd recommend leaving it "On". I actually wonder if the control panel updated with the latest driver. I haven't taken it for a spin yet on my personal rig.
How much do you think it’ll affect a 980 Ti? Me really need to upgrade >:[
Reflex helps the cards that really need an upgrade the most. You could see some quite impressive games from this depending on your game's render settings (render resolution, anti-aliasing, etc)
Howdy! I'm the Product Manager / Tech Lead for the Gameplay Integrity team which was responsible for implementing this feature. If you have any questions about VALORANT and NVIDIA Reflex feel free to ask!
We implemented Reflex in VALORANT to help players reduce the input latency or "lag" between your mouse/keyboard inputs and what's happening on screen. It's defaults to on immediately once you install the driver. P.S. Please don't install the driver while playing VALORANT, it will probably crash, even if it doesn't it will require rebooting VALORANT
Recommendations: ALL players upgrade their drivers immediately and leave the setting at it's default (On). Reflex reduces input latency caused by the render queue. It will NOT change your framerate in-game. Your mileage in terms of gain may vary depending on your spec. Even if you can't notice the benefit in range there may be graphically intense moments in the game where reflex can help reduce input latency dramaticall...
Read moreI honestly cannot tell any difference. I have the driver and the game updated and tried different configs to see if anything changed at all, but numbers on screen are pretty much the same.
It's going to vary a ton player by player and config by config. Reflex helps the most when you reach what we typically call a "GPU Bound" state. GPU bound is when your GPU "falls behind" your CPU. I have a GTX 1080 Ti at home and I still hit GPU bound scenarios because I play at 4K resolution with all my graphics settings cranked to max.
The important thing to note is that reflex will never increase your framerate. It's only impacting input latency. If you have the driver, there are also new settings in Video->STATS where you can turn on graphs for input latency caused by the GPU/CPU.
Some players may see little to no gain, for some players it will be night and day. If you have a higher end GPU you might try out boost as well but note that this will keep your GPU at max power usage so it's a tradeoff.
In general, I'd recommend all players leave reflex on. It can't hurt and there may be game scenarios where it can help smooth out input latency (e.g. ...
Read moreMaybe it's placebo but turning it on + boost felt instantly more responsive for me even on 144hz. Tried it on vs off in the shooting range and it feels like the bots heads explode more responsively, almost like the feeling of switching to 128 tick in CSGO.
But I know Valorant is already 128, and what I'm feeling is most likely placebo.
Depending on your gpu and video settings turning it on can have dramatic effects on input latency! I've seen scenarios where it reduces input latency by 8+ms! For comparison that's about as much as changing from a 60hz to 144hz monitor.
I'm super excited to give it a whirl on my home machine tonight! I play at high res so I hit moments in the game where reflex should smooth it out.
there is a new option in valorant settings. I don't know the difference between Nvidia Reflex on vs on + boost, does anyone know? Thanks
Boost will boost your GPU's clock speed 100% of the time. On NVIDIA GPU's if you fall below 40% GPU utilization, your GPU will start underclocking to save power & reduce heat generation. (fans will spin slower).
When you turn on boost you'll keep your GPU at 100% of it's clock speed for the trade offs mentioned. It can reduce input latency because it can reduce the time it takes for frames render start to finish. It won't necessarily increase your framerate though but you could see input latency wins especially on newer GPUs.
Boost is not necessary to get the gains from Reflex. Reflex by itself doesn't really have any downsides so we default it to on but leave it up to the user to enable boost or not.
Hey thanks for answering, here is a video showing my native resolution is 1680 x 1050. And 1920 x 1080 in game always default to 1680 x 1050 but not like it should. Also even 1680 x 1050 is not what should 1680 x 1050 look like. https://youtu.be/Yg_zmaZPTb4
The other vid : https://youtu.be/xUDvIw_-67E Just shows 1920 x 1080 is not supported.
And for some reasons 75hz doesn't always work even if the game says I am using 75hz my screen says it's 60. This is one of the most annoying thing as there is quite a diff between 60 and 75.
Oh wow this is very weird. It looks like your monitor is reporting that it supports 1080p but it really doesn't. Do you know the exact model number for your monitor? It looks like an LG. You can locate it usually on the bottom of the monitor or in the top-left. I think I can see it in one of your videos but it's too blurry for me to read it. Some kind of PLAYTRON monitor but I can't read the code.
In terms of things to try in the short term is if you have a different connector have you tried using it? For instance, you're using HDMI so try using DVI. If you have another HDMI cable you might try using that as well. I have found certain HDMI cables can cause compatibility problems with certain monitors.
The fact that windows thinks the monitor mode is supported as well makes me wonder. Have you tried using a lower resolution and seeing if that at least centers the screen?
Hey RiotBrentmeister I have two questions, first is it normal that I feel csgo way more smooth? This in term of fps and mouse responsiveness. (I have a ryzen 3 3300x and a 1050) (also it seems that the game has issues detecting my monitor, it says 1920 x 1080 when it is 1680 x 1050 and I need to use a software and kind of cheat to stretch my screen, because it f**ks up the display. I don't want to explain how I do it, so if I comeback to the game (I came back to cs) I can still play in decent conditions. (yes 4:3 stretched player models is still possible)) . Secondly, my screen is 60hz and I have always felt that my shot should hit in case like this : https://youtu.be/muvToLXJSks , but while watching my own replay I couldn't say it was the game fault, as it wasn't including all the input lag I play with. What I want to ask is, do you plan on ever having a way to include some of the input latency in the hit registration? Sorry for bad engl...
I can't so for sure but a lot of the stretching software out there will add additionally input latency and potentially even worsen your framerate. I wouldn't recommend trying to use it. VALORANT will force a 16:9 or 16:10 aspect ratio, we don't support 4:3 if that's what you're trying to get by stretching. 1680x1050 should work as a 16:10 aspect ratio though so I'm not sure why the game is having problems with your monitor. What does NVIDIA control panel say about your available resolutions?
does it lower the fps ?
No. The FPS stays the same.
contains a go service
A wild gopher appears. :pikachuface:
I am curious, what ended up being the magic number settled on for game instances per server?
Once we addressed some of the hardware configuration problems we were able to scale linearly with number of cores. You can just take the number of cores on the system and multiply it by three. We use a variety of sized servers depending on regional availability and cost but they all perform the same. The largest I've seen us use is a 56 core system that hosts 168 games or 1680 players.
Hey thanks for the reply! This probably isn't your area but I was wondering if you knew when the next software engineering internship opportunities would open up at Riot? :)
Sorry that's pretty far outside my area of expertise. In general, most of the interns I've worked with have been with us over the summer. However, I don't think that's always the case. I'd say keep an eye out on riotgames.com/careers for any updates!
If you're interested in the engineering aspects of reflex. I'd also recommend thinking about how frames make it to the display more and reviewing the graphs in the reflex article. We often talk about a game being CPU/GPU bound as if those are two binary options. The reality is that a game can be both CPU/GPU "bound" in a way. Simulation happens first, then render. The input latency is the sum of these two things, not the longest of the two if that makes sense. However, they can be partially parallelized!
Brother I have one last question. I know particularly riot cares about their gamers a lot than other game devs out there and how they went on making better servers and anti cheat system. But having an in game setting that will only be useful to nvidia. How does that go with riot is it not like supporting one particular base where leaving another base go down a bit? Is not not unfair to let nvidia users to have little advantage over amd users??
For this, we definitely thought about the trade off. In the end though, the hardware you play on is going to give you an advantage. Players with 144hz/240hz/360hz monitors are going to have an advantage over those without. Players with better ISPs that give lower latencies and no packet loss are going to have an advantage. Players with high-end machines are going to have higher framerates. Players with gaming mice with higher poll rates and better sensors have an advantage.
In the end, our goal for VALORANT is to make the interface between you and the game as responsive and seamless as we can possibly make it. To that end we're happy to support any hardware or software features that reduce the friction that input latency causes between what your brain/body can do vs what we can represent in game.
We try to weigh the pros/cons of supporting any technology against fairness and accessibility. Honestly if this was technology only supported by the 30XX series cards we mi...
Read moreis this feature exclusively to 3000 series or availavable to all nvidia gpus?
This will be available to all NVIDA GPUs 900 series or better starting with the driver release slated for Sep17th.
Does it improve latency even when CPU bound? Aka anyone with a 1080 or better? The past implementations of low latency mode by Nvidia only worked if you were gpu bound.
It does not improve latency when you are CPU bound. I have a 1080 TI but I play with max graphical settings in 4K. There are still moments when my game becomes GPU bound. Good eye and understanding of though, you're right that this will mostly benefit GPU bound scenarios.
I just want to know if it's released yet and how to enable it, I just logged into my account in Valorant but didn't find any Nvidia reflex setting as well as in Geforce experience. I have an RTX 2060S.
The setting in-game will automatically become available (and default to on) in VALORANT when you install a compatible driver! The current release day for the driver is scheduled as Sep17th. VALORANT patch 1.07 already has the code to support the features! All you need to do is make sure you keep updating your NVIDIA drivers.
Does it support any monitor or should it be 360hz?
It supports any monitor. However the higher the hz of your monitor the lower your input latency can be.
I have an nvidia card (RTX 2080) and a 240hz monitor. Assuming my mouse is compatible, do I need to buy new hardware to take advantage of reflex I game? Or is it simply an ingame setting that will reduce input latency?
I am willing to buy a new monitor and GPU but I don’t care much about measuring latency, I’d just like to know that it is as efficient as possible.
Reflex works as long as you have a 900 series NVIDIA card or better (2080 is better). So you'll be able to use it!
If you want to be able to measure your total input latency, you'll need a compatible monitor and mouse. However, that's only for MEASURING it, you get the latency benefit with any mouse or monitor.
As I understand, for people who just want lower latency and not actual SDK, there will be a "nvidia reflex low latency mode" switch (provided it has a compatible card of course). Can you provide any ETA when this switch will be available?
The setting in-game will automatically become available (and default to on) in VALORANT when you install a compatible driver! The current release day for the driver is scheduled as Sep17th. VALORANT patch 1.07 already has the code to support the features! All you need to do is make sure you keep updating your NVIDIA drivers.
Hello! Love the tech! Would a wireless mouse work on the new monitors to check latency? I have a Logitech G502 lightspeed
You'd need to check with Logitech about their support for Reflex Latency measurements on that mouse. I don't think there is a full list of supported devices released yet.