RiotMeddler

RiotMeddler



25 Nov

Comment

Originally posted by F0RGERY

The way they're describing Seasons makes me think of the way Sentinels of Light/Ruination worked; having all the champs that year (Viego, Gwen, Akshan, Vex) all revolve around Viego's attempts to cause the ruination.

That sort of thing yeah, though trying to do a much better job (fingers crossed) on how we go about doing it. I think some of the Sentinels/Ruination arc was quite good (the new champs, the set up etc). I think we dropped the ball when it came to the sort of story we told, the tone of some of it (inconsistent, sometimes too jokey), which existing champs were/weren't involved (Yorick where?, the mediums we were story telling in (a MOBA + text isn't the way to try and resolve these big arcs) etc.


18 Nov

Comment

Originally posted by AnAimlessWanderer101

First there were augments in tft, then in arena, and now Im wondering when you'll officially throw the on the rift

On a serious note, Im frustrated you answered this thread because I was trying to avoid getting excited

I can imagine us trying them in a temporary mode someday in League, like Wild Rift did with one of their ARAM based modes. Can’t imagine we’d ever add them to standard SR games though, too much disruption and added complexity for a more competitive setting

Comment

Originally posted by freakattaker

Anything about reducing the amount of splits in a year or not resetting ranks and inducing re-climbs as much?

Can offer some thoughts on ranked next week yeah

Comment

Originally posted by Jozoz

Will it include something about the planned changes to TP that you guys were hinting at a few months ago?

Should be covered in the video

Comment

We’ve got a video coming next week that covers next season’s gameplay and other things


10 Nov

Comment

Originally posted by Moonboy65

will the next dev blog also mention who's getting an ASU next or will that be till season start?

We’ll save the next update announcement for the earlier January dev update yeah


09 Nov

Comment

Originally posted by LunekJones

Will you discuss secret Arcane VGU in the next dev blog?

We will in the next dev update yeah (which should come out shortly after the Arcane finale)


06 Nov

Comment

Originally posted by Hyoudou

Why are they even using different VA's?

Given the Arcane tie in we did consider using Ella Purnell for the english voice acting here. The (at the time) pending voice actor work stoppage though created some challenges there. We concluded it was best to use Jinx's in game voice actor instead for this one, which both ensured we could hit the Arcane 2 release date deadline and gave consistency with in game Jinx which we figured is also pretty well loved.


05 Nov

Comment

Originally posted by BartZeroSix

Is this a trailer of a game in the client, like Aurora's one previously?

Yes


25 Sep

Comment

Originally posted by BillyFromAccounting

Is there a new cinematic coming for next season start? Still Here was incredible.

There will be


24 Sep

Comment

Originally posted by Extension-Bicycle-57

Riot watching T1 vs KT game 5 in the ambulance ride from the heart attack of them possibly not being at worlds 

Read more

Sweating bullets


23 Sep

Comment

Originally posted by 13Xcross

Will there be lore progression for older champions too or will it be mostly focused on new releases?

A mixture

Comment

Originally posted by Spideraxe30

/u/RiotMeddler also wanted to ask if you would if the new thematic seasons would be part of the one canon stuff you guys talked about last year. I know gameplay stuff is (understandably) detached from story, especially in a game like league, but it seems you guys are implying that there will be more to narrative outside of new champs, which makes me excited

There'll be some lore stuff in the thematic seasons yes, and it will be part of the single canon approach we're taking.

Comment

Originally posted by IEatLamas

Nothing about Drakes Sadge

What were you hoping for about Drakes? I expect we'll get back to them as a system at some point, they're not an immediate focus at least though

Comment

Originally posted by Aimicchi

is having different theme for each ranked split like Wild Rift?
wherein a major patch for each season reset in a year would bring a different gameplay change?

We'll still be doing larger gameplay changes at the start of the year, then smaller updates throughout the year. There'll be some stuff at the start of each thematic season, but not a full season start worth of gameplay change.

Comment

Originally posted by Bigma-Bale

You said as well each season would have its own narrative. Is this a way to bring lore and short stories back a bit?

We're looking to get some more immersion in the world, the factions, greater understanding of champion motivations etc in for sure. We'll be trying some different approaches than short stories though for it, want to find ways to get into the lore that more players will engage with

Comment

Originally posted by ThisOneTimeAtLolCamp

Ultimate Spellbook will be out next patch.

I'm sure all 7 people who enjoy that mode will be absolutely thrilled.

Historically at least Spellbook's been a surprisingly popular mode, both in initial play rate and lasting play rate. It doesn't get the degree of hype, or polarized opinions that URF or Arena generate, but people for previous runs at least did play a lot of it for as long as the queue was up which is pretty uncommon

Comment

Originally posted by pedja13

And he can hurt you

I mean, yeah. He's Gragas. He'll kill you in a combo, while being highly mobile and tanky. This time though, he'll do it with even more style and appeal than usual.

Comment

Originally posted by palomani

/u/RiotMeddler are you not scared that unlike valorant, trueskill2 could be "gamed out" in league? e.g players figuring out that x or y metric is influencing the most and trying to min max it instead of playing the game? Also what about "alternative" playstyles like inting sion, bard top etc that could be completely killed by that

That's a large part of our caution here. We don't want a system that results in players playing the algorithm instead of trying to win the game for their team. That's why we're in the middle of a lot of testing right now, trying to determine how to get much better accuracy without introducing factors that will eventually get discovered and exploited

Comment

Originally posted by [deleted]

[deleted]

And then some people want random champions in Arena, while many others don't

For what it's worth, I'd personally really like that version. I don't think it's a particularly widespread belief however