RiotMeddler

RiotMeddler



11 Jun

Comment

Originally posted by iDobleC

Something I think I misunderstood, so I would appreciate it if you could clarify, was the Jax ASU done like this? Or what you meant was how you guys used the new design from LoR as the base, but all the assets were built from scratch?

Also, I guess this might not be the best place to ask, but any thoughts on CGUs and how the Asol one landed? Are they still an option for certain champions, or is it unlikely that we see another one in the future?

Jax's assets were built from scratch, but released piece by piece, rather than all at once. Drawing on another game's take on a character can save some time/work up front, for older champs in particular though the vast bulk of the work comes from updating their (usually) large skin catalogs, rather than from the base itself. That's one of the issues with adapting WR assets - the games have different skins, so even if we could figure out how to port things efficiently that still only covers some of what's needed (would certainly help though)

Comment

Originally posted by aroushthekween

Will Seraphine and Camille’s bio’s get an update? Earlier this year it was promised that their bios would change since Skarner’s lore has been retconned.

Yes, though I don't personally know the exact timing. Will check in with the relevant part of the team however

Comment

Originally posted by Mathemuse

Just to be clear, the only champion stuff on the horizon is the releases of Aurora and Ambessa and reworks (visual or otherwise) of Malphite, Shyvana, and someone associated with Arcane?

That's all we're ready to share at the moment yeah, though there's certainly some other stuff underway too.

Comment

Originally posted by AobaSona

I don't think so? They said they're developing new stories with Fortiche, but it doesn't seem like it'll be under the Arcane title and considered the same show.

We haven't said anything about whether we'll use the Arcane title or not for any future possibilities being explored (and as somewhat who's not part of that part of Riot, I'm not certain myself either). Definitely still looking at Riot+Fortiche making stuff in the LoL universe together though, regardless of whether it uses the Arcane brand or not

Comment

Originally posted by PastramiPajamas

I had no idea Marty Funkhouser was Riot's Esports president

TIL

Comment

Originally posted by AobaSona

u/RiotMeddler Since this is confirmed to be the final season of Arcane, and with the stated goal of Arcane being canon, can we expect character's bios to be finally updated to match with the show? We still have stuff like memory loss Vi (I think), Caitlyn being a private investigator rather than an enforcer before becoming sheriff, Jayce and Viktor not really being friends, etc.

Yes, we'll be adjusting bios of champs featured in Arcane to align around that single shared canon. Completely agree it's jarring seeing that sort of disconnect

Comment

Originally posted by ullasms_09

u/RiotMeddler which lane is ambessa intended to be played in??

Going to leave reveal of the position(s) we're assuming, other gameplay details etc up to the team to reveal closer to the time. Apologies for vagueness, generally though we want to save a lot of specifics for when a champ's about to come out

Comment

Originally posted by daswef2

They specifically bring up Spirit of Hearth-home, they can't be surprised that we are asking about Aurora after a game was made to advertise the new champion

They easily could have said "Aurora is 2 months away" and that would have been fine, disappointing but at least we'd know instead of absolutely zero champion information

Aurora is significantly less than 2 months away

Comment

Originally posted by JTHousek1

Shocked they admit the visuals are bad and are changing them again

Spirit of the Hearthhome should be the standard for champion teases, it's fun, cute, and makes it more of a landmark.

New series and MOVIES for league? Exciting goddamn

It'll take a month or two (rough estimate) for the updated visuals, but yeah, we agree those didn't hit the mark and need to be changed.

Would love to do something like Spirit of Hearth Home for as many champs as we can. It's been great seeing people enjoy it. Wouldn't want to use that exact format of course, need to make sure we find different things for different champions (avoid overusing or misapplying a format like we did with the Visual Novel approach post Spirit Blossom for example)

Comment

Originally posted by TrickedFaith

/u/RiotMeddler We ready to discuss the $500 Elephant in the room that Riot fails to address in any way, shape, or form and how unrealistic of a pricepoint it is. Players feel betrayed to "celebrate" one of the best players of all time in the form of predatory monetary practices.

Response link: https://www.reddit.com/r/leagueoflegends/comments/1ddga6w/gameplay_esports_arcane_dev_update_league_of/l84pmy8/

Replying in this part of the thread:

https://www.reddit.com/r/leagueoflegends/comments/1ddga6w/gameplay_esports_arcane_dev_update_league_of/l84pmy8/

Linking it here for those who want to know about it since it looks like it'll get heavily downvoted and won't be visible

Comment

Originally posted by Naivita

"We still think it's the needed thing as part of our work on making esports financially sustainable"

No the f**k it is not. 0.0001% of that money will ever be invested in your esports scene. Stop with this bs, stop embarrassing yourself even more. This is pure greed and your are trying to milk Faker's name to the bone, nothing more. In what world is 500 euro skin celebrating anyone but the company that is going to keep the profit. Please be for f**king real Meddler ...

For esports content like this, or the Championship skins, 30% of the gross revenue goes directly to esports. That's equivalent to around 50% of the profit on average (varies a bit depending on how much any given thing costs to produce and how well it sells). Of the remaining 30% gross that isn't allocated to esports up front some will also end up covering esports events costs still, even if it's not going directly to players/teams/prize pools

Comment

Originally posted by WOSML

A lot of people have been saying they’d prefer for older champions to be retrofitted to be in line with modern league both visually and in gameplay, so hearing that they might just scrap the Malphite visual update is really disappointing. So many champs need model updates and Malphite is reasonably popular compared to some of the worst offenders like zilean and corki. Just feels like the players who enjoy the older characters are being left out to dry

We want to update those older champ visuals. The experimental part here, and reason this particular approach might get scrapped, is in figuring out how feasible it is to adapt Wild Rift assets (different format, engine etc so a lot to refit) or whether it's more efficient to just make updated assets from scratch.

Comment

Originally posted by Zernii

I don't like idea merging Champion Roadmaps with Dev updates. Roadmaps have more flavour and a lot more insights and info than one tiny segment in dev video

Most likely path is we still do a text Roadmap, but time it with a dev update in the future, with a TLDR or intro in the video. Didn't do that this time because we'd revealed Ambessa early and are being deliberately vague about the Arcane associated VGU

Comment

Originally posted by daswef2

Where's Aurora info? No champion roadmap is really disappointing. The hype and the hope of future champions coming out that might become your favorite is a massive part of keeping up excitement for the game IMO.

Aurora's real close at this point. Instead of revealing stuff through dev updates/blogs we're letting the reveal campaign do its things with stuff like Spirit of Hearth Home.

Champ roadmap wise, between talking about Ambessa at season start (who's a more known quantity from Arcane) and the desire to keep the Arcane associated VGU unknown we didn't have as much new to share as we normally would. We talked about revealing more distant content, but concluded we'd both have to be vague and it would feel forever until any of it even got seen. Conclusion was skipping this one made the most sense. Expect them, or something very similar, to return though

Comment

Originally posted by Pterigonius

I think they said she'd be a toplane fighter when they revealed she's coming to league, though I may be misremembering.

I can't recall exactly what we've said about Ambessa so far. She is a fighter though certainly.

Comment

Originally posted by TrickedFaith

They gave Faker a backup that was undamaged for him to display.

We did - apparently it's pretty standard practice to make back ups for stuff like this (I wasn't aware until this either).

Having said that, we should have spotted that the first one was damaged and swapped them out before presenting it to Faker in the first place


03 May

Comment

Originally posted by Zarathielis

Helloo Meddler, sorry to bother you, is the new lol dev video coming in May or a bit later this time (since Riot Brightmoon did his last video last time)?

Sometime early to mid June is current thinking


16 Apr

Comment

Originally posted by Diligent_Deer6244

if it was on console I might try it

I can't play games with a touch screen on a phone or tablet, it's just a horrible experience imo

Totally understand, figured it was worth checking though as a potential reference point :)

Comment

Originally posted by coeranys

Hey, appreciate you engaging, although in their defense the people may be right and there may be limited utility in doing so in my case. I feel like frequently the things that I enjoy just aren't the things that League is targeting anymore. It could also be that I've just been playing too long, but here we go...

It feels like League is creating more ways to engage with a smaller number of people (I get in Arena you and a friend can hop on and you only need two, not five, so you can get your squad together easier) but I feel like that reduces some of the volatility that is required to keep the game balanced on a macro level and reduce the amount of a solved problem that it is. When you reduce the number of champs, it reduces the volatility, and you need to introduce it somewhere else otherwise it just becomes blackjack and you're playing the .5% favorability between the few meta comps.

However, increasing volatility through more different choices by other players fee...

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Detailed thoughts much appreciated!

Can definitely see how if you're looking for a larger team experience we haven't delivered so much novel there outside of updates to the core SR experience. How much of the draw for you of larger teams is that reduction in volatility versus other aspects of more team play focused modes? Team coordination, more specialization of roles etc etc

Comment

Originally posted by Diligent_Deer6244

(not original commenter)

I'm someone who never found arena very fun, mainly due to the teams being 2 players.

I really want summoner's rift, with bans, with the same acceleration as OFA and spellbook. Faster levelling, movement, etc. I just want quick fun league like aram but pick your champ with bans.

Noted. I'm curious if you've tried Wild Rift? I know it's a different platform, different content etc. Just interested as a reference point given the quicker games as a baseline and various changes made to support that