RiotMeddler

RiotMeddler



26 Feb

Comment

Originally posted by Geist7331

It's nice that the BE costs are reduced but I just finished buying all the remaining champs for blue essence. Hah 😅

If you bought them in patch 25.4 you can message support and they'll give you 50% back

Comment

Originally posted by kamacho2000

how is it 60 chests ? arent we having 4 acts this ear so shouldnt it be 40 chests overall ?

6 acts per year (e.g. we're at the end of February and act 2 is about to go live next patch)

Comment

Originally posted by Film_Humble

Probably 1350 RP each in the shop like any other skin I guess?

But that means that the awful chroma Alistar is 1350rp xdd imagine you waited 4 years for this and you have to pay it like any other skin

We'll be doing a separate Alistar skin, with a different theme, that will come out later this year

For those existing Alistar and Rell skins, still figuring out what we should do about them. We don't think they're in a good state, or to be honest that those were great starting points for skins that are distinct enough from base Alistar/Rell in retrospect.

Comment

Originally posted by Frosty_Promotion_873

When will we have Leblanc on the PBE?? and will she get any?

Targeting mid March for LeBlanc PBE

Comment

Originally posted by DarthVeigar_

What happened, Riot? I thought chests were unsustainable? You didn't know regular progression and rewards would be important to people despite literally every live service title having something of the sort?

Quelle surprise Riot were lying once more.

While we still need to make sure the business side of League is sustainable this was clearly a poor way to try and do it in retrospect. Very damaging to the player experience, which made making a great game and a sustainable business became a conflict when it should be a synergy. We think when we've been at our best historically it's been because making something really good leads to sustainable business results in the long term

Comment

Originally posted by Wise-Government2914

Hey u/RiotMeddler can we expect you guys to give the Exalted Skins more than one form, same as Fractured Jinx skin? I miss having the option to choose the skin I want to play whenever and wherever I want during the game. (Not as MF's ultimate skin, for example). I feel like this should be the main thing when it comes to the Exalted Skins. It didn't happen to Setts' skin, once you select one, you can't go back and pick another one etc.

We're still figuring out details on what's most important to improve for Exalted skins. For Morde, team are looking at stuff like anims, armor, more use of the custom music the skin has etc. We'll get a thread up somewhere (MordekaiserMains maybe?) to share our initial thinking on direction, get some discussion

Comment

Originally posted by Accomplished-Sell518

It’s great that you’re active in this community and responding here. But why does the community have to calculate whether your system is better now? Isn’t that your job?

And to be a bit cynical: it feels like someone at Riot has a great (internal opinion) monetization idea, you implement it, and then you wait for the community’s feedback. Reminds me a lot of the show Mythic Quest

We have calculated, and multiple times too especially after getting prior BE calculations wrong. Always possible we're missing stuff though and want to acknowledge/be open to things we might have missed

Comment

Originally posted by sorakaislove

Hope you and Pabro are doing well, it can't have been easy being the community spokesperson these days. Appreciate all that you do :)

Thank you

Comment

Originally posted by Alxter

Will lowering BE costs by 50% also lower the yield from disenchanting Champion shards?

Short term (next patch) - maybe. At present the disenchant value is linked to the price a champion is sold for.

Longer term (25.6? not sure yet) - No. We don't want to nerf disenchant values, they might be temporarily down for a patch or so though while we decouple them. Would recommend either disenchanting now or holding until we've got that fixed, not disenchanting next patch.

Comment

Originally posted by Kultinator

Feels much more like the intended design goal of simplifying and unifying the system. Thank you

That's the hope. We know it got lost amongst everything else going on, but trying to simplify League's around game systems where they were unnecessarily complex was always one of the goals here, even if our execution didn't leave it feeling that way

Comment

Originally posted by Moonboy65

got a question regarding Rell and Alistar, will there be another way for players to grab their skin since they're gone from the free and paid passes?

That's one of the things on our list to figure out next. Frankly, the Alistar skin in particular just isn't very good. We're leaning towards putting more time into another skin that Alistar has coming later this year instead of trying to improve this one given the starting point isn't that strong.

Comment

Originally posted by Kultinator

Are the Rewards the chests give nerfed? If its same odds I see this as a win. This is basically what I hoped the pass would be at launch

Same exact drop table

Comment

Originally posted by Spideraxe30

/u/RiotMeddler would you have any more details on champ bio updates you mentioned in the last thread or would that be in the following update, since one seems more focused on recent community sentiment regarding the progression changes.

Should still be in the next regular dev update

Comment

Originally posted by Jangetjeboy

they gonna give us those chest but then forget to give us keys back

Chests all come with a key (either at the exact same time if through a mission, or the level before/after on the pass)

Comment

Originally posted by Whackedjob

Someone has to do the math on this because I'm not convinced it's going to be easier than the old system.

Please do! If we're wrong on our math we'll correct. Between champ shards back from chests, -50% to champ cost and extra BE at end of pass we're pretty confident this should be dramatically easier access to champions than previously. If you're seeing something we're missing though we'll dig into it


07 Feb

Comment

Originally posted by mwrcelow

u/RiotMeddler please tell us more about where is dumpling darling seraphine... it's very frustrating for us players who bought RP and were waiting for the release.

Apologies there, we ran into a major last minute problem. That is being worked on, and the skin should still be coming with some adjustments to correct the issue. We'll share an update on when as soon as we've got that figured out

Comment

Originally posted by uhhhdey

Before we get a new champion can we make sure that Mel has her Icon and Emote like every other modern day champion first?? Her not having a illustration icon in the store and a release emote feels super messily handled.

Mel's emote will be in the Act2 battle pass (didn't want to spoil her in advance hence it wasn't in the Act1 pass since that released before she was revealed). Will double check on icon, pretty sure same answer though

Comment

Originally posted by Spideraxe30

/u/RiotMeddler are you able to share any updates on bio updates like Camille, Seraphine and others with the new approach to narrative with thematic seasons?

Should be able to talk about our plans with bio updates in the next video, and will probably pair that with at least 1 or 2 updated bios as well. Camille's is almost done, Seraphine is underway. We'll tie bio updates to season thematics where we can but we'll also just be catching up on long needed ones like those two as well even if it means we're not always matching seasonal themes.

Comment

Originally posted by LunekJones

will we see our next champion with a season 2 start or will it be later? Can you tell us his/her class?

They'll release during the season, rather than right at season start. Shouldn't share class yet, though will confirm they're not a mage at least, acknowledging that we've been mage heavy with recent champion releases.

Comment

Originally posted by mking1999

I haven't played clash ever, but do they change it every time it's on? Why would the dev team being focused on something else mean it can't happen monthly?

The way Clash functions behind the scenes means it does need some hands on work each time unfortunately. Certainly wish that wasn't the case and we definitely have some reflections there on what we'd do differently if building a system like that again