Took 297 games in Set 7 and 168 games in 7.5, but I finally made it :)
This is on EUW
Huge Congrats! You should be proud :)
Took 297 games in Set 7 and 168 games in 7.5, but I finally made it :)
This is on EUW
Huge Congrats! You should be proud :)
This honestly brings a tear to my eye. I wanted to get into games to bring joy to kids like the NES brought to me. Thank you so much for sharing this.
I got to play Odyssey's three hardest difficulty missions with Mortdog himself 🥺 it was so fun
I'm happy you got to experience it :)
Pro-tip: Stop calling every comp "brainless". It just makes you look silly
Amazing LMAO
Thanks!
Just gonna hop in and say that twitch viewership IS NOT the best way to measure a game's overall player engagement.
There's a lot of games on Twitch with lower viewership that are THRIVING in terms of player engagement.
Nice try Rito
This will be fixed in 12.13
Wow. I hope you enjoyed the time :)
Mortdog already said that they aren't satisfied with daejas ult and will rework it, so that the ult actually matters for your dps
How they will do that or how it will look he did not say
Correct.
Next patch the 3 hit thing will be built in as a passive, and the wave will be doubled in power. You will WANT Daeja to cast, and builds like Shojin/Deathcap will make sense.
the community was great
Lmao the pink-colored nostalgia glasses. Queueing in this game mode was absolutely awful cause everyone was trying to do different challenges that required different augments and champions. Unless you had a full premade team you'd spend a lot of time in queue getting dodge after dodge or people afking if someone didn't pick what they needed for their challenge.
The gamemode was fun in the beginning, but after a couple days queueing up was just hell cause you'd find people who were irritated cause they still hadn't completed their challenges.
Surprise gamemode and skins with a cool cinematic was great, and you can look back at it remembering only the good parts, but it wasn't all fun and games, and the gamemode wasn't sustainable long-term, since most of the players were only interested in the rewards, and stopped playing as soon as they got them
This was my biggest failing of that event. The solo player experience was AWFUL. Yeah there were work arounds (find a group threads), but yeah...
Ayyyyy, shoutout to u/impuuuu, who designed the Trainer trait and Nomsy! She totally killed it. I guess we need to promote her.... :D
Piggybacking on this, while I appreciate the meme, credit goes to the entire team. From Julie the set lead that initially thought up the concept of trainer, to u/impuuuu who led the creation process and worked with art and design on things like abilities, snack animations, name of the dragon and more, most things in TFT truly are a team effort.
Either way, we're all VERY happy you love Nomsy :)
So long as your fine with someone who clicks reroll and level up.
And has moments where any normal person would lose their shit because chat says something beyond stupid.
"Just play Jinx!" they say, as his shop never rolls a Jinx...
….
Amazing.
...dont @ me
Dang! Oh...
This thread is the best example of how easy it is to misinterpret data without all the information.
Nope. We tried it in development, but it was just bad so we cut it before launch
Yes
Now you know why T1 hired Polt.
Beat me to it!