Read moreI appreciate that a Rioter responded to this knowing that it is a minefield of a situation. My issue is that you can get a feeling of satisfaction by banning something you simply don’t want to play against. I normally don’t touch aram because of the frustration of having little to no control of the outcome, during the patch I tried a few games because of the ban system. My enjoyment was significantly increased because of the artificial feeling of removing my frustrations in ban phase (Veigar stun, size and duration). It is disappointing that the vocal crowd brings up lots of possible solutions to the issues and they seem to be ignored. The statistics that are relevant don’t seem to be listed or cited. Statistics on ARAM playrate or quality of games should be the top concern. If the game draws more players isn’t that a success? Or if there were actual surveys done on the quality of games? There seem to be lots of data missing and testing the bans for such a short period of time seem...
Sure. Here's an over simplification of some of the concerns:
Let's take Lux, Veigar, and Blitzcrank. (3 champs that are pretty high on popularity but also high on frustration in ARAM). There are players who identify as "Mains" of those champions on SR and get excited to play them if they luck into them on ARAM. (These aren't ARAM accounts but legit players).
Now, let's say I DELETE them from ARAM, then ran a survey of if this was a good move. The likely outcome is that the majority of players (since the majority of players aren't mains and don't have an affinity to those champs) would be like "Yes, good move! Game less frustrating!" But was it the right call? Probably not since the impact to most players isn't as large as the impact to the players that have an affinity to those champs.
It's a tricky situation for sure though, and as mentioned it the article, we'll keep an eye on it and are open to revisiting it.