Riot_Mort

Riot_Mort



25 Apr

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I feel like I could use this meme template is so many different ways lol


16 Apr

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It’s been 4 years already?? Wtf is time any more…

Odyssey is for sure in Top 5 things I’ve ever worked on, but holds the distinct title of the one no one can play 😓


07 Apr

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Originally posted by jokekiller94

According to one riot engineer, people like us are the reason why they can’t work on the backend of the loot system lol.

Truth


03 Mar


27 Feb

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Awesome! Lmao!


16 Jan

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I love math time.

The odds of AT LEAST 3x 5 costs in a single roll at level 7 is (0.01 * 0.01 * 0.01 * 1 * 1) since order doesn't matter, meaning .0001% or 1 in 1,000,000.

Then from there, the odds of them being the SAME 5 cost get tricky, but for simplicity lets assume all the 5 costs are still in the pool. The first choice doesn't matter (1), then the second and third choices must match (1 in 8, again trickier since its closer to 9/79 then 8/78). So 1 * (9/79) * (8/78) = 1.168% chance.

Multiply those together and you get .00000116% chance, or 1 in 85,600,000 to have 3 of the same 5 costs in your shop at level 7 on any given roll.

EDIT: I did this quick, my math MIGHT be off on step 1, since order gets weird, and it may need to be about 5x higher based on different permutations?


12 Jan


16 Nov

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Can you share which account this happened on? We'd love to dive deep and verify what's going on.

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LMAO south park references :)


11 Nov

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Fixed next patch (Ziggs +5 AD)


06 Nov


04 Nov

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This is awesome! I love gaming set ups. Hope double up brings more fun for you both!


08 Sep

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It's awful. Don't ever buy them. I'd appreciate less people contesting me. (Please ignore the 1st and 2nd where I hit Brand...unreleated I swear.) https://lolchess.gg/profile/na/riotmortdog


16 Aug

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Originally posted by CreativeChoroos

For anyone curious this happens because the game calculates the damage you take twice: once as soon as you take the damage, and once when the round ends. The game is making sure you are taking the right amount of damage so that you don't get a victory you mathematically didn't earn. It appears as a bug but it's almost entirely visual, if you died wirh 1hp on next round start, you were meant to lose regardless. Hard pill to swallow.

Although viego clones counting for damage, that i dont think is a super good idea from riot

Viego clones do not contribute additional player damage


20 Jul

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Epic! Very well played! Be proud :)


15 Jul

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Originally posted by Oberic

No. Don't get it mixed up. Last time the pass had 43 (I think?) unlocks, this time it has 47.

The spat icons are bonuses for grind-lords. I have the second one, the third is by far out of my reach.

To clarify a little more, prizes 42, 43 and 44 are eggs.

THIS. PLEASE READ THIS.

We didn't change or take anything out of the pass. We literally took the existing pass which ended with 3 eggs that are still there, just added 3 chase emotes at the end. That's it. Nothing taken away.


13 Jul


29 Jun

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Originally posted by CookieMisha

Not possible with the B patch?

As mentioned, micropatches (or B-Patches) are script changes. This fix requires a code change.

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Originally posted by XIX_The_Sun

I'm not the kinda guy that piggybacks like this but will the cavalier sion bug will be addressed too?

That was already fixed this patch. If you've got video of it happening in 11.13 happy to look...

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We have a fix ready for this, and have for a while. Unfortunately it requires a code change instead of a script change, which means we can't micropatch it. It will be fixed in 11.14.