Hard stuck emerald, I'll get there some day!
Hard stuck emerald, I'll get there some day!
Man there's like 3 times in that video I thought it would be done and it just kept on going. Well played.
I just want to say that this is a really big change and I don't think we'd ever just pull the rug and make this change over night.
Once that's said, I do think our position select system is really well set up to be ported to normals. I'd love for us to find a good way to test that assumption and then make the choice based on those results. Here's some of the reasons I think we should be looking to test this:
I don't think so. The rewards are pretty much the same in LoL and have been the same as long as I remember.
FOR NOW.
I do think we're keeping an open mind to PC and mobile players liking different things (promos for example!). I think if we try and stay lockstep with League we're probably doing you folks a disservice.
I don't know if you can tell us more about it, but I have a question : will we be able to prelock our champion before the bans ? So we're sure someone don't ban our main
You'll be able to signal what you want to play, yes. But much like League, your choices can still be banned out of course.
Bruh it's been two fackin months since you said "soon", at least give each team ONE ban and I think most people would be happy.
You're getting 3 bans next patch :) Then we'll scale to 5 within 1-3 patches.
November 7th write it down I’ll hold you to it
:shifty eyes:
Sorry buddy, I'm the around game boss not the game/champs boss :(
Yalll you f**kinnnn with me, broooo it ain’t even my birthday yet
Just wait to see what we have planned for your birthday!
Your game fckn rocks, I can't emphasize how sensitive you guys are when it comes to developing your game, thank you it makes us happy!
Thanks buddy, means a lot!
It's true! I'm very thankful to the hard work this team did on role queue. Though, would we seeing ban phase introduced once we have enough champs?
Also, I gotta say the queue times seems to have gotten shorter since the addition of role queue. Is there some magic you guys pulled to make this happen?
Yes! Bans are on the way and like you've pointed out, it's tightly coupled to number of champs.
Bruh I did NOT expect it to be this soon, though!
I know, I'm super happy we could launch this outside of the regular patch cycle. The team did a great job.
What about normal draft mode :(. Some like to play normals without having the need to face double adc or junglers.
I don't think we want to commit to anything like that yet. The big issue with opening an additional normal queue is that we segment the player base, which has some impact on matchmaking health, which we currently prioritize higher.
Is there going to be any kind of punishment system in place for people who just never adjust to role pick? First or second offenses as people adjust obviously not included but for those people who just never care about roles or team comp I feel need to have some sort of system in place. At the very least need some kind of ban to keep them out of ranked if they show they have no regard for the role system
We're definitely keeping an eye on it for now. Our starting point will be to understand how frequently this happens and why. After that I think we can start looking at potential strategies to mitigate this, one of which could be punitive.
Everyone followed in the second game - I think people didn't notice the update.
Yeah, that's probably going to happen to a lot of people.
I think that's the tradeoff we decided to make - wait for a big patch and do a lot of work pointing towards it or ship it earlier and accept that for a few games people don't pick up on it.
The upside in terms of quality of the system made that a no-brainer.
I did say that this was coming REAL SOON like an hour ago.
It's coming soon-ish. Our first goal is to add position select (which you'll see really soon) and then build bans on top of that.
Bans have a few things that are pretty tricky to solve: As mentioned in the thread, the health of bans is tightly coupled to the number of champions in the game. It really has two pretty distinct manifestations, the first being an unsatisfying game if you ban an entire position out and then artificially moving access to ranked further down the line for new players. We'd really like to avoid both.
There's a compromise we may end up going with, which is serving you partial bans (3) while we wait for the full system. But even for that, there's still a minimum champ pool we need to hit.
Yea surprised they wrote nothing about it in notes since test ends tonight. But at same time dont think it needs patch to be enabled so hoping it's soon. Maybe /u/Riot_Soundwave will be good news fairy today too and tell us something
Hello, good news fairy here:
Test is going well, we aim to positively surprise everyone :)
Why isn't NA having these test? It's not like you guys are testing networking right?
There's a number of reasons, but the two main ones really boil down to A: the system doesn't NEED a global test, it just needs one or two regions that are representative enough to make us feel confident it can be applied everywhere and B: being a newly launched region, we wanted to make sure we minimized risk and not introduce too many new variables.
Outside of the test, I obviously want to stress that when this goes live, NA will get it the same time as everyone else.
Thats why we have position lab role queue. As many players try out this new role queue, the more data is collected by Riot. If all goes well, it could be implemented into rank games as soon as possible. If you're not in NA then u need to contribute by playing more of the mode.
Man I was going to come post the same thing but you're making my job easy today!