RoCoJared

RoCoJared



12 Mar

Comment

Originally posted by IgorWithSkillz

Happens on every platform, i have had it happen when a team8 leaves in ranked demo, might also be able to happen in strikeout. Hope this helps

do you play on PC Igor? If so, if it happens again I'd appreciate some client logs and the MatchID

Comment

Originally posted by FuzzyPiez

Ah, I get it, more KPI bs from team leaders that's why you guys are doing 6 wk patches.

Can you disable matchmaking in Practice Strikeout though? At my wits end and about to join the game crashers and dashboarders since it obviously works for them.

Still don't understand why there's mm for practice modes it makes no sense. It should be like the training range, instant join, no MM

That one is more of a technical constraint. I can talk to some people and figure out why that is, could be just a simple matter of "it's a universal set up, can't change it without changing all" Game dev be like that sometimes :/

Comment

Originally posted by SonOfSoze

PlayStation 5 right now

Ok, I'll pass this along and also run around in live on PS5 for a bit to see if I can get this to happen for me. Thanks for the info friend!

Comment

He looks cool. Definitely looks like someone Runway would've had a fling with at some point in her career of being an agent and arms dealer.

I'm curious to try this dude out :O, he looks pretty fun tbh and pretty strong. Game studios take inspirations from each other all the time and thats ok(with in reason of course lol). Also sometimes we think alike. That Tactical looks very similar to something we've tinkered with at some point for example

Comment

Originally posted by MasterJeebus

This screen bug has been there for almost a year. So i dont know if they will ever fix it. It happens every other match for me.

Yeah I want it fixed. Its annoying

Comment

Originally posted by YeeeahBoyyyy

From what I know, there ain't anything that can be done except for the Rc team to get their shit together since this is a bug that has also stayed for multiple seasons.

We are slowly getting our sh*t together friend :) a handful of bugs at a time.

Comment

Originally posted by OB0E

This is a knight. Not a spitfire. Look at the clip

ok yeah so looking closely and as others pointed out, looks like damaging an overhealed chaac doesn't show damage numbers, the 4 is the spillover damage once you hit his normal HP. We'll get this fixed, sounds like this issue has been in for a bit. Sorry about that man :(

Comment

Originally posted by ArchIsEpic_YT

From the best of my knowledge, this is because chaac was overhealed so it only shows the damage of his normal health and not the overhealed part. 99% sure this is correct but if Jared or someone else wants to jump in and correct me, feel free to

Yep, we are investigating.

Comment

Originally posted by etherealimages

do you actually think they think like this? 😐

Of course not. >:(

Comment

Originally posted by MagicAc3_

Yeah somethings definitely bugged here.

Yep definitely a bug, either the damage is wrong but I'm also noticing that damage numbers aren't showing against overheal HP. We are investigating

Comment

Originally posted by ArchIsEpic_YT

From experience, you can do damage to overheal but it won't show damage numbers until you damage his actual health. You are doing more than four damage trust me

thats still a bug and I want to fix that

Comment

Originally posted by OB0E

This is a knight. Not a spitfire. Look at the clip

What is also weird is that your damage numbers didn't pop up as you were eating through his overheal. Makes me think his overheal is affecting this issue?

Comment

Originally posted by OB0E

This is a knight. Not a spitfire. Look at the clip

Yeah sorry, I was reading your comment in my messages and not in this post. Sorry, yeah this is absolutely a bug. You should be doing full damage. He was legit in your face

Comment

Originally posted by CapoDV

Hopefully I'm not too late. What are the chances of a BR more? I know it was in the survey a while back, did it get any traction? Is it something players wanted?

Pretty low atm. We have BZ as our initial experiment into the BR realm. To really make a full-fledged BR it'd require a much larger map and a lot more tech development to support a large collection of players in a single match. Pretty cost and resource prohibitive at this time I'm afraid :(

Comment

Originally posted by guy_of_disguise

I appreciate the reply! and i’m happy to hear that reevaluating the perk system in this game is something that you’re considering.

As for the second half, i guess what i mean is having characters feel a bit more fleshed out in terms of their interpersonal relationships, but also i just want more characters that add to a more serious tone included in the game. While i can appreciate the work that the art team, and who ever else is responsible for character design, does, characters like cannon and glimpse just seem weird and out of place at points for me personally, while especially characters like trench and dallas after trench’s redesign and dallas’s lore change feel like caricatures of what they’re aimed to be.

Realism isn’t exactly something i want to see incorporated in the gameplay, as it can lead to some frustrating and unbalanced changes, but incorporated into the lore and character design, i feel it’d help the roco community connect with the characters just...

Read more

ah ok I see what you mean, yeah currently our character's "character" is a bit shallow and they dont interact much. Something I definitely want to improve on when we are able!

Comment

Originally posted by eSkuzy

Hello Jared, first of all thank you for doing this Q&A.

My question is very simple and you started answer it in your post :

"Over the years that intention had gotten muddied as we had struggled to really clarify what our game's core was to be about(was it tactical? was it casual/arcade-y? what is our game?)"

So my question is the same as yours in this sentence,

What is Rogue Company ? And where do you want it to go ? More tactical "hardcore" gameplay or more of a "casual" shooting game ?

Thank you for your time.

The core of roco is defined by it's rogues and the weapons they use. Each one should be paramount in their distinctive playstyles, strengths and weaknesses. It is a fast moving action-y third person shooter with tight mechanics. Game modes are a vehicle that can dictate how hardcore or casual the experience will be(think Halo's BTB vs SWAT).

Comment

Originally posted by Tenebrae42

Hope I'm not too late to the party after reading through the other stuff. I tend to give a lot of (perhaps needless) exposition, so I'll try to bold the actual questions/relevant bits. Sorry about the quote boxes, if it makes it harder to parse or anything. Reddit didn't agree with my breaks for some reason

  1. Not so much as question as it is my main concern: matchmaking and servers. Dead horse, I know you know, you know we know you know. Been playing about 2.5 years now, so I've been through it. Servers Down emote represent. Matchmaking is rough, often feeling like a 1v4/1v3/2v3/2v4/etc, with wide, wild gaps in player skill on the same team, much less between teams. This is massively exacerbated, especially for me as of the late, by server issues. I can break my back and maybe carry an effective 1v3 or 1v4, but it is made infinitely harder and beyond infinitely more frustrating when I rubberband and toss my molly at the...

Read more
  1. Ongoing efforts to improve them, you as the player have avenues to report server issues! Ingame and in our discord! Do your civic duty as we need as much data as we can get!
  2. I am looking at things to make the guns even more unique so stay tuned
  3. I get that and we'll keep this in mind
  4. noted
  5. I want this back as well, on the list!
  6. Yeah I want to fix it so that the joining player is financially "caught up" with the other players
Comment

Originally posted by Diligent_Chemistry63

Perhaps you could make it like how VALORANT worked around it, they spawn the bomb on the ground (in this case,, the chimera) and its' up to rhe players to pick it up, instead of a random player having it which was also CS's problem

That's one of the solutions we will want to try