We found the issue and are currently testing a fix for internally. If it works and the risk to live is 0, we will aim to push it out asap. I appreciate your patience in this as it took a while to chase down what the potential cause is.
We found the issue and are currently testing a fix for internally. If it works and the risk to live is 0, we will aim to push it out asap. I appreciate your patience in this as it took a while to chase down what the potential cause is.
EZ. She still needs some work to be done on her. Nothing that you've seen is final, exception being the model. Needs animation cleanup, audio, VFX. The ability and passive need to be pass/fail'd and then finalized, her loadout(weapons, gadgets perks) need to have their proper role/individual identity pass as well(what she has currently was just a basic plugin of perks, not representative for her being a support).
The leak is unfortunate as it steals thunder and also sets the wrong expectations(especially when said gameplay content is incomplete).
Thanks for bringing this up! I'll pass along to QA so we can track/fix this issue
I see. I love my S12 Tacticool, so my personal bias has me apprehensive on shotgun changes. Curious to see where each weapon class is heading overall.
And yeah, that's basically what I was thinking; in everything but actual function, it is a slug shot.
lmao a like-minded friend who also calls it the "tacticool" XD I also personally love shotguns and I know a good number of players do too. They are always a tricky thing to manage in shooters so I'm going to do my best in regards
Is that to say, shotguns as a weapon class?
On this note, I was wondering if something like a slug shotgun could be possible? The SKL sorta bring the headhunter shotgun might be a solid base for it, even.
When we introduced S/T our designers at the time did up the damage on some weapons(like the SKL6) to make sure certain things were retained. Like the 1-tap headshot at 110 for example. Post removal I'm reviewing weapons and making sure their TTKs aren't entirely skewed when you factor in the falloffs as a whole. The SKL6 will still have a 1tap head, so I'm thinking of bring that back down to 100 and seeing were the falloffs affect it.
That's definitely something that I've considered. Honestly with out tight the pellet grouping is for the SKL6, it may as well be a slug shotgun. It being a headhunter shotgun is appealing and it's already sitting there at it's ranges.
I definitely want to put KOTH back in it, addressing a bug with it.
In the future I absolutely do want to add more options to it so players can have their fun customizing their games. Adds a lot to the longevity
not really, shotguns should win close range engagements
as they should!
Please don’t take this clip as the game as a whole, they are sprinting into the barrel of the gun, they should die
This one clip definitely doesn't paint the whole picture, I was being a bit cheeky about it tbh :)
This clip, as others pointed out, is more a skill issue than anything else. Enemies charging straight in, one after another, barely acknowledging the person they just saw die in front of them as they familiarize their face with the barrel.
yep, I get that, it is performing within it's range for sure. I'm more looking at it from a "post S/T removal standpoint" tbh
Yeah it's a bit much isn't it?
Just page /u/RoCoJared to take a look, he did that on another thread tonight.
Yep, we are sorting these people out.
If you're dedicated to fixing the core and stability then how come the servers have gotten worse?
I know a guy who isn't working right now but has a pretty impressive portfolio when it comes to networking (he has traveled overseas to help companies). If you want someone who can help fix or point out server health and stability issues and put you guys in the right direction, he'd be your guy. I'm not sure what the difference is when it comes to networking for videogames but going off the basis that it's fundamentally the same as doing any other type of networking, he'll be able to help you guys out with fixing the foundation for the game.
The stability issues are not of willful actions on our side, thats for sure. We have some heavy hitters ourselves looking deeply into it. It's extremely concerning that it's gotten this bad and we want to fix it.
Is a difference in speed depending on the weapon you have equiped (a character who wield an LMG is going to slower than someone havibg a pistol or an SMG between his hands) a possibility ?
Potentially, but we will need to seriously test it internally and with some very experienced players to make sure that direction is the right one.
that's definitely a bug. Will investigate
Hmmm, very interesting that even you don't know. Why is that (SBMM) and crossplay such a Taboo subject?
Awesome... thanks for the reply, and for sharing that you will uncover it. Hopefully, that also means once you do, that you will continue the transparency and share that info with the RoCo community.
Simple, before I took the role on it wasn't my job to know. Now it is so now I need to work to know it. Theres a ton of "tribal" knowledge and documentation to root through to understand the systems better.
Hmm, thought I wrote a description, but think it switched out when I added the image. - These are the OBVIOUS bots that blast a preaching recording non-stop in TDM! They have a literal YouTube screen name and don't do anything besides randomly move/fire their default pistol, how do they not get auto banned, especially with 0 stats for every single game??? Shouldn't that be a giant auto-flag or something to look into please? - u/RoCoJared can you please ask your team to hardware ban these bots? Its super frustrating to have them repeatedly show up in multiple matches and waist everyone's time, you can mute them but they still are there in the menu and still get killed/with 0 stats each time. Thank you very much for time and assistance.
Thanks, this image is enough to deal with em
u/RoCoJared ??? Noticed other questions are still getting a response lately, not sure if I need to repost this or just not getting an answer altogether? Kinda disappointed and confused since other questions are still getting a response from today and yesterday, but I only have multiple responses from a previously banned troll allowed on here. That seems pretty shitty from my own experience. Thanks for the q&a, I'm done after this one, bye.
Hey friend, I have answered this one mainly because I don't have all the info to best answer this. If anything you've put this on my radar to do a deep investigation. I should've left a comment about that. Sorry!
Yeah i play on pc and where would u want me to send those client logs and match id?
DM me on here with like a zip'd folder on google drive or something my dude
I was wondering if more languages are going to be supported in the game ? I am mainly thinking about arabic and more laguages in Asia such as Korean, Thaï, Indonesian ect..
Hm, our company has an outsource team that handles localization. I'll take a look and see what we cover.
I have told my friends that used to play that Rc is gonna get better, that the team is gonna bring it back and I'm very excited and hopeful for the future.💪
Thanks man, we'll get there. There is a LOT of sh*t that we need to get together and have some big issues to tackle.