RoboB0b

RoboB0b



06 Aug

Comment

Originally posted by auchenai

Would it be possible to reverse the change on Crypto's drone in Arenas?

Recalling it and deploying it again is crucial to play him effectively.

Why should recalling it before it gets destroyed eat up ability charge? Isn't it the same as caustic picking up his barrels?

Definitely a bug if it's still happening. I thought this was fixed? I'll double check what's happening but yes, recalling should not use up a tactical charge.

Comment

Originally posted by uwango

This happens very consistently for me when I go into the firing range and pick up only a rampage to charge it, both before picking up a thermite and after. I have to drop the weapon and get a new one to get it to charge.

Thanks! I made a note of this in case trying it in firing range helps lead to the fix.

Comment

Originally posted by Bahmpocalypse

I would like to add that this problem is also on Playstation 4 and Playstation 5. I have the ping button mapped to X instead of the default R1, and can not ping the map. Additionally, when in your inventory, the command to ping or request items reverts to R1.

Got it, thanks for the extra info!

Comment

Originally posted by xDRAGONxSLIPPERSx

u/RoboB0b Is there any update to Loba's ult in Arenas?

This one has been extra tricky but I would love to see this fixed ASAP. It's obviously crucial to her kit (even in Arenas) and pains me to see it not working 100% of the time.

Comment

Originally posted by Sargent379

Can you charge your Sentinel in Arenas without buying more Shield Cells?

For some reason every time I tried Sentinel without buying more shield cells, I haven't been able to actually charge it.

Gonna be shocked if its just a coincidence that those are the only rounds it doesn't work for me.

From what I can tell, it's a bit more involved than whether the free cells or purchased cells were used. I've seen some workarounds like dropping the Sentinel and picking it back up will let you charge it for example.

Comment

Originally posted by autobong

u/RoboB0b

u/RSPN-Travis

u/RSPN-Jello

I use a custom controller layout on XSX and i've mapped my Ping button to D-pad up. I am not able to ping the overhead map while using this configuration. While on the overhead map, it says to use RB for pinging however this does not work. I'm not able to ping the overhead map at all. Pinging while playing works fine but it's literally impossible to ping the map. This has been going on for a few seasons and even got acknowledged by Jason McCord on twitter but with no fix yet.

Thanks for bringing this up, I was not aware of it. I'll make sure this gets looked into if it's not already!

Comment

Originally posted by I-AmRavenous

Sometimes in Arenas i cant charge my Sentinel or Rampage, sometimes it gets fixed by the next round: sometimes not. Are there any fixes in the works?

It's definitely on my radar. It doesn't repro in dev like it does on live, which has made it a little hard to track down. I'm hoping to get a fix out as soon as I can.


07 Jun

Comment

Originally posted by DreamerLostInThought

Holy shit. That is absolutely game breaking. Please share this with the devs on Twitter.

No need, I see this!


29 May

Comment

Originally posted by Timmy_Timmy_Timbo

I love how into the game y’all get. Everyone (even me) is always gonna have their complaints, but y’all have made and maintained the best battle royale IMO.

Thank you, much love <3

Comment

Originally posted by Weenaru

Do you have a rule where employees must use the dev badge when playing or something?

Definitely not. I think it's fun so I have it equipped on all my legends.

Comment

Literally me haha. Whenever I see a Spitfire, I think yeah sure I could pick that up to hold some attachments and swap it out later for a Flatline. Then a little voice in my head says, yeah dude but what if you get a kill with it and they see your dev badge. I just ping it and walk away.


20 May

Comment

Originally posted by Blood_Hoonter

What’d you work on in RDR2?

I'm sure I'm still under NDA and can't get into details but I was on the MP Design team. I worked on some free roam events, lobby and a handful of smaller gameplay systems

Comment

Originally posted by DeadlySpoonMan

I’m curious. Is the work experience at Rockstar any good compared to other companies?

Eh without saying too much, not really. If you read glassdoor testimonials for R* San Diego, let's say I had a "typical" experience there.

Comment

Originally posted by rRevanentmain

so i can asume this was done purposely on your part?

Ha no, I had nothing to do with this :)

Comment

Originally posted by No-Engineering5186

do you have an artstation account?

I do not


19 May

Comment

Having worked on both, I upvote anything that combines RDR2 and Apex :D

Comment

Originally posted by CallMeSpoofy

u/pinedsman

u/RoboB0b

Ok first question for you two; but first wanted to say Arenas is SUPER fun and I really enjoy when I thought I wouldn’t. Anyways currently there is a leaver problem in Arenas. Have you thought about allowing players to join mid match(if they wanted to) as a small solution?

u/ashsmashreed Love Valk, but what is her scanning thing in the air? Since her passive is the jetpacks, missiles tac and airplane ZOOOOM ult?

We are working on a fix for the leaver problem! I'm hoping to have something out soon.

Join in progress can be nice for big casual modes that keep rolling along but for me personally, I'd be pretty annoyed to queue up for Arenas and get into a losing match then have to requeue.

Comment

Originally posted by miathan52

What do you think about encouraging variety? I find myself buying the same 2 weapons in every arena match... is that intended, and is that a good outcome of the system?

I think variety is good! It's currently setup in a way to allow you to react to the previous round and pick a weapon for how you want to approach the current round. Enemy team is sniping? Maybe you counter with range or maybe you rush. The other team is going through a similar thought process at the same time. This can often lead to going with your favorite weapon every round, which I see as good and bad. I'd like to encourage you to branch out but also want you to have the option available for the current situation. We've explored some solves around this but it's much too early to really talk about.

Comment

Originally posted by BloonH8TR

Will Pathfinder and crypto get a passive for Arenas? There are no survey beacons in arena so he's going in with no passive and Crypto's passive relies on Hack, and i don't believe being able to see scanned enemies as a teammate counts as a passive since you can see scanned enemies when a friendly Bloodhound scans.

We look at legends as a whole and not necessarily just the passive or tactical in a vacuum. Pathfinder does well in Arenas despite there being no survey beacons. I have my eye on Crypto and considering some changes for how to help him out a little.

Comment

Originally posted by KnownAsOmega

I saw some devs talk about how they are looking for feedback on the economy for Arenas, specifically the cost of certain weapons and abilities. I'm curious what problems do you currently see with it and what are your plans to improve that system? Would love to get your thoughts!

Thank you for doing this btw!

We want you thinking about how to spend your crafting materials and weighing all your options when deciding how to tackle the round. Anything that stands out as a must buy or a never buy, I see as a problem. That means increasing or decreasing prices to make similar options more or less attractive.

We look at everything you might expect for weapons, engagement ranges, general power level, ammo, base weapon price and upgrade prices. You hit different breaking points as well that spike value, like getting turbocharger on a Havoc or Devotion or going 1 size up on mags making it much easier to one clip, etc. For Legends, aside from using cost to balance the value of abilities, we also consider the number of free starting tactical charges and the round cooldown on ultimates.