Do Skitterbots work with Infernal Legion Support?
Thanks in advance, much love.
Skitterbots will work with Infernal Legion, though it will increase their reservation cost.
Do Skitterbots work with Infernal Legion Support?
Thanks in advance, much love.
Skitterbots will work with Infernal Legion, though it will increase their reservation cost.
Any chance in the future that there might be an in-house tool to collect this data for you guys?
Also, what's the technical limitation that's preventing this info from existing on the skillgems?
Something like Path of Building does this pretty well, using the info available in the game files. Each minion has its quirks through code or design or just how we tweaked the balance numbers. It's doable to work it out, but prone to human error and the formula you use might change based on how we change values. It's similar to showing the values in game. Long term we'd like to show each skill on each minion you have, but that's UI and implementation that would take someone important away from making new content!
what does minimum targeting range mean? they can't target anything closer than 80 units?
Minimum targeting range means they can't have their monster target range ever be lower than 80 units. Monsters that can target further away than 80 units won't have their targeting range reduced to 80 units.
Nothing can modify the cap on the aura's stat from mines.
Each skitterbot has a 3 second cooldown on their mine activation.
Yep, but will also increase the reservation cost.
Nope, not unless you pass the stat directly to your minions.
Radius of 30
Yeah, they'll be detonated and then immediately re-armed, just like Tremor Rod.
Are there any changes to Vaal Summon Skeletons?
At a quick glance, I don't see any obvious changes to Vaal Summon Skeletons other than the Accuracy adjustment.
on a related note: how fast can mines actually deal damage? the detonate mines skill is instant, but there is still the detonation time delay before it can deal any damage, right? without increasing the throw time, it's impossible to detonate the first mine in the air?
Mines explode immediately on initial detonation, the only delay comes from when they're in a detonation sequence. If you hit Detonate on a mine flying through the air, it immediately explodes and drops to the ground.
Can you say the base radius of mine auras?
Mine Auras have a base radius of 35 units.
Do you mean "activated" as in "detonated" or activated as in after the aura begins existing?
After being detonated, yeah.
Is that affected by any kind of duration modifier?
Technically the mine lasts a little longer if you have a longer cast time, but it's a fairly minor difference. Nothing else extends the length of the aura that I can easily see.
Is there a way to know if a minion spends mana? For example, Solar Guards spam the Fireball spell (since they don't have a default attack), but it doesn't seem like that consumes mana (since they seem to always be able to cast it). However, Carnage Chieftain giving frenzy charges to allies seem to cost it mana.
If you want to know on a case by case basis if a skill costs mana, putting Blood Magic on it is one way, maybe Arcane Surge? Not sure about Arcane Surge off the top of my head sorry.
I love you, please marry me ;D
And I love you, random citizen!
What is the "nearby" range of corpse shock and minion shock?
Looks like the corpse shock and chill from Corpse Pact is about 60 units radius around the corpse.
Will the normal sentinel you get by using Dominating blow when killing minion from a rare monsters gain one of the Rare monster's non-nemesis, non-aura modifiers as well? :D Thanks for answering all those questions :D
I've tested this quickly, and it looks like at the moment that Dominating Blow on killing a rare monster's bros won't give your sentinel the extra bro mods.
Thank you for the many very important answers. :)
Can you please confirm if base stats (hp, damage, etc) on minions are changing this patch, or I guess since we last had data on it? Skeletons, Zombies, SRS...
There have been changes to HP and Damage of some minions, but it's a manual process to get that info so I'm afraid I can't get it just now!
Could you also give us the cooldown and maybe AoE radius on Crusade Slam, please?
The Crusade Slam has a 6 second cooldown, and a radius of 21 units.
Sorry one last thing, does the chaos golem have sandstorm active all the time now after activation? Thanks Rory!
The Chaos Sandstorm still has a limited duration. It lasts 5 seconds by default, and has an 8 second cooldown, so with Increased Duration it will be able to re-cast it every time it runs out.
Hey Rory, thanks for providing all this extra info!
Really quickly: Now that Chaos Golem's chaos sandstorm has the tag "modifiers to spell damage affect this skill's damage over time", does that mean gems like Controlled Destruction only affect the chaos sandstorm? Or would Infernal Legion's burning damage (for example) be scaled by Controlled Destruction on chaos golems?
The Chaos Golem's sandstorm has the "modifiers to spell damage affect this skill's damage over time" stat, not the golem itself, so Controlled Destruction's spell damage bonus wouldn't apply to Infernal Legion's burning area.
Is there a list of minions that are already considered "aggressive" without any items/jewels affecting them?
Every monster has it's own ranges for picking up targets, but generally minions that don't follow the player are naturally very close to Aggressive ranges, either slightly higher or lower.
Do the auras from mines linger for a short duration? For example, would the last mine in a long detonation string of Stormblast Mines only be hitting a mob effected by one Stormblast Mine aura, increasing its damage taken by 3%? Or would all, say, 10 mine auras be still active on that target?
Mine auras last a short time after they've been activated, so if the detonation cascade is fast enough, all can be affected by all auras.
say you have 10 icicle mines down when you press detonate, with 10% increased crit per aura, do all 10 mines get 100% increased crit? or just the 1st to detonate, then 90% for 2nd, etc? (apologies if answered elsewhere)
Mine auras last a short time after they've been activated, so if the detonation cascade is fast enough, all can be affected by all auras.