Rory_Rackham

Rory_Rackham



05 Sep

Comment

Originally posted by Verlerbur

Hi /u/Rory_Rackham - A follow up question - how does the carrion golem AI interact with it's "auto" attacks? In the 6-part combo, if it is about to perform the 4th attack but the spike cooldown-based attack becomes available, is the combo interrupted to perform the spike attack?

The Carrion Golem's combo attack is much more likely to complete once it gets going, unless the chosen target dies. If the primary target dies it'll likely switch to the cascade if it's available.

Comment

Originally posted by Verlerbur

How many times can the bone cascade hit an enemy?

A quick test shows that Bone Cascade hits 1-5 times based on position and chance, but larger monsters will be hit by more spikes, similar to Glacial Cascade.

Comment

Originally posted by Verlerbur

Asked this elsewhere but wanted to re-iterate the last part of OP's question - Is there a priority order to the bone cascade? Does it always immediately happen when it's up, or does it wait for the 6-part 'comboish' attack to finish all 6 attacks?

The Bone Cascade is usually used in the next few hits every time it's active, unless the melee combo is in the part of the sequence that does high damage and the enemy it was targeting is still alive. Chance still plays a part, they're not fully reliable in their use.

Comment

Originally posted by JTomoyasu

Can minions gain Inspiration charges like they can gain other charges?

At a glance I don't see monsters having maximum inspiration charges set so probably not, but you'll have to confirm this in game later if you have a minion that spends mana.

Comment

Originally posted by xff00

What is the base chaos damage over time for the Chaos Golems Sandstorm at level 20?

Chaos Golem's sandstorm deals about 1600 chaos damage per second at gem level 20.

Comment

Originally posted by riceanalyst

Hey Rory,

Two quick questions:
1) If I link a corpse creating skill with either Unbound Ailments or Bonechill support will the increased effect of ailments apply to the shock and chill from the corpse?

2) Is the mine/trap damage part of the aura of the skitterbots? If so does generosity work on them?

1) I don't believe you can use any supports to increase the effect of the Necromancer's shock/chill corpses. I can't test this right now though, sorry. 2) The Mine/Trap damage from Skitterbots isn't an aura, it's a constant buff like the Golem buff, so Generosity won't apply to the Mine/Trap damage of Skitterbots.

Comment

Originally posted by skyhawk2891

Does it apply to Dark Pact?

Yes, Dark Pact counts as a minion skill gem so will benefit from the stat.

Comment

Originally posted by bgodbgg

Maybe this is more of an AI question, but would they ever just auto attack, or is it they either use a CD or use the non-cooldown attack? which it sounds like does 3721.35 twice, then 3721.62 4 times at 2x the attack speed, taking a total of 3.6 seconds for 2420.604 damage meaning 672 dps from non-cooldown attack? so 1209.6 if you have the 80% more multiplier? Also in regards to AI, will it only leap if X amount of yards away? And is there a priority order like, it will always bone cascade if it's up?

Carrion Golems have no basic attack, just their comboish non-cooldown attack.

The Leap is only used if the target is more than a certain distance away. It'll have different chances for different abilities based on positioning of all enemies in range, it's not a guaranteed order.

Comment

Originally posted by slowpotamus

you're awesome, thank you. if i have multiple golems from 1 gem supported by infernal legion, can a single enemy only be affected by one source of infernal legion damage, or will they stack?

Infernal Legion's aura doesn't stack, each enemy is just damaged by the highest power aura on them.

Comment

Originally posted by Zalet_

Does shock effect work with the Necromancer's shock from created corpses?

Shock effect does work on the Necromancer's shocking corpses notable.

Comment

Originally posted by granitecrab

Quick one for you. If I sockit withering touch support to a chaos golem will it's casscade still have the phys to chaos and the 25% chance to wither work on it or not. Withering touch is tagged as attack. The cascade is a spell.

We've looked into it and it seems like it will apply wither on hit with spells, the stat description is accurate, with the only limit being what it can support.

Comment

Originally posted by Lorberry

For clarity: does 'force move'/move only count as a targeted location, or only skills? Also, how large exactly is that minimum value - I'm assuming it's somewhere around a full screen or so, but more exact numbers are better. The max range for Defensive was pretty clear in the original example video, but that'd be nice too :)

Moving far enough from where you currently are counts as changing target location, so small steps won't stop them doing what they're doing. Aggressive's minimum range is 80, while Defensive's maximum range is 35, if those numbers mean anything to you!

Comment

Originally posted by Borgismorgue

Can skeletons with aggressive + defensive dash and taunt? OR will their dash ability be deactivated?

Aggressive and Defensive cancel out, so skeletons can't dash if you're using both supports.

Comment

Originally posted by AbuseNab

When Raise Spectre gem levels up will the currently summoned Spectres update to the new level or will we need to resummon them?

We're working on a fix for this that we hope to deploy shortly after release. After the fix, changing the gem level of any minion will re-summon the minion with the new monster level. Until then you'll need to change areas to update the minion level.

Comment

Originally posted by bgodbgg

According to PoB, ice golems have an average hit of 1090.1. Is this incorrect or does this mean the base average hit for ice golems is 3x carrion golem?

That looks correct, because Ice Golems skills have lower damage multipliers by comparison. It's more a artifact of how we tweaked the balance on the minion, and the fact the Carrion Golem gets up to 80% more damage if you have 10 non-golem minions near them.

Comment

Originally posted by shppy

just outta curiosity and personal interest, were spectral spirits and the spirits from 'of the grave' enchantment also given that 1067 base accuracy?

Suppose I could ask the same of the dancing dervish/duo too. Just wanna confirm that it wasn't only the more conventionally-acquired minions that were adjusted.

Yep, every minion.

Comment

Originally posted by MaXiMiUS

What are the technical differences between normal, aggressive, and defensive AI for Carrion Golems (and maybe some other minions like Zombies/Skeletons)?

From their reminder text:

(Aggressive minions have their targeting range raised to a minimum value)

(Defensive minions have their targeting range lowered to a maximum value. They always target enemies around you)

Standard minion behaviour will always target enemies around your last targeted location, so Defensive is the only one that overrides that. Aggressive will mean they'll always search in a large area around that last target location (Which some minions already did) while Defensive changes the target location and limits the attack range quite a bit.

Comment

Originally posted by Verlerbur

Super super useful information, thank you so much! Do you know what the range is for nearby enemies to give them the damage boost?

Ah, the damage boost Carrion Golems get is from your minions, and the range is 60. Ideally close enough that you don't need to constantly worry about it unless you're using the Meat Shield support on your doods.

Comment

Originally posted by XR-17

Is there a chance to make available all these minion info in a forum post for the non-spectre skill gem minions? It would be nice to have a chance to know the values of their attacks, cds, etc, officially

That's a bit of work for us to get at the moment, and we don't really have that much time! Path of Building is your best bet when that's able to be released, though long term it'd be great to have that in a form we can calculate for you more easily.

Comment

Originally posted by RicoDevega

On the subject of auras, how do auras interact with the blight mechanic? Are towers affected by damage auras like anger wrath and hatred? What about less direct but still specific to damage type auras like Pride and the new pyroclast mine? Finally, are they affected by non-specific damage auras like Haste and Stormblast mines?

Blight's Towers can't be directly influenced by auras, but the minions they summon and the damage taken by enemies they hit can.