Ryan Red

Ryan Red



25 May

Post
Patch 0.13.4 will be live tomorrow following a server down time notice.

General
Season pass 0 will be removed as of May 26th.

Items

Safeguard Amulet
  • Overdrive: Taking damage that would put you into critical condition creates a shield based on 30% of your maximum mana, absorbing the damage and decaying over 3 seconds.
  • Gain 10% Spell Vamp for 6 seconds after Overdrive is triggered.
  • Cooldown = 120 sec.


GENERAL
Gameplay
Jungle Leveling System Jungle monster camps, red and blue buffs, Shrines, and Raptor now level up and increase in strength and in hero experience according to the average hero level of all players when they spawn. Jungle minion camps, the red and blue buffs start leveling at an average hero level of 3, shrine... Read more

20 May

Post
Welcome to this week's blog post! The team is working on multiple systems and features and our main focus right now is player retention and new player onboarding. We plan to release another patch that will include the jungle changes from our last weekly update along with more balance, items, and bug fixes.



New Main Menu With the new HUD drastically changing the in-game aesthetic, we are very eager to update the rest of our menus. We have been working on a full overhaul of our main game menus which will include many new features such as:

Team chat.
Direct messaging.
New profile page.
Community tab.
Custom player builds for items.
and more!


New Video Tutorials We received a lot of feedback about our past video tutorial and have begun creating a new series of videos to help players learn the game at a faster rate while waiting for our AI and bot modes, this will include a much shorter “basics” tutorial along with a series o... Read more

13 May

Post
Welcome Hello everyone and welcome to this week’s blog post!

As we are about to release another patch, we will keep this post short, and talk about a few things coming to the game along with another preview at our upcoming mastery system.

Jungle leveling system Currently, all jungle camps besides raptor and prime work using static stats, meaning their health and damage do not go up over time. This causes issues with clear speeds being too slow early on and too quick as people progress through the game. To fix this issue, we are looking to implement a system that works off of the average level of all enemy and allied heroes.

This will make it so that we can lower the early game health and damage of the jungle camps, while raising these stats as the game progresses, slowing down the clear speed further into the game. This should create a healthier experience overall in the jungle.

‍New Jungle Items These new jungle items were created to make clear... Read more

07 May

Post
We are pushing another small hotfix to correct an issue with the auto run feature and Grim's energy scaling.

There will be no server downtime, but players will be kicked from their matches roughly one hour from now. (11:30 PM EST)

05 May

Post
We are pushing a small hotfix to address an issue with the aspect Templar not working as intended. There will be no server downtime, but players will be kicked from their matches 20 minutes from now. (2 AM EST)

04 May

Post
Content
Heroes Added VFX trails to all ranged hero’s auto attack.

Bug Fixes
General
  • Fixed Several Crashes.
  • Fixed an issue causing 2 Super Minions to spawn sometimes.
  • Fixed an issue causing kill credit to not be given when minions kill the hero.
  • Fixed an issue causing the surrender option to stop working after the first surrender attempt.

Items
Devourers Blade
  • Fixed an issue causing the overshield to still be given, after the item is sold.
  • Fixed an issue causing the overshield to not be given until at 100% HP.

Telepaths Trinket
    ...
Read more

29 Apr

Post
Welcome
Welcome to today's weekly update blog post!

The reactions to patch 0.13.0 have been an amazing experience to witness and we are overjoyed at all the positive feedback. Since this week is mainly focused on watching how the patch is received by our community, while working on key things we need to address, this will be a fairly quick blog post.

Patch 13.1
Now that patch 0.13.0 is out the door, we are currently working on squashing some pesky bugs that remain in the game while tackling any new ones that have surfaced with the update, such as the keybind bug players have been reporting and more. We plan to roll out another patch soon which will address the main issues while we continue to iron out any wrinkles in the game with our regular bug and balance patches.

We are also making some slight changes to the HUD due to community feedback, an example of this is adding team kill counts to the HUD. This was something our entire community agreed t... Read more

27 Apr

Post
Patch 13.0 goes live today at 1:00 PM EST!

Servers will be down for 1 hour starting at 12:00 PM EST.

-New HUD and Game Screens.
-Ability System Rework.
-VFX/SFX System Overhaul.
-QoL Changes.
-Hero Balance Pass.
-Soft Elo Reset.
-And More!

Check out the newly updated patch notes below and prepare for battle!

Patch Notes[www.playfault.com]

22 Apr

Post
Content
New H.U.D Patch 0.13 will be available April 27th. Update release time will be announced next week.

Fault’s new HUD is here!
The new HUD is more than just changing the visual aesthetic of the display itself, but also changing how all information is presented to the player. To achieve this we have created custom animations and VFX/SFX to feed your eyes and ears the information you need in a satisfying way, without taking your attention away from the action.



We wanted a HUD that holds all the information a MOBA game needs, combined with the aesthetic and clutterless feel of action games, and we feel we have achieved this in patch 0.13.0. We will continue to monitor the HUD and the community's reactions to it to further refine it as needed after release.

... Read more

15 Apr

Post
Welcome
Hello everyone and welcome to this week’s blog post!

We would like to inform everyone that the patch is in the final stage of development and that next week’s “Weekly Update” will be replaced with a Dev stream containing the patch notes, showing off the build live, reacting to community content/ memes, and announcing the final date for the long-awaited patch 13.0 release. The stream will take place Thursday 22nd at 2 pm EST. Since this will be the last weekly update blog post containing patch 0.13 content we wanted to still show off a few things coming to the game.

Steam Community Items
We will be adding Steam Community Items in the next couple of weeks. Steam Badges are craftable items that you can display on your Steam profile by collecting an entire set of Trading Cards. The more you craft, the higher your Badge level! Trading Cards can drop into your Steam inventory by simply playing the game, trade them with friends or sell/buy them on the Ste... Read more

08 Apr

Post
Welcome
Hello everyone and welcome to today's weekly update! We have more teasers to show you, however, we do want to save a few surprises for our community. We are very excited for the release of the next patch, not only for the content we have shown off, but also due to the fact that this patch also works towards much-needed implementations of new systems to make development alot smoother later down the line.


New SFX We have more awesome audio coming with patch 0.13 and we would love to share more of it with you! Today, we would like to show you the new sounds for Faults Blue buff monster.

Blue Buff Audio: ‍Blue Buff Idle[soundcloud.com]
... Read more

01 Apr

Post
Welcome
Hello again Fault fam and welcome to this week's blog post!

The patch is going very well and we plan to move into our final testing stages this week. As we stated before, patch 0.13 not only brings our new HUD and some needed QoL changes but also goes towards implementing new systems and code changes which work towards creating a more stable and strong foundation for us to build upon. In today’s blog post we would like to show you a few more things coming with patch 0.13, while also discussing what we have planned after the patch.

‍Patch 0.13
We have some more content to talk about regarding the big patch in today's post. If you are new to our weekly updates, be sure to check out our past blog posts to get caught up on everything coming with patch 0.13 here.


‍Shrines
Last week we spoke of the objectives coming to the game and the buffs they grant players upon being destroyed, today we would like to show you what each these shrin... Read more

25 Mar

Post
Welcome Welcome to this week's blog post!
We have alot planned for the future of Fault that we are excited to talk about in these weekly updates, but for now, we would like to give everyone another look into what's coming with patch 0.13.0.

New Icons We have many new icons being implemented with the H.U.D, and we wanted to give players a chance to study them ahead of time in preparation for patch 0.13.0. If you missed the new stat icons in a previous weekly update you can view them here[www.playfault.com].

New Role Icons

New Status Effect Icons ... Read more

11 Mar

Post
Welcome
Hello again everyone, and welcome to this weeks weekly update blog post!

We continue to make great progress with the next patch, we are currently in the testing phase and we are aiming for a March release, however anything can happen during testing and the patch may be pushed to next month. We deeply appreciate our communities patience as they wait for the next big update to hit Fault, we are working hard every day to ensure it is worth the wait.

Now, this would not be a weekly update without showing off what we are working on, and that means more sneak peeks at whats coming with patch 0.13.0.

Ping System
Our new ping system has been designed to be much easier to control during the heat of battle, and many new animations have been added to ensure your team hears you loud and clear.


... Read more

05 Mar

Post
Welcome
Hello again everyone and welcome to the next weekly update post!‍We have more great content to show off while the team continues the grind on update 13.0, which contains not only the long-awaited H.U.D, but a ton of QOL changes for the game itself. Internal testing is underway and going well, and we will call a Dev stream closer to the patch to announce the date and showcase everything live to our community while we take any questions you may have about the game itself.

New Icons
With the HUD and UI update comes an entirely new set of icons, we wanted to provide some of these for everyone to study before implementation occurs. We will provide a full list of the new icons before patch 0.13.0 goes live.‍


Website Changes
We decided a new look in-game calls for a new look everywhere! Our website designer has... Read more

25 Feb

Post
Welcome! Hello again Fault fam,

The team has been grinding away on the next patch non-stop and a ton of progress has been made on everything mentioned in the last weekly update. As we stated before, the next patch contains alot more than the long-awaited HUD, it will also bring a ton of large improvements to the game and production in general. We will provide full details about all of these major changes in the notes for patch 0.13.0 as soon as we reach our final testing stages. Now, time for some more looks into what's coming to Fault!


The HUD The HUD's development is well underway and we hope to get it in your hands as quickly as possible, with that said we would like to share some more sneak peeks into its design before release, keep in mind anything you see in these weekly updates can change and should not be considered final versions.


New Aspect Screen ... Read more

18 Feb

Post
Welcome! Hello Fault family,‍

We have decided to start weekly community update posts! These updates will be quick informational posts containing what we are working towards each week, and may even contain potential teasers on upcoming content.

Our first weekly update is very large in order to cover our work from the past few weeks, it contains information on the next patch to hit Fault and some of the features included within it. Patch 13.0 will be the largest update the game has seen since release. This patch will include code changes which work towards creating a stable and strong foundation for the game for us to build upon, along with a large dose of new content.

We will post a full Dev blog going into all the details of every feature listed here closer to the release of the patch.

‍Some features listed may not make it to patch 0.13.0 if we feel they need more work before releasing and still wish to push the update.
We do not have a set publ... Read more