SDGNelson

SDGNelson



02 Apr

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It mostly depends on the amount of mods loaded. Personally, loading up Russia singleplayer with only vanilla content (no mods), my PC uses 3,586.4 MB of RAM.


19 Mar

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Originally posted by beast1ysniper46

Will helicopters get a similar rework in the future? I’m really looking forward to this rework.

I expect so. Wheeled vehicles are my top priority for vehicle changes at the moment, but I do want to improve all vehicle types this year.

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Originally posted by Deaadmaan

This new vehicle update is just a rework of the current physics right? No extra features such as high beams or anything along the line of that?

Gotta walk before we can run! But vehicle features are going to be one of my top priorities throughout all of 2024.

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You've been killing it lately with all these mods! :)


17 Feb

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A friend recently asked me for advice on implementing character movement aligned with a tile map grid in Godot. This post is an explanation of the approach I would use.

To elaborate further on the requirements: The character should always end up in the center of a grid cell and can only move horizontally or vertically.

Video demonstrating the end result. (Project files at bottom of post.)

I’m generally hesitant to rely heavily on any game engine’s physics engine. For example, I wouldn’t trust a character collider the same size as a cell to fit correctly through a one-cell tall corridor.

That said, I think it’s helpful to work within the physics system so that features like ray casts, collision areas, rigid bodi...

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13 Feb

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This survey ran near the start of 2024 to collect feedback on what the Unturned community most wanted to see during the year. Thank you to everyone who participated!

We plan to use these responses to help guide Unturned’s development throughout 2024. For each of the survey questions, we’ve compiled the top responses so that you can see what feedback is popular amongst other players, too!

Which areas of the game do you most want updated?

The top five most popular responses were:

  1. Vehicle improvements (57.2%)
  2. Movement and input improvements (43.7%)
  3. Crafting system improvements (41%)
  4. Skills overhaul (35.6%)
  5. Vanilla map adjustments (35.1%)

These all sound like a lot of fun to work on to me. I’ll be starting with the vehicle improvements! A lot of the foundational improvements to the game over the past few years put us i...

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05 Feb

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Originally posted by Ewangl

I joined buak singleplayer on lowest possible graphics and resolution, got 1 fps

That sounded like there must be something wrong to me, so I double-checked today. My wife has a low-spec MacBook Air from ~2016 that I previously used for testing Unturned's Mac compatibility, before getting the newer M1 Mac for M1 compatibility testing. On that MacBook Air I was able to walk around one of the Buak towns facing the center mountain (most performance-intensive viewpoint) at around 20 fps low settings. Obviously 20 fps isn't ideal, but Buak is the most graphically-demanding map in the game by a long shot, and that's even having made optimizations to the base game specifically targeting the map. (other maps run much better on that laptop)

My gut expectation is that nowadays if anything runs at 1 fps there's probably something wrong. What platform are you on? Do you have any additional launch options specified in the Unturned properties window in Steam?


04 Feb

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Originally posted by BlockLord1173

I have just started playing on my own server with a friend and cousin, and we love the game but hosting your own server is very difficult. We have been using playit.gg which is great and free but a better way to do this would be amazing

Glad to hear you're enjoying it! One note regarding tools like playit.gg: relatively recently, support for Steam's Fake IP and Server Codes joining have added an equivalent feature built-in. That is to say, you can join by Server Code or Fake IP without port forwarding and without tunneling software.

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Originally posted by abobocoto

I love the ability to pass time either by sleeping or waiting.

I agree that would be useful. Certainly comes in handy in e.g. Minecraft or Valheim. Maybe can be included in a future similar poll/survey. Though I think it would be hard to coordinate everyone to agree to sleep in a PvP server.

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Originally posted by Ewangl

Good Optimtzation. Back in 2016 or 2017 i could play unturned in at least 30 fps on old laptop. But now it barely can handle this game, even more powerful lap that i got now cant always keep up good fps count sometimes.

Are you playing at higher settings though? I've kept an old laptop around for testing and generally the framerate has improved over the years on my end.

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Originally posted by Andrew000120

Maybe some maps that can be used in rp and maybe auto update for mods in servers not sure if you can make that happen bcs it rl does become annoying seeing a server u wanna join and it got a mod update and u cant contact them some how

I may as well at least add the option for auto-updating server mods. The code is mostly already there and it's been requested a few times recently. When that feature was first added it wasn't *as* important for the server mods to be completely in sync, but now the game is pretty strict about asset mismatch to block some cheats.

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Originally posted by WonderfulMedicine160

Steam input support as controller support?

Hmm not out of the question. I'd been thinking mostly of controller navigation in the UI, and perhaps updating to Unity's new input system. Considering how tightly coupled with Steam Unturned is already there wouldn't be much downside to using Steam Input directly...

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Originally posted by UnturnedDurham

Being able to host your own server readily would be very useful.

To expand on this: The request for easier server hosting would technically be implemented as "listen server hosting". In that mode your client would run as both the client and server simultaneously and your friends could join without the separate dedicated server software.

That's how multiplayer worked in 2.0. There is a host player in the world and everyone joins them. This approach isn't without downsides, however, and so dedicated server support was one of the absolute top priorities with 3.0. I over-corrected though and didn't factor in listen server hosting as being an important feature.

Singleplayer sort of runs as a listen server. It's running both the client and server code simultaneously. Unfortunately, it's not as easy as just enabling joining singleplayer to make listen server hosting work at this point. Lots of code the has been written with only dedicated servers and singleplayer in mind, and would function unexpectedly on listen servers.

It wou...

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01 Feb

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If you have a few minutes, I’d appreciate your input on this survey! The goal is to collect feedback on what the Unturned community is most interested in seeing in 2024: https://forms.gle/Fv4guTqb5ApacQbM9

I will post it in-game as well a little bit later. The reason for waiting is to get any comments/criticisms on the survey itself before posting to a wider audience.

External link →

30 Jan

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Originally posted by Sharrac

Longtime fan here, thank you so much for all your hard work amd dedication it really shines through on the game

Thanks for the kind words and your longtime support, Sharrac! :)

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Originally posted by Nick97_

Dude, keep up the good work. It's seriously impressive for how long you've kept on working on this game.

Thanks Nick! :)

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Originally posted by shredder11205

Keep it up! U r the best!

Thanks shredder! :)

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Originally posted by Familiar_Ad_8919

can you give an explanation as to the active botting of the game? if you are doing it, why?

can you give an explanation as to the active botting of the game? if you are doing it, why?

In short: No, I'm not botting the player count.

To help clarify my side of this issue and prevent the spread of misinformation, I have written a support article here with more details: https://smartlydressedgames.zendesk.com/hc/en-us/articles/20692302395028

Similarly, in the interest of transparency, I shared the server list player numbers for 2023 in a blog post here: ...

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Originally posted by erad67

Sounds good. Looking forward to seeing what rolls out.

Thanks, I hope it's worth the wait!