I'm late to the party suggesting this, but is it possible the roads it's not generating on were scaled negative/flipped? IIRC there was a similar issue at one point with the roads on Kuwait.
I'm late to the party suggesting this, but is it possible the roads it's not generating on were scaled negative/flipped? IIRC there was a similar issue at one point with the roads on Kuwait.
Sorry for the trouble! Can you use the "copy to clipboard" button to paste the exact error message, please?
If you need me to recreate it at all I could arrange for that as it happens extremely consistently. I can also provide any other necessary info
Sorry for my delay following up with news on this:
It seems we miscommunicated about this during the map's development. Level objects that can be opened/closed aren't currently compatible as destructible objects, whereas I'd thought they were destructible barricade items placed in the editor. I'm going to see about supporting destruction on those object types and allowing zombies to destroy them, and then Buak could be updated to use that.
i do, so just to clarify, the setting is not to increase the maximum rounds in a box, but to increase the multiplier in which the non filled crate has?
My apologies for the delay - Yes, it only affects the amount of ammo spawned in non-full ammo boxes, not the total maximum ammo unfortunately.
Happy to hear you enjoyed the Buak quests! :)
Have you played the Elver final questline? It's pretty wild.
So scenic! The tower in the woods looks so cozy :O
Using the version from this comment might work: https://github.com/SmartlyDressedGames/Legally-Distinct-Missile/issues/68#issuecomment-1763227409
(Last year when we updated the engine version some of the dependencies bundled with older plugins became outdated.)
Do you have full chance at 100%? Those settings apply only when the ammo doesn't spawn at 100% full.
Hmm that doesn't sound right! Thanks for the report - I've now made a note to check into it.
I'd argue this is optimal sane behavior. 🧅🧅🧅
Considering it was posted just the other day it might still be possible to join in! It does sound like an interesting event. I like the idea of scoring for hoarding a specific item, and the measures in place for fairness.
Logging in to the beep of six sentry guns locking on and a hail of bullets might be just enough to scare them off combat logging again ;)
Thanks guys! I know a lot of the changes and updates to the base game - until perhaps the vehicle updates - weren't as visible, so it makes me happy to know they're appreciated. :)
Thanks for your interest and kind words! I would be interested in doing something beyond the plushies in the future. My highest priority is to ensure any products would be great quality. I think it's also rather niche at the moment considering it's been a long time since 3.0 first released, but I'm optimistic that when the time comes we can build some momentum again and potentially find a partner to collaborate with for this.
Really cool to see, and raises the bar for Unturned scenes in Blender! Your character's face reflecting in the katanas is a nice touch. :)
Thanks for the report and everyone who suggested emailing me about it! I've submitted a copyright infringement claim through the App Store asking the developer to change the icon to a zombie face from their own game.
Ur good.
Wholesome comment chain. Love it! :)
I see. Makes sense! So a player would join the “Lobby” server, where they can “invite” a player inside that server to join their group. Then, the group starts a match, where a plugin redirects them to another “match server” where each player has to join manually? i imagine, of course, the plugin would change the whitelisted players to the server and add in each group members SteamID?
Yes: That should be doable using plugins!
also, i know this would require a plugin. And i am not 100% certain, but i think unturned blackout had a similar system to make lobbies of players, but i cant confirm that with accuracy since i never played blackout before its takedown.
Unfortunately, the way Blackout did it is as described by DatBot20.
That said, you *can* redirect players to a different server using the method `Player.sendRelayToServer`, but this requires them to join your lobby server first. i.e., the player would first load into your lobby server's level, then you call that method at the appropriate time, and they are sent back to the main menu to automatically open the joining screen for the target server.
Nicely done! You managed to pack in an impressive amount of great details without mods.
FWIW I agree with your earlier comments that yes, vanilla's decorative items are rather barebones. One of the main reasons for less items added over time is the 16-bit legacy ID limit. Ideally, if we do a rewrite of the inventory system it would include fully supporting GUIDs there, and then the door would be open to add items without worrying about using up the remaining IDs.