It depends how wide the game window is. If it's below a certain width it will put the nearby section at the bottom so that wide storage doesn't require a horizontal scroll bar.
It depends how wide the game window is. If it's below a certain width it will put the nearby section at the bottom so that wide storage doesn't require a horizontal scroll bar.
This sounds like a cool idea. Best wishes with your server and community! Requiring approval before joining seems like it will help weed out cheaters and griefers.
Good thing aerodynamics aren't a factor! 😅
It was quite impressive to see and I certainly wish keyneed the best with his new project!
Great questions! Best wishes with your new server. I hope you can get the feedback you seek!
Those look awesome, great work! Nice color coding on the ammunition.
Nice job and really satisfyingly organized!
Reflecting on ten (TEN!) years of Unturned.
I like to think I’m usually pretty good about not procrastinating. I typically get started on tasks as soon as possible. As a boring example, I have all of my taxes ready by early February – three or so months before they’re due.
In the case of Unturned’s 10th anniversary I started thinking about it all the way back in December of last year. At first I was imagining interviewing as many people from the game’s history as I could, or writing an account of everything that’s happened, or something to really...
Read moreNotes posted alongside preview branch changelog on June 26th.
All pre-existing vehicles should continue to function normally with this update! If you find that’s not the case, I’d greatly appreciate your filing a report.
When setting out to work on vehicle physics, the first obvious problem was the huge number of vehicle variants whose only difference was color. Previously, the physics would need to be tuned on each separate vehicle variant, which was tedious and error-prone. It’s a shame that 3.0 didn’t carry over the dynamic vehicle colors from 2.0, but better late than never! I merged 149 vehicle variants down to 23, leaving us with 63 distinct vanilla vehicles to work on. This was accomplished by adding a ...
Read moreIt mostly depends on the amount of mods loaded. Personally, loading up Russia singleplayer with only vanilla content (no mods), my PC uses 3,586.4 MB of RAM.
Will helicopters get a similar rework in the future? I’m really looking forward to this rework.
I expect so. Wheeled vehicles are my top priority for vehicle changes at the moment, but I do want to improve all vehicle types this year.
This new vehicle update is just a rework of the current physics right? No extra features such as high beams or anything along the line of that?
Gotta walk before we can run! But vehicle features are going to be one of my top priorities throughout all of 2024.
You've been killing it lately with all these mods! :)
A friend recently asked me for advice on implementing character movement aligned with a tile map grid in Godot. This post is an explanation of the approach I would use.
To elaborate further on the requirements: The character should always end up in the center of a grid cell and can only move horizontally or vertically.
I’m generally hesitant to rely heavily on any game engine’s physics engine. For example, I wouldn’t trust a character collider the same size as a cell to fit correctly through a one-cell tall corridor.
That said, I think it’s helpful to work within the physics system so that features like ray casts, collision areas, rigid bodi...
Read moreThis survey ran near the start of 2024 to collect feedback on what the Unturned community most wanted to see during the year. Thank you to everyone who participated!
We plan to use these responses to help guide Unturned’s development throughout 2024. For each of the survey questions, we’ve compiled the top responses so that you can see what feedback is popular amongst other players, too!
The top five most popular responses were:
These all sound like a lot of fun to work on to me. I’ll be starting with the vehicle improvements! A lot of the foundational improvements to the game over the p...
Read moreI joined buak singleplayer on lowest possible graphics and resolution, got 1 fps
That sounded like there must be something wrong to me, so I double-checked today. My wife has a low-spec MacBook Air from ~2016 that I previously used for testing Unturned's Mac compatibility, before getting the newer M1 Mac for M1 compatibility testing. On that MacBook Air I was able to walk around one of the Buak towns facing the center mountain (most performance-intensive viewpoint) at around 20 fps low settings. Obviously 20 fps isn't ideal, but Buak is the most graphically-demanding map in the game by a long shot, and that's even having made optimizations to the base game specifically targeting the map. (other maps run much better on that laptop)
My gut expectation is that nowadays if anything runs at 1 fps there's probably something wrong. What platform are you on? Do you have any additional launch options specified in the Unturned properties window in Steam?
I have just started playing on my own server with a friend and cousin, and we love the game but hosting your own server is very difficult. We have been using playit.gg which is great and free but a better way to do this would be amazing
Glad to hear you're enjoying it! One note regarding tools like playit.gg: relatively recently, support for Steam's Fake IP and Server Codes joining have added an equivalent feature built-in. That is to say, you can join by Server Code or Fake IP without port forwarding and without tunneling software.
I love the ability to pass time either by sleeping or waiting.
I agree that would be useful. Certainly comes in handy in e.g. Minecraft or Valheim. Maybe can be included in a future similar poll/survey. Though I think it would be hard to coordinate everyone to agree to sleep in a PvP server.
Good Optimtzation. Back in 2016 or 2017 i could play unturned in at least 30 fps on old laptop. But now it barely can handle this game, even more powerful lap that i got now cant always keep up good fps count sometimes.
Are you playing at higher settings though? I've kept an old laptop around for testing and generally the framerate has improved over the years on my end.